Property:Stub Reason

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Showing 20 pages using this property.
F
General but also specifically mechanical summary  +
Mechanics and numbers (heat production / fire spread / etc.). See also [[Damage Types#Flame|Flame Damage]]  +, Section:List likely incomplete  +, Section:Specific triggers, chances, durations etc.  +
New firefoam mechanics in 1.4 - also specifically how Covered in Firefoam hediff works, how its procced (just explosion or what?), whether it lasts longer in foam filth etc.  +
Section:Size of the explosion, coating, deployment while on fire, NPC/AI use, and generally bring up to the standard of other utility items,  +, Section:AI used needs expansion once Summary is complete  +
Section:Flame damage and flammable filth and things  +, Section:Value proposition, acquisition strategies, hotbox uses etc  +
In-game loot verification, plus any missing infobox data. non maintenance category, reports of one always containing a shard, do enemies react to its destruction (note specifically which regardless of if answer is yes or not), is loot savescum-able?  +, Section:Missing analysis  +
General but also infobox main  +, Section:1) Verify operation details 2) Verify and add detail on fleshbeast creation 3) Ensure parity with the other flesh/fleshmass parts, also see other body part pages for  +
Section:Needs a proper body part section like other similar pages. Bullet point list is just to ensure info is retained in the meantime.  +, Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for  +
This page is included in the [[RimWorld_Wiki:To-do#Large projects|Raids project]] - a standardized format is needed for these pages, and is in development. See that page for details  +
Section:Distress signal  +, Section:Splitting mechanics in detail, other shared mechanics  +
properties of targeting and destroying fleshmass, and possible need for a disambiguation page  +
General  +, Section:What happens if you wall it in? Clarify what is meant by "accumulates biomass". Describe creation rate and behaviour of roaming fleshbeasts. Can grow through doors, chunks, spots, power conduit, can't grow through walls, fences, barricades, or graves could use some subheadings  +
Section:Does this prevent [[rot stink]], [[acidic smog]] like the Detoxifier lung?  +, Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for  +, Section:Analysis too short, doesnt cover relative cost value, no mention of pain mitigation etc.  +
More detailed summary and analysis, if any is needed  +
spawn rates and weapon stats  +
General but also infobox  +, Section:Full explanation, ensure parity with the other flesh/fleshmass parts, also see other body part pages for  +, Section:Lots to compare to, see other stomach pages but wb sterilizer stomach specifically/especially?  +
Section:General. See [[Standing lamp]] for example. A tiles lit/watt comparison would also be good.  +, Section:Written detail on menu, options, color mixing in overlapping light radii etc. Verify that flood lights change colors  +, Section:Analysis general  +
Confirm spawning conventions, odds of direction chance, link to the random flavor text, etc.  +
General, also non-edifice floor coverings  +