Ideoligion
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Ideoligions are both a system of mechanics introduced by, and the primary focus of, the Ideology DLC. They allow colonies to introduce a variety of new restrictions and capabilities to change gameplay, as well as new interactions with other factions.
Structure
Choosing your structure affects which symbols the game uses for your ideoligion. It does not affect gameplay.
Cultures
Cultures affect names, appearances, and symbols.
Image | Culture | Factions Allowed | Description |
---|---|---|---|
Astropolitan | New Arrivals | A broad collection of cultures common among frequent space travelers. | |
Rustican | Outlander Factions | A hardy industrial cultures common among rimworld outlanders. | |
Corunan | New Tribe Tribal Factions |
An ancient culture common among rimworld tribes. | |
Kriminul | Pirate Factions | A broad category describing the styles and practices of many pirate groups. | |
Sophian | Empire Faction Ancient Factions |
A techno-feudal culture centered on the planet Sophiamunda. |
Memes
You must choose one to four memes at the beginning of your playthrough to form the foundational ideas of your ideoligion. Some have much more gameplay impact than others. Hovering over a meme will show you the information in this table.
Meme | Description | Impact | Required Precepts | Chance to Have Precept | Disabled Precepts | Unlocked Roles | Required Rituals | Unlocked Rituals | New Buildables | Unlocked Craftables | Start with Research | Agreeing Traits | Conflicting Traits | Styles | |
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Animal personhood | Animals have rights as humans do. | High | Animal connection: Strong Slaughtering animals: Prohibited, Horrible, or Disapproved Meat eating: Abhorrent, Horrible, or Disapproved |
- | - | Animals specialist | - | - | - | - | - | - | - | - | |
Blindsight | Only those who are blind can perceive true reality. | High | Blind psysense: Strong Blindness: Respected, Elevated, or Sublime |
- | Blindness: Horrible Lighting: Darklight preferred Combat in darkness: preferred |
Medical specialist | Blinding | - | - | Blindfold | - | - | - | - | |
Cannibal | We must consume human flesh. | High | Organ use: Acceptable Cannibalism: Preferred, Required (strong), or Required (ravenous) Execution: Don't care, Respected if guilty, or Required |
- | Execution: Always horrible or Horrible if innocent | - | - | Cannibal feast | - | - | - | Cannibal | - | Morbid | |
Collectivist | A person's role is to serve the community. | Low | Work drive: Tripled | Visage mask: Relaxed | Marriage name: Keep names | - | - | Symbol burning | - | - | - | - | - | - | |
Darkness | Bright light burns and destroys! Darkness nourishes and creates. People ought to live in darkness. | High | Lighting: Darklight preferred Combat in darkness: Preferred |
- | - | Mining specialist | - | - | - | - | - | - | - | - | |
Female supremacy | Women are the superior gender and should rule. | Medium | - | Burka: Relaxed Veil: Strong |
- | - | - | - | - | - | - | Misogynist | - | - | |
Flesh purity | The human body should not be debased. | Medium | Drug use: Prohibited Biosculpting: Despised Body modification: Abhorrent Scarification: Horrible |
- | Body modification: Approved Physical love: Free and approved |
Medical specialist | - | Symbol burning | - | - | - | Body purist Nudist |
Body modder | - | |
Guilty | Our people carry guilt from ages past. Others are more worthy. | Low | Pain: Idealized Charity: Essential, Important, or Worthwhile |
- | Apostasy: Abhorrent, Horrible, and Guilty Slavery: Honorable |
- | - | Symbol burning | - | Torture crown | - | - | - | - | |
High life | Exotic states of mind are central to a good life. | Medium | Drug use: Essential | Flophat: Relaxed | Drug use: Prohibited, Medical only, or Medical/social only | Plants specialist | Smokeleaf circle | Smokeleaf circle | Autobong Mindbend carpet |
- | - | Chemical interest Chemical fascination |
- | - | |
Human primacy | Humans are the moral center of the universe. | Medium | Bonding: Disapproved | - | Slaughtering animals: Prohibited, Horrible, and Disapproved Killing innocent animals: Abhorrent, Horrible, and Disapproved Meat eating: Abhorrent, Horrible, Disapproved, Mildly required, Seriously required, and Strictly required Mining: Prohibited, Horrible, and Disapproved Cutting trees: Prohibited, Horrible, and Disapproved |
