Cryptosleep casket
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Cryptosleep casket
A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 50%
- Blocks Wind
- True
- Terrain Affordance
- Medium
Creation
- Required Research
- Cryptosleep casket
- Skill Required
- Construction 8
- Work To Make
- 3,200 ticks (53.33 secs)
The cryptosleep casket is used to contain a humanoid or animal in a state of suspended animation.
Acquisition
Cryptosleep caskets can only be constructed once the Cryptosleep casket research project has been completed. Each requires 180 Steel, 5 Uranium, 4 Components, 1 Advanced component, 3,200 of work, and a Construction skill of 8.
Summary
A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, disease, are suspended. However, social standing and time-sensistive mood effects do tick down whie in cryptosleep.
For colonists, simply select the colonist, right click the casket, and select "Enter cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant , they can also be EMPed to cause brain shock to quickly and cheaply down them.
After waking from cryptosleep, a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.
When a cryptosleep casket is severely damaged it will spark briefly, then explode. Nearby flammables may catch fire.
Analysis
This device can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a Luciferium-user, or decrease total demand over time.
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await sale, harvesting or, if the Royalty DLC is installed, exchanged for Honor. It is also useful to save enemies/animals for recruitment and taming until an inspiration, particularly - thrumbos and enemies with high resistance.
Comparisons to other caskets
There are three types of cryptosleep casket:
- Cryptosleep caskets
- Ship cryptosleep caskets
- Ancient cryptosleep caskets.
Standard caskets can be built anywhere but require a significant resource and research investment and occupants can only be released by another pawn.
Ship caskets are more expensive and require significantly more research (10,800 pts more) than standard caskets, and also require a ship structural beam to attach to, increasing the cost again. Note however up to 8 caskets can share the one beam. They can be placed anywhere that a beam can be constructed and allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.
Ancient caskets are similar to standard caskets but cannot be constructed. They are found pre-installed in ancient shrines and can be freely used once emptied, but cannot be moved from where they are. This can make for inopportune positioning or can require additional investment to protect them. Additionally, the ancient shrine must first be cleared of enemies, occasionally including the current inhabitants of the caskets.
Casket | Acquisition | Placement | Opening | Resource Cost |
---|---|---|---|---|
Cryptosleep casket | Built | Anywhere | Can only be opened by a hauler, using the 'Open' designator | 180 + 5 + 4 + 1 |
Ship cryptosleep casket | Built | Must Connect to Ship Beam | Colonist may eject self | 120 + 14 + 3 + 3 (+ 200 + 40 + 3 + 1 per 8 caskets) |
Ancient cryptosleep casket | Found in Ancient shrines | Where found | Can only be opened by a hauler, using the 'Open' designator | None |