Horseshoes pin
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Horseshoes pin
A simple ancient game played with a horseshoes and a large pin in the ground. Players toss horseshoes to try to get them to land on the pin. It's relaxing, and trains shooting skills.
Base Stats
- Type
- Building – Recreation
- Mass
- 3 kg
- HP
- 75
- Flammability
- 100%
- Path Cost
- 14 (48%)
Building
- Size
- 1 × 1
- Minifiable
- True
- Placeable
- True
- Terrain Affordance
- Light
- Recreation
- 100% dexterity play
Creation
- Work To Make
- 100 ticks (1.67 secs)
- Stuff Tags
- Metallic, Woody, Stony
- thingCategories
- BuildingsJoy
A horseshoes pin is a piece of recreation furniture that provides dexterity recreation when used by colonists, It is the cheapest to construct of all the recreation-related buildings, and tied for the quickest to produce.
It is the equivalent to the Neolithic hoopstone ring, and only available to factions of Medieval tech level or above.
Acquisition
Horseshoes pins can only be constructed by New Arrivals. They require 10 Stuff (Metallic/Woody/Stony, 100 for SMVs) and 100 ticks (1.67 secs) of work. New Tribes can never construct horseshoes pins, and instead have the exclusive ability to construct hoopstone rings.
Regardless of the material used, a horseshoe pin has no quality level. Once placed it can be uninstalled and then reinstalled in a new location.
Summary
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Up to three colonists can use a single horseshoes pin at once, taking turns throwing horseshoes at it. Each instance of this activity lasts 4,000 ticks (1.11 mins), and it increases Recreation need at a rate of ?? per second. It provides Dexterity Play-type recreation.
To be usable, a horseshoe pin must have a standable spot five spaces away. It also needs line of sight to it in a straight line (many structures like chairs, lamps, and tables, do not block line of sight). Colonists can throw through a held open doorway into an adjacent room while playing horseshoes. Mood bonuses for room impressiveness are determined by the thrower's location.
A pawn must have Sight and Manipulation capacities above 0% to play.
Playing horseshoes increases the player's shooting skill at a rate of 0.003 XP per 1 tick (0.02 secs), or 0.18 XP per second.
Analysis
The horseshoes pin is the second weakest of all recreation objects, tied with the Chess table and the Hoopstone ring with a recreation power of only 100%. The only recreation object worse is the Game-of-Ur board, with a meager recreation power of 80%. Because of its low cost and ability to slowly raise colonist shooting skill, it is often advisable to build a horseshoe pin early after starting a colony.
Stats table
Horseshoes pin | Beauty | Recreation power |
Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|---|
Material | ||||||
Bioferrite | 0 | 1 | ticks (4.17 secs) | 250150 | 75% | 8.4 |
Gold | 20 | 1 | ticks (1.5 secs) | 9045 | 40% | 1,000 |
Granite blocks | 0 | 1 | ticks (12.33 secs) | 740128 | 0% | 12 |
Limestone blocks | 0 | 1 | ticks (12.33 secs) | 740116 | 0% | 12 |
Marble blocks | 1 | 1 | ticks (11.5 secs) | 69090 | 0% | 12 |
Plasteel | 0 | 1 | ticks (3.67 secs) | 220210 | 0% | 91 |
Sandstone blocks | 0 | 1 | ticks (10.67 secs) | 640105 | 0% | 11 |
Silver | 6 | 1 | ticks (1.67 secs) | 10053 | 40% | 100 |
Slate blocks | 0 | 1 | ticks (12.33 secs) | 74098 | 0% | 12 |
Steel | 0 | 1 | ticks (1.67 secs) | 10075 | 40% | 19 |
Jade | 10 | 1 | ticks (8.33 secs) | 50038 | 0% | 52 |
Uranium | 0 | 1 | ticks (3.17 secs) | 190188 | 0% | 61 |
Wood | 0 | 1 | ticks (1.17 secs) | 7049 | 100% | 12 |