Production specialist | - | Symbol burning | - | - | - | - | - | - | |
Individualist | A community's role is to serve each individual. | Low | - | - | Slavery: Honorable | - | - | Symbol burning | - | - | - | - | - | - | |
Loyalist | We stand for our own before others. | Low | - | - | - | - | - | Symbol burning | - | - | - | - | - | - | |
Male supremacy | Men are the superior gender and should rule. | Medium | - | Burka: Relaxed Veil: Strong |
- | - | - | - | - | - | - | Misandrist | - | - | |
Nature primacy | Man is a stain on nature's perfection. | Medium | - | - | - | Plants specialist | Scarification | - | - | - | - | - | - | Animalist | |
Nudism | Clothing binds, controls, and suffocates us. We should all hang free. | High | Male clothing: Fully nude or Pants at most Female clothing: Fully nude or Pants at most |
- | - | - | - | Symbol burning | - | - | - | Nudist | - | - | |
Pain is virtue | Virtue is shown through suffering of self and others. | High | Pain: Idealized Comfort: Ignored Slab bed: Preferred |
- | Charity: Essential, Important, and Worthwhile Execution: Always abhorrent and Always horrible Scarification: Horrible Skullspike: Disapproved |
- | Scarification | Symbol burning | Slab bed Slab double bed |
Torture crown | - | Ascetic Tortured artist Masochist |
Wimp Gourmand |
Morbid | |
Proselytizer | It is our duty to spread our beliefs. | Medium | Proselytizing: Occasional, Sometimes, or Frequent | - | - | - | - | - | - | - | - | - | - | - | |
Raider | The strong should take from the weak. | Medium | Raiding: Respected or Required Execution: Horrible if innocent, Don't care, Respected if guilty, or Required |
- | Skullspike: Disapproved Slavery: Abhorrent, Horrible, and Disapproved |
Shooting specialist Melee specialist |
- | Symbol burning | - | - | - | - | - | - | |
Rancher | Raising animals is the right way; raising plants to eat is not. | High | Ranching: Central Meat eating: Mildly required, Seriously required, or Strictly required |
- | - | Animals specialist | - | Symbol burning | - | - | - | - | - | - | |
Supremacist | Our people should dominate all others. | Low | Slavery: Acceptable or Honorable Execution: Required, Respected if guilty, or Don't care |
- | Charity: Essential, Important and Worthwhile Skullspike: Disapproved |
Shooting specialist Melee specialist |
- | Symbol burning | - | - | - | - | - | - | |
Transhumanist | Human progress means merging with technology. | Medium | Sleep accelerator: Preferred Neural supercharge: Preferred Biosculpting: Accelerated Age reversal: Demanded Eating nutrient paste: Dont[sic] mind Body modification: Approved |
Slicecap: Relaxed | Body modification: Abhorrent or Disapproved | Research specialist | - | - | Hex carpet Hex tile Neural supercharger Sleep accelerator |
- | - | Body modder | Body purist | Techist | |
Tree connection | Trees are the essence of life, and we must be near them. | High | Trees: Desired | - | - | Plants specialist | - | - | - | - | Tree sowing | - | - | - | |
Tunneler | Humans ought to live underground, and enjoy the succulent fruit of the depths. | High | Fungus: Preferred Insect meat: Loved Small spaces: Don't care |
- | Mining: Prohibited, Horrible, or Disapproved | Mining specialist | - | - | Fungal gravel | - | Stonecutting | Undergrounder | - | - |
Other Faction Customization
*Appears on faction's options but conflicts with required meme
**Individualist OR Collectivist must be chosen
Precepts
Issue | Precept | Description | Memes | Effects | |
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Age Reversal | Demanded | Why get old? One must have a once-yearly age reversal treatment in the biosculpter pod. | Transhumanist (Required) | Increasing -4/-7/-10 mood malus if pawn is not de-aged, +3 mood when pawn is de-aged. | |
Animal Connection | Strong | We have a strong connection to our animal friends | Animal personhood (Associated, Required) |
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Animal Slaughter | |||||
Apostasy | |||||
Autonomous Weapons | Prohibited | Allowing a machine to decide to kill is an absolutely inhuman thing to do. | Unknown | Cannot build Turrets Colonists gain Mood: Automated Turret in Colony: -12 | |
Horrible | Allowing a machine to decide to kill is a terrible thing. | Unknown | Colonists gain Mood: Automated Turret in Colony: -8 | ||
Disapproved | Allowing a machine to decide to kill is an ugly thing. | Unknown | Colonists gain Mood: Automated Turret in Colony: -4 | ||
