Hediffs/Ideology

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Core Royalty Ideology Biotech Anomaly
Casts Various Precepts

Name Description Details Stages
Work drive
  • Def Name:
    WorkDrive
  • Label:
    work drive
The sense of being called upon by a leader to work harder.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
Label Parameters
Work drive
Combat command
  • Def Name:
    CombatCommand
  • Label:
    combat command
By encouraging and commanding nearby allies, this person can enhance their focus in combat and thus their battle performance.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_CombatCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Combat command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true
-


Combat command buff
  • Def Name:
    CombatCommandBuff
  • Label:
    combat command
  • Debug Label Extra:
    other
Combat abilities are boosted thanks to being near someone who is using the combat command ability.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_CombatCommandLinkLine
Label Parameters
Combat command
Preach health
  • Def Name:
    PreachHealth
  • Label:
    preach health
This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: true
    • Disappears On Death
Label Parameters
Preach health
Immunity drive
  • Def Name:
    ImmunityDrive
  • Label:
    immunity drive
This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
Label Parameters
Immunity drive
Marksman command
  • Def Name:
    MarksmanCommand
  • Label:
    marksman command
This person is using a special ability to call out shots. Everyone within an effect radius gains shooting bonuses.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_CombatCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Marksman command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true
-


Marksman command buff
  • Def Name:
    MarksmanCommandBuff
  • Label:
    marksman command
  • Debug Label Extra:
    other
Someone is using the marksman command ability nearby, boosting this person's shooting abilities.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_CombatCommandLinkLine
Label Parameters
Marksman command
Berserk trance
  • Def Name:
    BerserkTrance
  • Label:
    berserk trance
Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
    • Disappears On Death
Label Parameters
Berserk trance
Research command
  • Def Name:
    ResearchCommand
  • Label:
    research command
This person is using a special ability to provide suggestions and mental support, boosting the research speed of everyone nearby.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_WorkCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Research command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true
-


Research command buff
  • Def Name:
    ResearchCommandBuff
  • Label:
    research command
  • Debug Label Extra:
    other
This person's research speed is boosted because they are near someone who is using the research command ability.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_WorkCommandLinkLine
Label Parameters
Research command
Farming command
  • Def Name:
    FarmingCommand
  • Label:
    farming command
This person is offering guidance on farming techniques, boosting the farming abilities for everyone nearby.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_WorkCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Farming command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true
-


Farming command buff
  • Def Name:
    FarmingCommandBuff
  • Label:
    farming command
  • Debug Label Extra:
    other
This person's farming abilities are boosted thanks to being near someone who is using the farming command ability.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_WorkCommandLinkLine
Label Parameters
Farming command
Production command
  • Def Name:
    ProductionCommand
  • Label:
    production command
This person is offering guidance on construction techniques, boosting construction and crafting abilities for everyone nearby.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_WorkCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Production command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true
-


Production command buff
  • Def Name:
    ProductionCommandBuff
  • Label:
    production command
  • Debug Label Extra:
    other
This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_WorkCommandLinkLine
Label Parameters
Production command
Mining command
  • Def Name:
    MiningCommand
  • Label:
    mining command
This person is offering guidance on mining techniques, boosting the mining speed for everyone nearby.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: True
    • Disappears On Death
    • Give Hediffs In Range
      • Range: 9.9 (cells)
      • Mote: Mote_WorkCommand
      • Hide Mote When Not Drafted: true
      • Hediff: Mining command buff
      • Targeting Parameters
        • Can Target Buildings: false
        • Can Target Animals: false
        • Can Target Mechs: false
        • Only Target Colonists: true
-


Mining command buff
  • Def Name:
    MiningCommandBuff
  • Label:
    mining command
  • Debug Label Extra:
    other
This person's mining speed is boosted thanks to being near someone who is using the mining command ability.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Is Bad: false
  • Comps
    • Disappears
      • Show Remaining Time: false
    • Disappears On Death
    • Link
      • Require Link On Other Pawn: false
      • Max Distance: 10 (cells)
      • Custom Mote: Mote_WorkCommandLinkLine
Label Parameters
Mining command


Torture crown
  • Def Name:
    TortureCrown
  • Label:
    torture crown
A crown-like headpiece with stubby spikes that poke the head uncomfortably. It is used to put the wearer in pain.
  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps: Remove If Apparel Dropped
Label Parameters
Torture crown
  • Pain Offset: +5%
Blindfolded
  • Def Name:
    Blindfold
  • Label:
    blindfolded
A blindfold is blocking this person's vision.
  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps: Remove If Apparel Dropped
Label Parameters
Blindfolded
Neural supercharge
  • Def Name:
    NeuralSupercharge
  • Label:
    neural supercharge
An externally-induced increase in sensitivity and synchronicity of neurons. This boosts consciousness and learning rate at the cost of increased hunger.
  • Hediff Class: HediffWithComps
  • Is Bad: false
  • Comps
    • Give Neurocharge
    • Disappears
      • Disappears After Ticks: 60,000 ticks (1 in-game day)
      • Show Remaining Time: True
Label Parameters
Neural supercharge
Biosculpting sickness
  • Def Name:
    BiosculptingSickness
  • Label:
    Biosculpting sickness
The after-effects of an incomplete biosculpting cycle. It causes nausea, dizziness, and fuzzy thinking.
  • Hediff Class: HediffWithComps
  • Default Label Color:
  • Initial Severity: 0.1%
  • Makes Sick Thought: true
  • Scenario Can Add: true
  • Remove On Redress Chance By Days Curve:
  • Days Chance
    0 0%
    2 0%
    7 50%
    20 100%
    • Comps: Disappears
      • Disappears After Ticks: 8,000 ticks (3.2 in-game hours) ~ 12,000 ticks (4.8 in-game hours)
      • Show Remaining Time: true
    Label Parameters
    Biosculpting sickness
    Work focus
    • Def Name:
      WorkFocus
    • Label:
      work focus
    This person was energized by a ritual or event they participated in. The energy means they can now work harder.
    • Hediff Class: HediffWithComps
    • Is Bad: false
    • Comps
      • Disappears
        • Disappears After Ticks: 60,000 ticks (1 in-game day)
        • Show Remaining Time: true
      • Disappears On Death
    Label Parameters
    Work focus


    Scarification
    • Def Name:
      Scarification
    • Label:
      scarification
    • Label Noun:
      a scarification
    • Label Noun Pretty:
      {0} in the {1}
    An artistic scar carefully carved into the flesh for ritual or artistic purposes.
    • Hediff Class: Hediff_Injury
    • Tendable: false
    • Display Wound: true
    • Comps: Gets Permanent
      • Permanent Label: scarification
    • Injury Props
      • Average Pain Per Severity Permanent: 7.5%
      • Bleed Rate: 0%
      • Can Merge: false
    -