Template:Infobox main/testing/doc
This is a testing version of Template:Infobox main for trying out changes without breaking the site.
Example #1
Muffalo
"A large herding herbivore descended from buffalo and adapted for both cold and warm environments. While enraged muffalo are deadly, tamed muffalo are quite docile and can be used as pack animals.
Nobody is quite sure why they're blue - it might even be some early genetic modification test that just never got changed."
Base Stats
Pawn Stats
- Move Speed
- 4.50 c/s
- Health Scale
- 1.75
- Body Size
- 2.1
- Mass - Baby
- 25.2 kg
- Mass - Juvenile
- 63 kg
- Mass - Adult
- 126 kg
- Carrying Capacity
- 158 kg
- Filth Rate
- 1
- Hunger Rate
- 1.36 Nutrition/Day
- Diet
- herbivorous
- Life Expectancy
- 15
- Manhunter Chance
- 1.3%
- Trainable Intelligence
- simple
- Wildness
- 60%
- Minimum Handling Skill
- 5
- Maturity Age
- 0.5 years (30 days)
- Comfortable Temp Range
- -55 °C – 45 °C (-67 °F – 113 °F)
Production
- Meat Yield
- 294 muffalo meat
- Leather Yield
- 63 bluefur
- Wool Amount
- 100 muffalo wool
- Shearing Interval
- 25 days
- Gestation Period
- 28 days
- Offspring Per Birth
- 1
Melee Combat
{{infobox main/testing|animal| |name = Muffalo |image = Animal Muffalo side.png|200px{{!}}Muffalo |description = Desc |type = Animals |type2 = Wild |bodysize = 2.1 |healthscale = 1.75 |movespeed = 4.50 |attack1dmg = 10 |attack1type = blunt |attack1part = head |attack1cool = 156 |attack2dmg = 10 |attack2type = blunt |attack2part = left hoof |attack2cool = 120 |attack3dmg = 10 |attack3type = blunt |attack3part = right hoof |attack3cool = 120 |attack4dmg = 10 |attack4type = bite |attack4part = Teeth |attack4cool = 120 |attack4chance = 0.5 |leathername = bluefur |leatheryield = 63 |woolname = muffalo wool |wool = 100 |sheartime = 25 |manhunter = 0.013 |hungerrate = 0.85 |diet = herbivorous |trainable = simple |wildness = 0.6 |gestation = 28 |lifespan = 15 |offspring = 1 |massadult = 147 |maturityage = 0.5 |marketvalue = 300 |livesin_aridshrubland = true |livesin_borealforest = true |livesin_icesheet = true |livesin_seaice = true |livesin_temperateforest = true |livesin_tundra = true |min comfortable temperature = -55 |max comfortable temperature = 45 }}
Example #2
Assault rifle
"A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy."
Base Stats
- Class
- Industrial
- Mass
- 3.5 kg
Ranged Combat
- Mode
- Burst
- Damage
- 11 dmg
- Armor penetration
- 16%
- Warm-Up
- 60 ticks (1 sec)
- Cooldown
- 102 ticks (1.7 secs)
- Range
- 30.9 tile(s)
- Accuracy
- 60% - 70% - 65% - 55%
- Avg. accuracy
- 65.2%
- Velocity
- 70 (m/s)
- Burst Count
- 3 (per burst)
- Burst Ticks
- 10 ticks (0.17 secs)
(360 RPM ) - DPS
- 10.88 (7.09)
- Stopping power
- 0.5
Melee Combat
- Average DPS
- 0.05
- Melee Attack 1
- Stock
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 2
- Barrel
9 dmg (Blunt)
2.0 seconds cooldown
13% armor penetration - Melee Attack 3
- Barrel
9 dmg (Poke)
2.0 seconds cooldown
13% armor penetration - Melee Average DPS
- 4.5
- Melee Average AP
- 13%
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
{{infobox main/testing |weapon|pull-left | name = Assault rifle | image = Assault rifle.png|Assault rifle | description = "A general-purpose gas-operated assault rifle for field or urban combat. It has good range, decent power, and good accuracy." | type = Equipment | type2 = Weapons | mass base = 3.5 | class = Industrial | damage = 11 | armorPenetration = 16 | range = 30.9 | accuracyTouch = 60 | accuracyShort = 70 | accuracyMedium = 65 | accuracyLong = 55 | accuracyAvg = 65.2 | mode = Burst | burst = 3 | burstTicks = 10 | warmup = 60 | cooldown = 102 | velocity = 70 | marketvalue = 480 | DPS = DPS | resource 1 = Steel | resource 1 amount = 60 | resource 2 = Component | resource 2 amount = 7 | stoppingPower = 0.5 | work to make = 40000 | meleeattack1dmg = 9 | meleeattack1type = blunt | meleeattack1part = Stock | meleeattack1cool = 2.0 | meleeattack1ap = 13 | meleeattack2dmg = 9 | meleeattack2type = blunt | meleeattack2part = Barrel | meleeattack2cool = 2.0 | meleeattack2ap = 13 | meleeattack3dmg = 9 | meleeattack3type = Poke | meleeattack3part = Barrel | meleeattack3cool = 2.0 | meleeattack3ap = 13 | MeleeWeaponAverageDPS = 4.5 | MeleeWeaponAverageAP = 13 | page verified for version = }}
Example #3
Hospital bed (testing)
A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds.
Base Stats
Building
- Size
- 1 ˣ 2
- Placeable
- Yes
- Cover Effectiveness
- 40%
- Immunity Gain Speed Factor
- 1.11
- Rest Effectiveness
- 1
- Comfort
- 0.8
- Average DPS
- 0.05
Creation
- Work To Make
- 2,800 ticks (46.67 secs)
{{infobox main/testing|furniture| |name = Hospital bed (testing) |image = HospitalBed.png |description = A bed specially designed for use in hospitals. Adjustable for a patient and festooned with built-in equipment, it improves medical outcomes over normal beds. |type = Furniture |type2 = Health |placeable = Yes |size = 1||2 |mass base = 45 |material amount = 40 |material 2 amount = 80 |material 2 name = Steel |material 3 amount = 5 |material 3 name = Component |marketvalue = |hp = 150 |work to make = 2800 |rest effectiveness = 1 |immunity gain speed factor = 1.11 |medical qualty offset = 0.1 |comfort = 0.8 |cover = 0.4 |flammability = 1 }}