Large mech gestator
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Large mech gestator
A tank of mechanite-rich fluid with support tubes for feeding in materials and nutrients. Mechanitors can use it to produce new mechanoids or to resurrect dead mechanoids. This tier of mech gestator is capable of generating medium, heavy, and ultraheavy mechs.
The process uses harsh chemicals which are stored in toxic wastepacks. Haulers must remove the wastepacks from time to time.
Base Stats
- Type
- Building
- Mass
- 35 kg
- HP
- 350
- Flammability
- 50%
Building
- Size
- 4 × 3
- Power
- -500 W
Creation
- Required Research
- Standard mechtech
- Skill Required
- Construction 6
- Work To Make
- 16,000 ticks (4.44 mins)
The large mech gestator is a building added by the Biotech DLC that allows for the creation and resurrection of larger mechanoids by a mechanitor
Acquisition
Large mech gestator can be constructed once the Standard mechtech research project, which requires studying a Signal chip gained from Diabolus, has been completed. They require 300 Steel, 6 Components and 16,000 ticks (4.44 mins) of work
Summary
The large mech gestator is used to build and revive all medium, heavy, and ultraheavy mechanoids. It cannot gestate light mechanoids. Consumes 500 W of power when gestating a mech, and 50 W otherwise. The gestator can only be worked by a mechanitor, and that mechanitor that works the gestator will be bonded to the mechs created.
Allowed mechanoids include:
Resurrection bills are split into the classes and can only be used on dead friendly mechanoids.
- Resurrect Medium Mech consumes 50 steel and takes ??[Time?] to perform
- Resurrect Heavy Mech consumes 100 steel and takes ??[Time?] to perform
- Resurrect Ultraheavy Mech consumes 150 steel and takes ??[Time?] to perform
Analysis
Functions identically to the Mech gestator outside of which mechanoids it can gestate, its size, and its power consumption.
Mechanoids which take more than one gestation cycle will need to have the Mechanitor initiate each cycle.
Version history
- Biotech DLC Release - Added.