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- 17:06, 14 January 2026 diff hist -1 m Unique weapons →Smoke launcher
- 17:06, 14 January 2026 diff hist +1 m Unique weapons →Incendiary rounds
- 17:05, 14 January 2026 diff hist +25 Traits →Living space
- 17:03, 14 January 2026 diff hist +2,066 Unique weapons →Trait analysis: Pyromaniac mood triggers
- 16:52, 14 January 2026 diff hist -27 Toxbomb launcher →Summary: Not incendiary in 1.6
- 16:51, 14 January 2026 diff hist -28 Smoke launcher →Summary: Not incendiary in 1.6
- 16:50, 14 January 2026 diff hist -35 EMP launcher →Summary: Not incendiary in 1.6
- 20:36, 28 December 2025 diff hist +295 Recreation Language standardization, fix to table claiming art viewing is possible in bed, tips and tricks for the dangers of Cheering Up Patient
- 07:41, 24 December 2025 diff hist -65 m Recreation →Buildings table
- 07:39, 24 December 2025 diff hist +16 m Recreation →Recreation fall rate
- 07:38, 24 December 2025 diff hist 0 m Recreation →Recreation tolerance
- 07:20, 24 December 2025 diff hist -1 m Recreation
- 07:18, 24 December 2025 diff hist -32 m Recreation No longer "desperately in need of cleanup". The analyzers and strategists still need to take a crack, though.
- 00:15, 2 October 2025 diff hist +3 Archean seed Market value.
- 04:13, 6 August 2025 diff hist +105 Recreation As of 1.6, drums are now (the worst) musical instrument, which is an improvement from before...?
- 19:04, 28 July 2025 (diff | hist) . . +374 . . Recreation details on User talk:Hautarche (Hide)
- 19:01, 28 July 2025 diff hist +1,122 Recreation
- 18:47, 28 July 2025 (diff | hist) . . +616 . . Recreation details on User talk:Hautarche (Hide)
- 18:44, 28 July 2025 diff hist +1,263 Recreation
- 15:09, 28 July 2025 (diff | hist) . . +1,142 . . N Tortured Artist doesn't trigger from some mental breaks on User talk:Hautarche (Hide)
- 14:23, 28 July 2025 diff hist +9 Traits →Skills
- 01:22, 20 April 2025 diff hist -97 m Recreation Recreation is not a stat.
- 05:45, 19 April 2025 diff hist -196 Apparel →Nudity: Just checked; pawns do not have negative opinions of naked people without Ideology.
- 23:41, 15 April 2025 diff hist +35 m EMP launcher →Summary: Pyromaniac detail posting XIV. Pyromaniac Weapon Note did not capitalize EMP correctly but whatever.
- 23:39, 15 April 2025 diff hist +28 m Smoke launcher →Summary: Pyromaniac detail posting XIII.
- 23:39, 15 April 2025 diff hist +4 m Traits →Living space: missing link to plasmasword.
- 23:38, 15 April 2025 diff hist +28 m Toxbomb launcher →Summary: Pyromaniac detail posting XII.
- 23:36, 15 April 2025 diff hist +125 m Incinerator →Summary: Pyromaniac detail posting XI.
- 23:33, 15 April 2025 diff hist +310 m Darklight brazier →Summary: Pyromaniac detail posting X. current
- 23:32, 15 April 2025 diff hist +301 m Brazier →Summary: Pyromaniac detail posting IX. current
- 23:31, 15 April 2025 diff hist +328 m Sacrificial flag →Summary: Pyromaniac detail posting VIII. current
- 23:30, 15 April 2025 diff hist +332 m Pyre →Summary: Pyromaniac detail posting VII. current
- 23:29, 15 April 2025 diff hist +318 m Effigy →Summary: Pyromaniac detail posting VI. current
- 23:27, 15 April 2025 diff hist +310 m Fungus darktorch →Summary: Pyromaniac detail posting V. current
- 23:27, 15 April 2025 diff hist +303 m Darktorch →Summary: Pyromaniac detail posting IV. current
- 23:26, 15 April 2025 diff hist +338 m Blood torch →Summary: Pyromaniac detail posting III. Also, templatizing of the blood torch moodlet, and a correction regarding its radius.
- 23:20, 15 April 2025 diff hist +302 m Campfire →Summary: Pyromaniac detail posting II.
- 23:20, 15 April 2025 diff hist +304 m Torch lamp →Summary: Pyromaniac detail posting I.
- 23:15, 15 April 2025 diff hist +96 Traits Included info on the Forced Trait scenario part. Clarified the psychically dull/deaf gene interaction can happen both ways. Taking care of the pyromaniac thing shortly.
- 01:09, 15 April 2025 diff hist -5 m Traits →Mechanics
- 20:02, 14 April 2025 (diff | hist) . . +831 . . Trait miscellanies that accompanied formatting changes on User talk:Hautarche (Hide)
- 19:56, 14 April 2025 diff hist +59 Traits →Mechanics: legibility cleanup, removed the '500 tries' thing since you'll never see it in an unmodded game. There doesn't appear to be a Pawn Selection page yet, but the starting possessions stuff should go there once such a page is created.
- 16:52, 14 April 2025 diff hist +1,066 Traits Here are all the starting possessions. I slightly reproportioned the tables that have them to accommodate them, but I don't think it looks very good - if someone has a better idea of how to present this information, go for it.
- 16:22, 14 April 2025 diff hist 0 m Traits →Starting possessions
- 16:21, 14 April 2025 diff hist +2,421 Traits →Mechanics: formatting for better flow of information. Also, info on when creepjoiner traits are determined, and info on how starting possessions work.
- 02:52, 14 April 2025 (diff | hist) . . +1,293 . . Trait miscellanies that accompanied formatting changes on User talk:Hautarche (Hide)
- 02:32, 14 April 2025 diff hist +46 Traits →Mechanics
- 00:00, 14 April 2025 diff hist +3,575 Traits Answered mechanics stub, and moved genes there since it specifically requests gene information and it seemed more awkward to have the genes table an entire page away from the gene mechanics. If there are any more mechanics questions, please write another stub.
- 19:57, 13 April 2025 (diff | hist) . . +1,809 . . Trait miscellanies that accompanied formatting changes on User talk:Hautarche (Hide)
- 19:52, 13 April 2025 diff hist 0 m Traits →Trait-affecting genes