Biosculpting | Accelerated | All biosculpting cycles take half the usual time. | Transhumanist (Required) | All biosculpting cycles take half the usual time. | |
Despised | Biosculpter pods violate the purity human flesh and should never be used. | Flesh Purity (Required) | -8 mood penalty for using biosculpter pod. <insert link to moodlet here> | ||
Blindness | Horrible | Blinding people for ideoligious reasons is horrible. | Required (any non-Blindsight) | Colonists gain Mood: Someone got blinded: -2 unless they have the Psychopath or Bloodlust traits | |
Respected | To be blind is a moral thing worthy of respect. | Blindsight (Required) | Colonists gain Moods: Blind (+5), Vision Blocked (+2), or Was Blinded (+3). They also gain a +20 Opinion bonus towards blind pawns, or a -8 Opinion malus to sighted pawns. | ||
Elevated | The blind stand pure above the sighted. | Blindsight (Required) | Moods as Respected, but Blind increases to +10 and Was Blinded to +5. Half-Blind (+1) and Not Blind (-3) are added. Opinion bonus towards blind pawns increases to +35 and malus towards sighted pawns increases to -10. Opinion bonus towards half-blind pawns is added (+10). | ||
Sublime | Only the blind can be truly noble, for the sighted find their minds clouded by physical vision. | Blindsight (Required) | Moods as Elevated, but Blind increases to +15, Was Blinded to +6. Half-Blind drops to -1, and Not Blind to -6. Opinion bonus towards blind pawns increases to +50 and malus towards sighted pawns increases to -30. | ||
Blind psysense | Strong | Our blind have special ways of connecting with the psychic aether | Blindsight (Associated, Required) | Boosts Psychic Sensitivity by 30% for blind pawns. | |
Body Modification | Abhorrent | To modify the natural human body is a flagrant violation of clear moral laws. | Non-Transhumanist | Colonists gain a -30 mood penalty for a prosthetic, or -18 for an artificial part. They also have a -80 opinion malus towards any pawn with a prosthetic or artificial part. These do not apply if the pawn is not a Body Modder. | |
Disapproved | To modify the natural human body is an ugly, dirty act. | Non-Transhumanist | As Abhorrent, but mood penalties are reduced to -5 and -4 respectively. Opinion maluses are reduced to -10. These do not apply if the pawn is not a Body Modder. | ||
Approved | Humans should strive to reach our full potential by improving our flawed natural bodies. | Transhumanist (Required) | Colonists gain a -3 mood penalty if they have no prosthetics or artificial parts unless expectations are below Moderate. They gain a bonus based on having prosthetics or artificial parts, and a -10 opinion malus towards any pawn without prosthetics or artificial parts. Values are adjusted for pawns with Body Purist and Body Modder. | ||
Bonding | Disapproved | To emotionally bond with a lower being is a shameful act | Human primacy (Required) | Appears to disable bonding event for pawns with ideology. | |
Cannibalism | |||||
Charity | |||||
Comfort | Ignored | We should pay no attention to comfort | Pain Is Virtue (Associated, Required) | Makes colonists prefer slab beds, and gives a moodlet of +2 when they sleep in slab beds. | |
Corpses | Don't care | The sight of a dead person is nothing to be concerned about. | Pain Is Virtue (Associated, Required) Cannibal (Associated, Required) Raider (Associated, Required) Supremacist (Associated) |
No saw corpse debuff. No saw rotting corpse debuff | |
Combat in Darkness | Thoughts on fighting under darkness | Preferred - Required for Darkness Meme | |||
Drug Use | |||||
Cutting Trees | Prohibited | To violate the forest by cutting down a tree is a deeply abhorrent act and should never be done. | Human primacy (Disallowed) Nature primacy (Associated) |
Disallows logging camps. Moodlets of blah for doing blah | |
Horrible | To cut down a tree is a horrible act. | Human primacy (Disallowed) Nature primacy (Associated) |
Disallows logging camps. Moodlets of blah for doing blah | ||
Prohibited | To cut down a tree is a distasteful thing to do. | Human primacy (Disallowed) Nature primacy (Associated) |
Disallows logging camps. Moodlets of blah for doing blah | ||
Diversity of thought | |||||
Eating Nutrient Paste | Don't mind | There's nothing wrong with a meal of efficient, healthy nutrient paste. | Transhumanist (Associated, Required) | Nullifies mood penalty from eating nutrient paste. | |
