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- 05:51, 13 November 2022 diff hist +266 Power conduit →Summary: That bit of info about walls atop power conduits, now on the power conduit page.
- 05:21, 13 November 2022 diff hist 0 m Waterproof conduit →Analysis: Typo.
- 05:20, 13 November 2022 diff hist +1,214 Waterproof conduit Mostly describing the "bridge + standard conduit" alternative, its advantage and disadvantages. I used dev mode's "Explosion... fire" command to confirm the flammability problem, and the waterproof conduit's relative immunity to it.
- 21:58, 9 November 2022 diff hist +495 Shelf Mostly spreading the good news about being able to pre-set shelf storage on unbuilt shelves!
- 22:19, 7 August 2022 (diff | hist) . . +763 . . N Flooring cleanliness vs. filth cleanliness on Talk:Biosculpter pod (Hide)
- 11:15, 7 August 2022 diff hist +123 Traits →Backstory limitations: Added a little bit about non-violence and psycasts. A non-violent psycaster driving people berserk, skipping raiders on top of IEDs, and skipping ignited chemfuel next to enemies seems a bit of an oxymoron, but it's a thing nonetheless.
- 11:07, 7 August 2022 diff hist +62 Slavery →Ideology: Tested with a noble slave.
- 10:52, 7 August 2022 diff hist +98 Slavery I derped and put a tip in the wrong section. Moved it. Also removed a stub tag because it doesn't seem very applicable any more.
- 10:37, 7 August 2022 diff hist +3,077 Slavery →Strategies: Some basic and maybe not-so-basic tips.
- 06:29, 7 August 2022 diff hist +1,133 Biosculpter pod →Analysis: Mini-rooms technique, which is especially helpful for biosculpter pods.
- 06:17, 7 August 2022 diff hist +1,199 Door Added a section about a "mini-rooms" concept.
- 06:09, 7 August 2022 diff hist +270 Biosculpter pod →Emergency auto-doc: Probably obvious to most, but just in case.
- 05:02, 7 August 2022 diff hist +92 N File:Tiny biosculpter room.png
- 20:44, 6 August 2022 diff hist +102 Slavery →Ideology: Whoops, sorry, should have tested other comms console requests before that last edit. Somebody gotta test if noble slaves can request heir changes. Or I guess I'll test it maybe.
- 20:35, 6 August 2022 diff hist -117 Slavery →Ideology: Slaves can't do trading (tested with comms console while a trade ship was nearby, will test with visiting trader later but 99% sure the result will be the same), removed stub tag from rebellion section (since there's a MTB equation for rebellions listed now), also did other small changes
- 20:18, 6 August 2022 diff hist +33 Mental inspiration →Inspired recruitment: Inspired recruitment works for insta-enslaving people too. Usually a bit of a waste of the inspiration, considering how fast enslavement tends to be.
- 06:44, 6 August 2022 diff hist -3 Rituals Trial convictions cause 15 days of guilt.
- 05:04, 6 August 2022 diff hist +56 Door Neat-o little fact about interaction spots.
- 02:40, 3 August 2022 diff hist +82 Prisoner →Prostheses: Info about mindscrew effect on sale price, based on personal experience
- 05:25, 2 August 2022 diff hist +240 Psycasts →Tactics: Various little additions/changes
- 04:38, 2 August 2022 diff hist +358 Psycasts →Tactics: Added info about Word of Serenity and social fights. Suggested another use for wallraise (I've done this myself and it's prevented some major headaches with livestock).
- 22:35, 1 August 2022 diff hist +589 Ideoligion →Fluid ideoligions: Tested to see if you can "hoard" development points beyond those required for a reform: you can't. This also resolves the "do you actually lose all your points" fact check question. Also have found that any conversion awards a development point, and added info about allowed changes. Removed the stub tag because this section seems pretty fleshed out now.
- 21:22, 1 August 2022 diff hist +15 Reliquary →Analysis: Did some math based on displayed values for the Convert power, determined the bonus to Convert is multiplicative.
- 21:19, 1 August 2022 diff hist +79 Relic →Benefits: Did a bit of math with the displayed values for Convert and determined that the relic bonus is multiplicative.
- 04:33, 31 July 2022 diff hist +219 Reliquary Added minor info about another way to order relic installation; added info about the bonus to Convert power
- 04:23, 31 July 2022 diff hist +202 Relic →Benefits: Added info about the buff to Convert power, merged weapon info with weapon entry
- 01:26, 22 July 2022 diff hist -2 m Mental inspiration →Inspired taming: Grammatical correction