Flu
The flu is a disease easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.
Flu immunizes faster than it develops, taking only 3.32 days to develop immunity, assuming the patient is rested in an ordinary bed for the whole time, is under the age of 40 and has normal blood filtration. However, the base rate is still slightly faster than the immunity gain rate; if left completely ignored and the pawn is deprived of sufficient rest or food, there is a chance that normal pawns can still die from it.
If left untreated, the flu can kill vulnerable people in approx. 4 days from discovery. Good treatment will slow the disease up to the point where it takes 5.83 days to kill.
Flu only starts to proves a threat to people without fully functioning immune system, such as those age above 50, or with kidney damage. For those either extremely old or with little blood filtration remaining, there is little chance they will be able to survive even with the best facilities and healthcare as good treatment does not slow disease progression by much, and you will have to resort to luciferium or modded bionics to keep them alive.
- General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting.
- Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms.
Overcoming the Flu for 80+ year old patients
Make sure they are in bed at all times, well-fed, and treated when necessary. You need to provide at least 30% treatment quality - as long as their blood filtration levels are normal. You'll generally want to aim higher than this though, as 30% quality is the bare minimum needed to survive, and may not always work.
The following combinations of medicine skill and medicine types will be able to provide 30% treatment quality (assuming the doctor is healthy and unmodified):
- Level 1 Medicine skill and Glitterworld medicine
- Level 3 Medicine skill and ordinary Medicine
- Level 6 Medicine skill and Herbal medicine
Stages
Minor (Hidden) - Severity: 0 - 0.332
- No effect on the affected colonist.
- Buildup to the initial 33.3% disease head start that the flu has.
Minor - Severity: 0.333 - 0.665
- -5% Consciousness
- -5% Manipulation
- -10% Breathing
Major - Severity: 0.666 - 0.832
- Vomiting every 1.5 days (36 hours) on average
- -10% Consciousness
- -10% Manipulation
- -15% Breathing
Extreme - Severity: 0.833 - 1
- +5% Pain
- Vomiting every 0.75 days (18 hours) on average
- -15% Consciousness
- -20% Manipulation
- -20% Breathing
- Death
Progression
- When not immune, severity increases by 0.166 per day.
- When immune, severity decreases by 0.333 per day.
- Immunity increases by 0.173 per day when sick.
- Treatment slows progression by a maximum of 0.09 per day.
- This mean the severity will increase at 0.076 per day at this rate.