Turret
Revision as of 23:15, 23 October 2021 by Nateiscool54321 (talk | contribs)
Turrets are automatic defenses that fire at enemies within range. They require power to operate, and after firing require reloading or barrel changes that consume resources; this cost is dependent on difficulty.
There are three varieties since 1.0:
Additionally, there are also:
- Mortar - a manned turret-like structure that fires explosive mortar shell that must be built instead of the barrel change mechanic of turrets.
- Auto inferno turret - defends Mechanoid clusters. Always hostile, never needs rearming.
- Auto charge blaster turret - defends Mechanoid clusters. Always hostile, never needs rearming.
- Mini-slugger turret - defends Mechanoid clusters. Always hostile, never needs rearming.
- Auto mortar - defends Mechanoid clusters. . Always hostile, never needs rearming. Fires a projectile like the mortar but it otherwise more similar to the other mechanoid turrets.
Turret weapons can also be spawned in through dev mode