Execution | |||||
Fungus | Thoughts on eating Fungus, or any meals containing fungus | Despised
Preferred - Needs, and required for Tunneler Meme | |||
Insect Meat | Loved | There is nothing more divine than the succulent, slimy flesh of an insect | Tunneler (Associated, required for Tunneler Meme) | Gives a +6 moodlet when pawns eat meals with insect meat as an ingredient, duration 1 day. | |
Gauranlen Connection | Feelings of connection to the Gauranlen tree | Great - Needs, and required for Tree connection Meme | |||
Lighting | Darklight preferred | Normal lights are too bright. Darklights are better. | Darkness (Associated, Required), Blindsight (Conflicting) | +4 mood in the darkness, -4 mood in dim light, -8 mood in bright light. | |
Marriage Name | Always Man's | Couples must share the man's name. | Male Supremacy (Associated) | " " | |
Usually Man's | Most couples share the man's name | N/A | 95% chance of couple refusing to take woman's name, 75% chance of couple refusing to keep names. | ||
Random | Couples randomly choose whether to share a name, and which name to share. | N/A | " " | ||
Keep Names | Both partners keep their names upon marriage. | Collectivist (Conflicts) | " " | ||
Usually Woman's | Most couples share the woman's name | N/A | 95% chance of couple refusing to take man's name, 75% chance of couple refusing to keep names. | ||
Always Woman's | Couples must share the woman's name. | Female Supremacy (Associated) | " " | ||
Meat Eating | Feelings of eating meat, or any meals containing meat | Abhorrent - Required for Animal personhood Meme
Horrible - Required for Animal personhood Meme Disapproved - Required for Animal personhood Meme Mildly Required - Required for Rancher Meme Seriously Required - Required for Rancher Meme Strictly Required - Required for Rancher Meme | |||
Mining | |||||
Mining Yield | |||||
Neural Supercharger | Preferred | Having a neural supercharge is the new standard. Without it, you're obsolete. | Transhumanist (Associated, Required) | Causes a -6 mood penalty when not neurally supercharged. | |
Nudity - Female | |||||
Nudity - Male | |||||
Organ use | |||||
Pain | |||||
Physical Love | |||||
Proselytizing | |||||
Raiding | Feeling of raiding faction's minor and major bases | Respected - Required for Raider Meme
Required - Required for Raider Meme | |||
Ranching | Central | We must raise and consume many large animals, and we must not eat plants. | Rancher (Associated, Required) | Sets plant work speed to 90%, Tame Chance to 120%, Animal Gathering Yield to 120%, Butchery Efficiency to 120%, and Animal Learning Factor to 200%. Gives a 10% improvement to selling prices for animal products. Grants a -3 to +3 moodlet based upon animal population (more animals are better), a -4 moodlet for sowing “human food plants,” and a -3 moodlet if the colony fails to slaughter animals regularly. | |
Research | |||||
Rough Living | Feeling of doing actions that usually affects pawn's mood (Sleeping on ground for instance) | Welcomed - Needs either Tree Connection or Pain is Virtue Meme. | |||
Scarification | |||||
Skullspike | Desired | A skull on a spike symbolizes our superiority. | Pain Is Virtue (associated), Supremacist (Associated), Raider (Associated) | Adds a mood increase of +1 for 1-3 skullspikes, +2 for 4-8 skullspikes, and +3 for 9+ skullspikes. | |
Disapproved | Putting skulls on spikes is a barbaric practice. | Pain Is Virtue (disallowed), Supremacist (disallowed), Raider (disallowed) | Adds a mood malus of -1 for 1-3 skullspikes, -2 for 4-8 skullspikes, and -3 for 9+ skullspikes. | ||
Slavery | |||||
Slave Trading | |||||
Sleep Accelerator | Preferred | One should always use a sleep accelerator. Slow-sleeping is just foolishly wasting your potential. | Transhumanist (Required) | +3 Mood when using Sleep accelerator <insert link to moodlet here> | |
Small Spaces | Feelings of being inside a small space | Don't care - Needs, and required for Tunneler Meme | |||
Spouse Count - Female | |||||
Spouse Count - Male | |||||
Trees | |||||
Temperature | Tough | Extreme temperatures don't bother us as much. | Tree Connection (Associated, Required) Pain Is Virtue (Associated, Required) |
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Work Drive | Tripled | The duration of the leader's work drive ability is tripled. | Collectivist (Required) | 3x Work Drive Duration |
Roles
General info
Some factors are consistent across all roles.
