Imperial shuttle

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Imperial shuttle

Imperial shuttle

A spacer-tech uranium-powered shuttle designed for transit between surface and orbit, or between moons of a planetary system. To prevent unsanctioned use, the shuttle is locked to the pilot's bio-signature.

Base Stats

Type
BuildingsMisc
Mass
125 kg
HP
1000
Flammability
100%
Rotatable
Yes
Path Cost
50 (21%)

Building

Size
5 × 3
Placeable
True
Passability
impassable
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Light
Comfort
0.65

Creation

Destroy yield
Uranium 50 + Plasteel 50 + Component 4 + Steel slag chunk 4 + Shuttle engine 1 Content added by the Odyssey DLC

Imperial shuttles are transport vehicles that can carry pawns and items. When landed on the ground, they are treated mechanically as a type of building.

Occurrence[edit]

Imperial shuttles are used to transport pawns for Royalty (DLC) quests from Industrial-tech level or higher factions. Despite the name, they are used in non-Empire quests as well. They are also called by the Call Transport Shuttle permit.

Empire faction bases will also always have an imperial shuttle sitting on a floored landing zone defined by four ship landing beacons — the shuttle will fly away if a player pawn is at least 30 tiles next to it, but the shuttle can be destroyed if action is taken fast enough. [How fast?]

If the player colony has a functional landing pad, imperial shuttles will attempt to land there if possible.

Summary[edit]

An imperial shuttle called by permit will transport colonists, items, and animals on a one-way trip to a valid tile within 70 world tiles. The shuttle can hold a total of 2,000 kg when loaded on a colony map, but as of 1.2.2900, it ignores this weight limit when called for a caravan on the world map.[Quest behavior?]

Damaging or destroying a shuttle does not create a crashed shuttle in its place. [Detail] Imperial shuttles will only yield a Shuttle engine shuttle engine when destroyed if the Odyssey DLC is active.

Analysis[edit]

As imperial shuttles fly to their destination tile directly, they are far faster than a caravan and can transport more mass at once than a transport pod. Imperial shuttles have a higher carrying capacity of 2,000 kg than a player-built passenger shuttle Content added by the Odyssey DLC, which can only hold up to 500 kg. However, since an imperial shuttle called by permit is only valid for one trip, a single imperial shuttle cannot do a round trip unlike a caravan or passenger shuttle. It is possible to use two permits for a round trip, or to travel to the destination some other way and travel back with the imperial shuttle.

Version history[edit]

  • 1.1.2563 - Now avoids landing on crops.
  • 1.2.2719 - Fix: Shuttles sometimes land on natural roofs.
  • Possibly 1.3.3066 - Plasteel yield increased from 35 to 50.
  • 1.3.3066 - Shuttles leave 50 uranium instead of 100 steel when killed. Refactored shuttles into generic Transport ships. These ships follow a series of jobs which can be controlled by quest logic, UI, and Lords. Transport ships are tracked while flying, loading, unloading, etc.
  • 1.3.3067 - Shuttles can now overlap zones.
  • 1.4.3523 - Fix: Shuttle stays forever if all passengers cannot get on board.
  • 1.4.3529 - Fix: Some mechs cannot load into a shuttle.
  • ? - Moved from Royalty DLC to Core.
  • ? - Description and named changed.
  • ? - Mass capacity changed to 2000.
  • ? - Shuttle engine added to destroy yield.
  • 1.6.4518 - Shuttles now provide 65% comfort, up from 0%.