Sandbags

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Sandbags

Sandbags

Bags of locally sourced dirt or sand held in place by steel rods. Sandbags are ugly, but provide excellent cover from ranged attacks.

Base Stats

Type
Security
Beauty
-10
HP
350

Building

Size
1
Placeable
Yes
Cover Effectiveness
57%

Sandbags can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. Raiders can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them.

Sandbags provide 57% cover effectiveness, meaning that bullets aimed at targets behind sandbags have a 57% chance to hit the bags, and a 43% chance to cross over. Sandbags slow down pawns walking over them.

Quality table

Material Beauty HP Cover Effectiveness Flammability Work to Build
Cloth -10 300 57% 0% 3
Synththread -10 390 57% 0% 3
Devilstrand -10 390 57% 0% 3
Hyperweave -10 720 57% 0% 3
Megasloth wool -10 300 57% 0% 3
Muffalo wool -10 300 57% 0% 3
Alpaca wool -10 300 57% 0% 3
Bison wool 0 0 0 0% 0
sheep wool 0 0 0 0% 0
plainleather -10 390 57 0% 0
Dog leather -10 390 57% 0% 3
Wolfskin 0 0 0 0% 0
Panthera fur -10 390 57% 0% 3
Camelhide 0 0 0 0% 0
Bluefur 0 0 0 0% 0
Bearskin 0 0 0 0% 0
Guinea pig fur 0 0 0 0% 0
Human leather -10 390 57% 0% 0
Pigskin 0 0 0 0% 0
Lightleather 0 0 0 0% 0
Birdskin 0 0 0 0% 0
Chinchilla 0 0 0 0% 0
Foxfur 0 0 0 0% 0
Lizardskin 0 0 0 0% 0
Elephant leather -10 450 57% 0% 3
Heavy fur -10 450 57% 0% 3
Rhinoceros leather -10 450 57% 0% 3
Thrumbofur -10 600 57% 0% 3
Patchleather -10 300 57% 0% 3

Version history

In Beta 19 it received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.

In 1.1 its crafting recipe was changed to use cloth rather than steel, and its health was nerfed (450 -> 300).

See also