Roles can have assigned equipment that they will demand when they have the role - they get a -? Mood debuff without it and a +? mood buff with it.
Only New Tribe colonies can select the War mask and Tribal headdress as options, while only New Arrivals colonies can select the Slicecap and Beret .
Leaders
A leader who holds the group together and represents your faction in diplomatic interactions.
Will always be restricted to any Supreme gender selected.
Moral Guide abilities share a cooldown of 600,000 ticks (166.67 mins) or 10 in-game days.
Leaders can select between these apparels as assigned equipment:
Ability Image | Ability | Abililty Desc | Ability Effect |
---|---|---|---|
Leader Speech | A rousing speech intended to improve morale. Colonists will gather, and the leader will speak for a few hours. If all goes well, listeners will feel inspired, and gain respect for the leader. If it goes poorly, the speech will do social damage. | ? | |
Work Drive | Call on a person to work harder for some time. | The sense of being called upon by a leader to work harder.
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Combat Command | Create an aura that boosts the combat skills of everyone nearby. The effect lasts 24 hours and remains attached to the leader for the duration. | Combat abilities are boosted thanks to being near someone who is using the combat command ability.
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Trial | A trial over some heinous accusation. The initiator will accuse someone of terrible wrongdoing and gather people for a trial. Spectators will listen as the accuser and accused argue back and forth, then decide if the accusation is true. If the accused is convicted, you can freely banish, arrest or execute them and nobody will mind. The chance of a conviction depends on the social abilities of the accused and accuser, and the number of spectators. | If successful, you are allowed to execute, banish, or arrest a person without social consequences. |
Moral Guides
A moral/spiritual leader who heads rituals and personally counsels believers
Moral Guide abilities share a cooldown of 180,000 ticks (50 mins) or 3 in-game days.
Moral Guides can select between these apparels as assigned equipment:
- Cape
- Veil
- Hood
- Headwrap
- Broadwrap
- Burka
- Tribal headdress, only for tribal factions
- War mask, only for tribal factions
- Slicecap, requires Transhumanist meme
- Visage mask
Ability Image | Ability | Abililty Desc | Ability Effect |
---|---|---|---|
Convert | Attempt to convert someone to the speaker's ideoligion. This will reduce the target's certainty in their own beliefs. The certainty reduction depends on the speaker's negotiation ability. | ? | |
Counsel | Offer counsel to a person to cancel the effects of a sad memory. The chance of success depends on the speaker's social skills and their relationship with the listener. | ? | |
Reassure | Increase someone's certainty in their own beliefs. The regained certainty is based on the speaker's negotiation ability. | ? | |
Conversion Ritual | Try to persuade someone into joining your ideoligion. If it goes well, target's ideoligion certainty will be reduced or they will convert. If it goes badly, they will gain certainty in their old beliefs. | ? | |
Preach Health | Preach moral strength to a sick or wounded person through the concepts of your ideology. This will improve their rate of wound healing and immunity gain. | This person's will to survive was reinforced by a talk with a moral guide of their ideoligion. That moral certainty has improved their healing and immunization gain rates.
Can only be used on pawns with the same Ideoligion as the Moral Guide themselves. |
Specialists
Image | Name | Description | Required Memes | Pawn requirements | Bonuses | Disabled Work Types | Ability Image | Ability | Abililty Desc | Ability Effect | Required Equipment |
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Shooting Specialist | A special ideoligious status focusing on ranged combat to the exclusion of all else. This specialized role gives increased accuracy and the ability to boost the shooting abilites[sic] of nearby allies. Holders of this role will refuse to do many kinds of non-shooting-related work. |
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Marksman Command | Call out shots and boost the shooting skills of everyone nearby. The effect remains attached to the caster for 24 hours. | Someone is using the marksman command ability nearby, boosting this person's shooting abilities.
