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A list of all pages that have property "Stub Reason" with value "Section:Value proposition, acquisition strategies, hotbox uses etc". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Major archotech structure  + (How fast is studying?)
  • Skipshield  + (Section:The summary below contains information that is necessary to be included but isn't itself a summary. See [[low shield pack]] and [[mech low shield]] for similar pages)
  • Sight  + (Section:There are definitely more of these that aren't listed - some to be tested inc. eclipses with the relevant precept, etc)
  • Manipulation  + (Section:There are definitely more of these that aren't listed)
  • Revenant spine  + (Section:Specifically how long until reforms into rev? What happens if its kept in an inventroy (colonist, animal, and drop pod/shuttle)? will it still reform?)
  • Research  + (Section:Book mechanics)
  • Caravan  + (Bedroll mechanics inc. rest efficiency, couples, etc)
  • Doctoring  + (Section:More complete operations table - rough outline of one available [[User:Harakoni/Sandbox#Operations|here]])
  • Animal husbandry  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Butcher spot  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Butcher table  + (Section:This section is included in the [[RimWorld_Wiki:To-do#Butchery project|Butchery project]] - there are a number of factors that are in need of verification and potentially addition to this section. See that page for details)
  • Subcore ripscanner  + (Section:Thoughts from use, traits and ideoSection:Thoughts from use, traits and ideoligions that negate/modify them, whether it counts as execution for ideos requiring executions, etc. Use '"`UNIQ--nowiki-00000002-QINU`"'[[Template:Thought|Thought]]'"`UNIQ--nowiki-00000003-QINU`"' where appropriate.nowiki-00000003-QINU`"' where appropriate.)
  • Straw matting  + (Section:Time to overwhelm steel/sterile tile or other cleanliness positive flooring vs straw matting needs to be tested, including for non-kitchens)
  • Chemical (Need)  + (Section:Time to reach/spent in thresholds (see [[Rest]] for example]])
  • Archotech arm  + (Section:Tiny analysis. Need expansion on: What jobs benefit? Who should get it first? Does it benefit melee or ranged? Its effect on armor coverage etc etc etc)
  • Autobong  + (Section:Tolerance?)
  • Smokepop pack  + (Section:Under exactly what circumstnaces will NPCs trigger the pack)
  • Hidden conduit  + (General, infobox, also claims of invincibility seem exagerated in practice)
  • Incinerator  + (Section:Unique shooting mechanics, also burner details. penetrates [[skipshield]], does it ignore low shield packs and shield belts in enemies? considerstions need to be added to analysis as well. Also verify current info.)
  • Ailments  + ("Forget memory" and "confused wandering" mechanics)
  • Quests  + (Could still be missing a few quests. Biotech quests possibly incomplete.)
  • Mechanitor  + (Section:Initiating time modified by anything? What happens if the mechanitor dies mid cycle?)
  • Disease  + (Section:Use [[Biomes]] as references but playtest against the last version or just inspect source code and resource files.)
  • Deadlife dust  + (Wheb friendly? duration? differences to pall etc. interlinking)
  • Eltex vest  + (Section:Valu proposition when to take it over other options, wear it with a shield belt etc.)
  • Flamebow  + (Section:Value proposition, acquisition strategies, hotbox uses etc)
  • Void sculpture  + (Section:Value proposition, when to build etc)
  • User:ItsKairoKay/Sandbox  + (Section:missing a single moodlet for prisoner enslaved on abhorrent)
  • Growth vat  + (Section:Vatgrown childhood?)
  • Injury  + (Section:Verification via C#, [[Preach health]], [[Healing enhancer]], with full math equation showing how the factors stack (both the different stats, which are likely multiplicative with each other, and the individual changes to those stats.)
  • Lifter  + (Section:Verify full list of possible tasks in light of [[Version/1.4.3534|1.4.3534]] changelog)
  • Reproduction  + (Section:Stillborn thoughts. Use [[Template:Thought]]Section:Stillborn thoughts. Use [[Template:Thought]] with full details. Specify whether normal death thoughts apply or if its custom, if a surrogate pregnancy is stillborn the genemother has a negative moodlet but does the surogate, can a stillbirth be resurrected by a mech serum stillbirth be resurrected by a mech serum)
  • Immunity Gain Speed  + (Section:Verify the effect of things that affect life span, such as the [[Mild cell instability|cell instability]] gene, then provide examples for the resulting lifespans in the Age/IGS table - if verified, also verify on [[Disease]])
  • Train Animal Chance  + (Section:Verify which is correct in game and delete the other. if theory 2 is correct, add effrct of bonding to [[bond]])
  • Rough-hewn stone  + (General)
  • Void monolith  + (Section:Void focus mediation)
  • Inhumanized  + (Section:Void focus?)
  • Resurrector mech serum  + (Section:What about refrigeration without freezing? Does it slow the counter comparable to rot time?)
  • Psychic animal pulser  + (Section:What are the beserk state ending conditions, what effect does it have on faction relation? - there is a faction rep penalty defined etc. Also see [[biomutation pulser]] for example standard)
  • Large thruster  + (Section:What blocks the thruster is currently unclear - substructure and coolers and walls do, some other buildings and trees don't. May be impassible buildings and substructure?)
  • Small thruster  + (General but also make sure this page and [[large thruster]] are improved to similar standards)
  • Paramedic  + (Section:What can and can't they be ordered to do while drafted)
  • Kill satiety  + (Section:What counts for reset? Surgical euthanasia, ritual sacrifice, wildman hunting slaughter? Verfiy calculated time values in table)
  • Fleshmass heart  + (General)
  • Relic  + (Detail on pilgrims, and more in general)
  • Band node  + (Section:What happens when mechanitlr leaves the map that has the nodes on it? Add information inc clarity on range)
  • Chunk skip  + (Section:What happens when there's no chunks on the map? Presumably it just fails?)
  • Ailments  + ("Forget memory" and "confused wandering" mechanics)
  • Healing enhancer  + (Section:What it actually does with specific, mechanical detail. How it stacks with healing genes)
  • Titles  + (Section:Needs more info. Also, link is effectively dead)
  • Rot stink  + (Needs a general gas format standard that can also be used for blind smoke and tox gas - below is a rough suggestion but only a suggestion)