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- 10:47, 3 January 2023 diff hist +95 War queen →Combat: Steel is not recovered.
- 07:07, 3 January 2023 diff hist +633 Tunneler Add section for combat. Correct research from high to standard mechtech
- 10:52, 2 January 2023 diff hist +162 Mechanoid creation →Behavior: Note that mechs can always be rezoned.
- 11:21, 1 January 2023 diff hist -169 Bionic stomach →Installation: Removed section due to redundancy
- 11:20, 1 January 2023 diff hist -116 m Bionic stomach Minor grammatical fixes, reword the nuclear stomach section.
- 13:41, 30 December 2022 diff hist +8 Pollution →Acidic Smog: Greening only happens outdoors, not under roofs.
- 01:51, 30 December 2022 (diff | hist) . . +336 . . Re:diabolus on User talk:DuskTheUmbreon (Hide)
- 01:35, 28 December 2022 diff hist +41 Reliquary →Summary: Reliquaries do not have quality levels.
- 13:19, 26 December 2022 diff hist -80 Mech gestator Correct copied references to large mech gestators
- 10:30, 24 December 2022 diff hist +1 m Relic →Summary
- 10:30, 24 December 2022 diff hist +69 Relic →Summary: Note that finding relics adds to development points.
- 15:20, 22 December 2022 diff hist -3 Shuttle Confirmed through personal experience - crashing shuttles do not always land at beacons. While it's possible they might have a higher chance of doing so than landing elsewhere, I highly doubt this is the case.
- 01:14, 21 December 2022 diff hist +117 Events →Aurora: Note that the text for this event is misleading.
- 05:55, 19 December 2022 diff hist +198 Mechanoid creation →Acquisition: Note that each cycle must be initiated independently. Note that losing power does not lose the mech.
- 05:48, 19 December 2022 diff hist 0 m Mech gestator →Analysis: Moving the S
- 05:46, 19 December 2022 diff hist +855 Mech gestator Add the bones of the article. Could use some more fleshing out.
- 05:22, 19 December 2022 diff hist 0 Machining table →Shred mechanoid: Formatting is the spawn of satan
- 05:20, 19 December 2022 diff hist +52 Machining table →Shred mechanoid: Militors
- 05:19, 19 December 2022 diff hist +146 Machining table →Shred mechanoid: Add info for Diabolus. Add stub tag to note that other mechs need stats.
- 04:34, 19 December 2022 diff hist +27 m Psychic Sensitivity Fix link
- 00:51, 19 December 2022 diff hist +666 Large mech gestator Add the bones of the article. Could use some more fleshing out.
- 12:05, 18 December 2022 diff hist +249 Pollution →Acidic Smog: Split likely misconceptions to a third paragraph and elaborate on them. Kinda strange it doesn't do anything for pollution stimulus...
- 11:58, 18 December 2022 diff hist +34 N Acidic smog Create redirect to the page in question. current Tag: New redirect
- 11:57, 18 December 2022 diff hist 0 m Pollution →Summary: Capital T
- 11:56, 18 December 2022 diff hist +725 Pollution →Acidic Smog: More details on this
- 05:09, 18 December 2022 diff hist +196 Fibercorn Rewrite a jumbled mess of a sentence. Expand a little bit on utility (indicate that it's useful when real trees are infeasible to grow). Generally fix up grammar. Note that the plant cannot be *indirectly* turned into food by feeding animals with it.
- 13:07, 15 December 2022 diff hist +290 Diabolus Sorted things a bit better, changed wording a bit, fixed "flame armor" to "Heat armor"
- 12:24, 15 December 2022 diff hist +3 Diabolus →Combat: Fix redlinks >w>
- 12:20, 15 December 2022 diff hist +2,171 Diabolus →Combat: Shilling for Big Devilstrand - Added a note that it's only possible to survive the Hellsphere Cannon in very specific circumstances and it absolutely 100% should be avoided. Add a paragraph suggesting general armor as this is a "boss" enemy of sorts, and its summoning can be mostly controlled. Also add a short paragraph pointing out that all allied mechanoids have 200% flame armor and how this can be exploited.
- 02:05, 15 December 2022 diff hist +216 Mech gestator →Acquisition: Added section
- 01:25, 14 December 2022 diff hist +57 Skills Note that skilltrainers do not apply to the soft cap
- 13:42, 12 December 2022 diff hist -275 Genes →Healing: Superclotting numbers updated per decomped functions. Thanks Khitrir.
- 06:58, 11 December 2022 diff hist +512 Skills →Improving skills: Add paragraph about XP soft cap. Fixed a few typos.
- 12:28, 8 December 2022 diff hist +50 Drugs Update opening description for addiction to clarify that addictions happen when drugs are taken repeatedly (obvious, but probably bears *some* clarification and definition, especially since it feels too awkward to go straight into withdrawal without even mentioning addiction). Also slight wording improvement to my previous addition to addiction amelioration.
- 02:25, 8 December 2022 diff hist +539 Drugs →Addiction and Tolerance: Add section mentioning that loaning pawns will still advance addiction.
- 13:06, 3 December 2022 (diff | hist) . . +185 . . Explaining partial-revert on Talk:Sterile tile (Hide)
- 02:57, 3 December 2022 diff hist +3,996 Sterile tile →Analysis: LOTS of changes, elaboration, and clarification, including a comparison to not just steel tiles, but ALL "clean" tiles (except straw, I'll add that later). I'll take another look after work to see what I missed.
- 12:33, 1 December 2022 (diff | hist) . . +52 . . Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 12:19, 1 December 2022 (diff | hist) . . +8 . . Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 02:52, 1 December 2022 (diff | hist) . . +23 . . Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 02:52, 1 December 2022 (diff | hist) . . +27 . . Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 02:45, 1 December 2022 diff hist +149 Anima tree →Artifical buldings: Mention of how ruins do/don't impact the anima grass rate. Also fixed a few typos.
- 14:58, 29 November 2022 diff hist +1,038 Ancient lamp →Analysis: Analysis exists. Probably needs some touching up, it's late and I'm tired, but at least one of the more useful ruins is sorta analyzed.
- 14:37, 29 November 2022 (diff | hist) . . +634 . . N Suggestion - Indication as to which ruins can be broken for scrap on Talk:Ruins (Hide)
- 14:25, 29 November 2022 diff hist +24 Prosthetic arm →Installation: Also 2 medicine
- 14:24, 29 November 2022 diff hist +24 Prosthetic leg →Installation: 2 medicine
- 15:09, 28 November 2022 diff hist +3 m Doctoring →Medicines: in>since
- 04:01, 28 November 2022 diff hist +28 Genes →Healing: Observed even worse tends with superclotting, so I updated the note. I suspect the actual tend quality range is 0-70% and is biased towards the 50-60 range, but have no conclusive proof of this yet.
- 02:52, 27 November 2022 diff hist +750 Apparel →Disposal: Added tips on burn pits and water-based deterioration
- 13:24, 26 November 2022 diff hist +590 Genes →Healing: Updates to superclotting. It still badly needs more details, but I somewhat clarified its effects through minimal testing.