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Tailcap | |||
Animals Specialist | A special ideoligious status focusing on animals to the exclusion of all else. This specialized role gives increased taming and training efficiency, and the ability to boost the animals-related abilities of nearby allies. Holders of this role will refuse to perform some non-animals-related tasks.< |
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Animal Calm | Use unique methods of connecting with animals to calm a maddened beast. |
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Medical Specialist | A special ideoligious status focusing on medicine to the exclusion of all else. This specialized role gives improved surgery and tending efficiency, and the ability to boost the medical abilities of nearby allies. Believers who receive care from one of this role will be happy about it. Holders of this role will refuse to perform some non-medical tasks. |
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Immunity Drive | Offer moral support that energizes the body, boosting someone's immunity gain for one day. | "This person has received moral support of an ideoligious nature. Their mental certainty has energized their body and boosted their immune system." | ||||
Melee Specialist | A special ideoligious status focusing on melee combat to the exclusion of all else. This specialized role gives increased dodge and hit chance in melee combat and ability to the boost melee abilites for nearby allies. Holders of this role will refuse to do many kinds of non-melee-related work. |
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Berserk Trance | The caster fills himself with anger over ideological grievances. This strengthens the body past normal limits, but also means losing control and attacking every enemy nearby in an unstoppable rage. The berserk state will last for 3 hours. | "Driven by fierce moral certainty and stories of ideoligious grievance, this person has driven him or herself into a rage. Every muscle is at peak performance, but it's hard to shut down the anger."
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Mining Specialist | A special ideoligious status focusing on mining to the exclusion of all else. This specialized role gives increased mining speed, and the ability to boost the mining speed of nearby allies. Holders of this role will refuse to do some non-mining work. |
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Mining Command | Offer guidance on mining techniques, boosting the mining speed for everyone nearby. The effect remains attached to the caster for 24 hours. | "This person's mining speed is boosted thanks to being near someone who is using the mining command ability."'
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Plants Specialist | A special ideoligious status focusing on planting to the exclusion of all else. This specialized role gives increased sowing and harvesting efficiency, and the ability to boost the farming speed of nearby allies. Holders of this role will refuse to perform some non-plants-related work. |
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Farming Command | Offer guidance on farming techniques, boosting the farming abilities for everyone nearby. The effect remains attached to the caster for 24 hours. | "This person's farming abilities are boosted thanks to being near someone who is using the farming command ability."'
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Shadecone | |||
Production Specialist | A special ideoligious status focusing on crafting and construction to the exclusion of all else. This specialized role gives increased crafting and construction efficiency, and the ability to boost the production abilities of nearby allies. Holders of this role will refuse to do some non-production work. |
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Production Command | Offer guidance on construction techniques, boosting construction and crafting abilities for everyone nearby. The effect remains attached to the caster for 24 hours. | "This person's construction and crafting speeds are boosted thanks to being near someone who is using the production command ability."
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Research Specialist | A special ideoligious status focusing on research to the exclusion of all else. This specialized role gives increased research and hacking speed, and the ability to boost research abilities of nearby allies. Holders of this role will refuse to perform some non-research tasks. |
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Research Command | Provide suggestions and mental support, boosting the research speed of everyone nearby. The effect remains attached to the caster for 24 hours. | "This person's research speed is boosted because they are near someone who is using the research command ability."
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Rituals
Funeral, social festival, christmas tree party, leader speech, trial, conversion ritual, scarification, blinding, tree connection ritual, public execution, gladiator duel
Relics
Mood penalty for lost or destroyed <link to mood page here>
Tattoos
Style | Face | Body |
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Tribal | tiger, cobweb, eclipse, line, oracle, pantheon, war paint, worried | tiger, buttons, rings |
Punk | tear, headshot, double, love, stars | heart, cross, jester, moon, power, royal, wings |
Cannibal | skull, spider | scar, skeleton, spike |
Misc | - | insect, sun |
Conversion
Certainty, etc
Version History
- Ideology DLC Release - Added.
- 1.3.3067 - Fixed gender supremacy memes having opposite agreeing traits e.g. Female Supremacy inexplcably being agreed with by Misogynist traited pawns.
- 1.3.3069 -
- Adjust trees-related thoughts. Negatives for killing trees are reduced. Positives for seeing trees are amplified.
- Chance of resentment on failed conversion attempt reduced from 36% to 20%. Chance of fight reduced from 4% to 2%.
- If a pawn has sight under 50%, he should gain a psychic sensitivity bonus of up to 50%.
- 1.3.3069b - Added a feature that lets you save and load ideoligions within the ideoligion customization screen.
- 1.3.3074 - Desired apparel now uses the same faction restrictions as role apparel does. Tribal-Only: War mask, Tribal Headdress. Non-tribal only: Slicecap, Beret. Removed visage mask restriction to non-tribal only.
- 1.3.3076 - Tree connection pawns have a 25% boost to Pruning Speed.
- 1.3.3080 - Fixed Immunity Drive. Was previously targetting wrong stat and inoperative.
- 1.3.3101 - Reduce production specialist crafting speed buffs from +70% to +50%.