Pod launcher

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Revision as of 23:18, 11 October 2021 by Cheldra (talk | contribs) (type: Misc -> Building; type2: -> Misc; placeable: Yes -> true; passability: - -> impassable; cover: 0.5 -> 1; minifiable: - -> false; terrain affordance: - -> medium; research: Transport Pod -> transport pod;)
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Pod launcher

A fueling port for launching one transport pod. Pod launchers can launch as a group - but the launchers must be placed adjacent to each other.

Base Stats

Type
BuildingMisc
Market Value
138 Silver [Note]
HP
200
Flammability
50%

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
impassable
Cover Effectiveness
75%
Terrain Affordance
Medium

Creation

Required Research
Transport pod
Skill Required
Construction 6
Work To Make
3,000 ticks (50 secs)
Resources to make
Steel 50 + Component 1
Deconstruct yield
Steel 25 + Component 0 - 1
Destroy yield
Steel 12 - 13 + Component 0 - 1

The pod launcher deploys a singular transport pod (1 launcher = 1 pod) which must be placed where the rocket icon appears. The transport pod will change color from red to green as a positive signal. The range of a launcher is dependent on the amount of fuel it is filled with, up to 1 tile per 2.25 fuel (rounded down). Each launcher can be filled with a maximum of 150 chemfuel which allows travelling to a distance up to 66 tiles away.

A slide bar can be used horizontally which automatically calculates for you according to your need so that you don't waste fuel/time.

As the description says, launchers can be grouped but they have to be "adjacent", which means they must share one tile length of common border. Touching corner-to-corner or via a Transport Pod touching both launchers will not work. In effect, grouped launchers can only be places in a row lengthwise or in a "spooning L" formation (where the foot of the L is the Pod).

Pod launcher.png Pod launcher max range.jpg

Acquisition

It requires a construction skill of 6.