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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Major archotech structure + (How fast is studying?)
- Skipshield + (Section:The summary below contains information that is necessary to be included but isn't itself a summary. See [[low shield pack]] and [[mech low shield]] for similar pages)
- Sight + (Section:There are definitely more of these that aren't listed - some to be tested inc. eclipses with the relevant precept, etc)
- Manipulation + (Section:There are definitely more of these that aren't listed)
- Revenant spine + (Section:Specifically how long until reforms into rev? What happens if its kept in an inventroy (colonist, animal, and drop pod/shuttle)? will it still reform?)
- Research + (Section:Book mechanics)
- Caravan + (Bedroll mechanics inc. rest efficiency, couples, etc)
- Doctoring + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
- Animal husbandry + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Butcher spot + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Butcher table + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
- Subcore ripscanner + (Section:Thoughts from use, traits and ideo … Section:Thoughts from use, traits and ideoligions that negate/modify them, whether it counts as execution for ideos requiring executions, etc. Use '"`UNIQ--nowiki-00000002-QINU`"'[[Template:Thought|Thought]]'"`UNIQ--nowiki-00000003-QINU`"' where appropriate.nowiki-00000003-QINU`"' where appropriate.)
- Straw matting + (Section:Time to overwhelm steel/sterile tile or other cleanliness positive flooring vs straw matting needs to be tested, including for non-kitchens)
- Chemical (Need) + (Section:Time to reach/spent in thresholds (see [[Rest]] for example]])
- Archotech arm + (Section:Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc)
- Autobong + (Section:Tolerance?)
- Smokepop pack + (Section:Under exactly what circumstnaces will NPCs trigger the pack)
- Hidden conduit + (General, infobox, also claims of invincibility seem exagerated in practice)
- Incinerator + (Section:Unique shooting mechanics, also burner details. penetrates [[skipshield]], does it ignore low shield packs and shield belts in enemies? considerstions need to be added to analysis as well. Also verify current info.)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Quests + (Could still be missing a few quests. Biotech quests possibly incomplete.)
- Mechanitor + (Section:Initiating time modified by anything? What happens if the mechanitor dies mid cycle?)
- Disease + (Section:Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.)
- Deadlife dust + (Wheb friendly? duration? differences to pall etc. interlinking)
- Eltex vest + (Section:Valu proposition when to take it over other options, wear it with a shield belt etc.)
- Void sculpture + (Section:Value proposition, when to build etc)
- User:ItsKairoKay/Sandbox + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
- Growth vat + (Section:Vatgrown childhood?)
- Injury + (Section:Verification via C#, [[Preach health]], [[Healing enhancer]], with full math equation showing how the factors stack (both the different stats, which are likely multiplicative with each other, and the individual changes to those stats.)
- Lifter + (Section:Verify full list of possible tasks in light of [[Version/1.4.3534|1.4.3534]] changelog)
- Reproduction + (Section:Stillborn thoughts. Use [[Template:Thought]] … Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
- Immunity Gain Speed + (Section:Verify the effect of things that affect life span, such as the [[Mild cell instability|cell instability]] gene, then provide examples for the resulting lifespans in the Age/IGS table - if verified, also verify on [[Disease]])
- Train Animal Chance + (Section:Verify which is correct in game and delete the other. if theory 2 is correct, add effrct of bonding to [[bond]])
- Rough-hewn stone + (General)
- Void monolith + (Section:Void focus mediation)
- Inhumanized + (Section:Void focus?)
- Resurrector mech serum + (Section:What about refrigeration without freezing? Does it slow the counter comparable to rot time?)
- Psychic animal pulser + (Section:What are the beserk state ending conditions, what effect does it have on faction relation? - there is a faction rep penalty defined etc. Also see [[biomutation pulser]] for example standard)
- Large thruster + (Section:What blocks the thruster is currently unclear - substructure and coolers and walls do, some other buildings and trees don't. May be impassible buildings and substructure?)
- Small thruster + (General but also make sure this page and [[large thruster]] are improved to similar standards)
- Paramedic + (Section:What can and can't they be ordered to do while drafted)
- Kill satiety + (Section:What counts for reset? Surgical euthanasia, ritual sacrifice, wildman hunting slaughter? Verfiy calculated time values in table)
- Fleshmass heart + (General)
- Relic + (Detail on pilgrims, and more in general)
- Band node + (Section:What happens when mechanitlr leaves the map that has the nodes on it? Add information inc clarity on range)
- Chunk skip + (Section:What happens when there's no chunks on the map? Presumably it just fails?)
- Ailments + ("Forget memory" and "confused wandering" mechanics)
- Healing enhancer + (Section:What it actually does with specific, mechanical detail. How it stacks with healing genes)
- Titles + (Section:Needs more info. Also, link is effectively dead)
- Rot stink + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)