Tunneler
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Tunneler
A heavy mechanoid built for mining in treacherous locations. While intended for excavation, the tunneler's gigantic power claws and ultra-thick armor makes it a dangerous force in combat.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 40%
- Armor - Blunt
- 20%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 1.9 c/s
- Health Scale
- 150% HP
- Body Size
- 3.5
- Mass
- 210 kg
- Pack Capacity
- 122.5 kg
- Carrying Capacity
- 263 kg
- Filth Rate
- 1
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
A tunneler is a mechanoid added by the Biotech DLC.
Summary
Tunnelers are a heavy mechanoid. They are created from a large mech gestator with ??, taking up 3 bandwidth from a mechanitor. They must gestate for 4 cycles (default 1.8 game days per cycle) to be made. Once made, they recharge in a large mech recharger (50% power/day), creating 15 wastepacks whenever the recharger's waste is filled up.
In combat, tunnelers have a shield (equivalent to a shield belt) of 250 power. They can also emit smoke, though with a cooldown of 15 days. They have a melee attack. Its weakness is that each time it takes damage, it slows for a few seconds - this means that when tunnelers attack you, even if you can’t kill them quickly, you can intelligently kite them by falling back from your position to escape the blocking smoke, maintain distance and slowly whittle the tunnelers down.
Tunneers will do tasks associated with the Mining tab; they can't be manually controlled, except when drafted for combat. They have an effective Mining skill of 10, with a Global Work Speed of 150%.
<bulletStaggerDelayTicks>120</bulletStaggerDelayTicks> <bulletStaggerSpeedFactor>0.2</bulletStaggerSpeedFactor> <bulletStaggerIgnoreBodySize>true</bulletStaggerIgnoreBodySize> <bulletStaggerEffecterDef>TunnelerSlowedDown</bulletStaggerEffecterDef>
Analysis
?
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.