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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Recode Reason" with value "% Gain per hour". Since there have been only a few results, also nearby values are displayed.

Showing below up to 50 results starting with #1.

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List of results

    • Template:Animal Health Table  + (0) Entity body parts 1) Overlaps with infoboxes on narrow screens 2) neater/more visible unexpanded version)
    • Template:Weapon Stats Table/Ranged/Row  + (1) Clarify that current AOE DPS is against1) Clarify that current AOE DPS is against a single target 2) Some way to display optimum DPS asusming every tile that is hit deals damage (e.g. frag grenades hit 9 tiles, so its 9x the current DPS) - may be necessary to split DPS into single target and maximum columns.PS into single target and maximum columns.)
    • Template:Infobox main/doc  + (1) Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
    • Template:Infobox main  + (1) Doesn't play nice with skins - font color changes, but not background. Background either needs to be transparent or use color from skin.)
    • Template:True Melee DPS Calculator  + (1) Given the Proliferation of melee damage factors. It would be good to have a way to set a multiplier 2) Consider converting to a lua module IFF it reduces load)
    • Template:Mechanoid Table Row  + (1) Hardcoded charge blaster turret 2) Hard coded class)
    • Template:Acquisition  + (1) Ideology requirements 3) mech resurrect1) Ideology requirements 3) mech resurrection 4) The tradeTags check has been disabled, at least for now - just because something has trade tags, doesn't mean that it can actually be purchased from traders. E.g. [[Psylink neuroformer]], [[antigrain warhead]], [[Clawer]] 5) Should we mention crafting spot doubling crafting time?tion crafting spot doubling crafting time?)
    • Modding Tutorials/Xenotypes  + (1) Make collapsible 2) Sanguophage uses a bunch of special options - add these)
    • Backstories  + (1) Posessions 2) Lots of missing spawn categories: for example Scientist, Researcher, Farmer, Cult, Hunter, Miner, Madman, Logger, Vatgrown, TribalHunter, TribalFarmer, TribalMiner 3) Add Solid_Rare.xml and InsectRelated_Child.xml)
    • Traits  + (1) Use of [[Template: Thought]] 2) add links to genes that force traits from the traits that they force - dealer's choice as to hoe thats implemented (e.g. new column vs wffect entry etc.))
    • Template:Psychic Sensitivity Factor Table  + (1) Verify and update sight effect (sight and psy sense pages conflict) 2) bioferrite page mentions neural heat limit effect - if that page is correct then itshould be added and the caveat on that page mentioned as footnote)
    • Template:Ingredient List  + (1) only works for one stuff category, biof1) only works for one stuff category, bioferrite has two 2) Given we now have a control panel standard, it might be best to add a toggle for the stuffable options to limit table bloat - ideally needs to be autodisabled if the material ONLY has stuffables, and otherwise should be toggled off by default to increase initialusabilityff by default to increase initialusability)
    • Template:Weapon Stats Table  + (1.) Make it work for [[Mini-flameblaster]]1.) Make it work for [[Mini-flameblaster]], [[Beam graser]] and [[Smoke launcher]]. 2.) Find a solution for [[:Category:Single-Use Weapons]] and [[:Category:Single Thrown Weapons]]. 2.) Check if it works for [[:Category:Turret Weapons]] and [[:Category:Turret]].[[:Category:Turret]].)
    • Equip Delay  + (Add as page property via infobox and automate table)
    • Template:Nav/entities  + (Add fleshmass (e.g. [[ Fleshbulb]] and [[Flesh sack]]) things in a "related" sub section to facilitate interlinking)
    • Template:Heal Option Table  + (Add new 1.5 and Anomaly Hediffs)
    • Template:TrainingTable  + (Adding a section that takes the wildness of the animal and provides the taming/training interval would be very useful)
    • Property:Mode  + (Adding beam as stop gap to fix bugs but may need investigation as to what is appropriate choice for beam tagged weapons)
    • Neutroamine  + (Automation)
    • Toxic Environment Resistance  + (Check that every psge has the correct tox environment resistance set, then automate a collapsable (default to collapsed) table of the default tox environment resists. There's getting to be too many to describe in normal text body.)
    • Toxic Resistance  + (Check that every psge has the correct tox resistance set, then automate a collapsable (default to collapsed) table of the default tox resists. There's getting to be too many to describe in normal text body.)
    • Template:STDT/doc  + (Coherent list of what color is used for what types of things and update templates accordingly)
    • Template:STDT  + (Coherent list of what color is used for what types of things and update templates accordingly)
    • Template:Psychic Sensitivity Quality Table  + (Colors)
    • Fleshbeasts/Pawns  + (Consider adding health scale given disparity in values. melee and range dps?)
    • Mechanoid hive/Pawns  + (Consider adding health scale given disparity in values)
    • Wallraise  + (Consider adding non-property setting infobox for the raised wall.)
    • Ideoligion  + (Convert mood descriptions to [[Template: Thought]]. <b style="color: red;">DO NOT</b> convert without adequate detail to fully utilize the template, including max stack count, duration etc.)
    • Template:Weapon Time  + (Cooldown table sort broken)
    • Shard animal pulser  + (Depending on how closely this duplicates the effects of the Core animal pulser, it might be best to transclude a section of that page or templatize)
    • Shard insanity lance  + (Depending on how closely this duplicates the effects of the Core insanity lance, it might be best to transclude a section of that page or templatize)
    • Shard shock lance  + (Depending on how closely this duplicates the effects of the Core shock lance, it might be best to transclude a section of that page or templatize)
    • Move Speed  + (Display ornlink to [[Property: Move Speed Base]])
    • Template:Rest Effectiveness Quality Table  + (Do we include bioferrite?)
    • Maximum Comfortable Temperature  + (Effective maximum, see Min comfy temp for example, and add to Stat template)
    • Template:Xenotype Faction Table  + (Horax cult, but needs icon for them)
    • Template:Stat  + (If lable and name arent the same, display explanatory text as to the in game name)
    • Template:Weapon Iterated DPS Chart  + (If we add a simple multiplier to the initial parameters and send it down the line to the iterator, we can see the effect of aiming Time and ranged cool down factor)
    • Template:Key/doc  + (It'd be really nice if the template actually supported the console options it claims too, specifically the ones added by [[Console edition]] and steam deck too.)
    • Template:Key  + (It'd be really nice if the template actually supported the console options it claims too, specifically the ones added by [[Console edition]] and steam deck too.)
    • Smooth stone  + (Its terrain technically - you can put flooring over it for example, but it should be directly comparable in spaces where floors are used. Condsider: Putting in related section of nav box, adding specially to floor comparison tables etc.)
    • Ideology Min-Maxing  + (Links to the topics being talked about would make this a lot easier to parse without having to duplicate content - the rows precepts and memes and roles can be linked to directly)
    • Titles  + (Merge capable/incapable with color templates)
    • Property:Body Part  + (Needs to be implemented on all artificial body parts, also needs description)
    • Template:MainPageNav  + (Not dark mode friendly - some potential in turning it into a wikitable using header text cells as that draws colors from the skins, but needs development)
    • RimWorld Wiki:Admin noticeboard  + (Not properly integrated or accessible from the rest of the wiki and thus of limited use. More work is likely needed)
    • Fleshbeasts  + (Pawnkind table, see [[Insectoids#Pawns]] and [[Mechanoid hive#Pawns]] for example)
    • Template:Hediffs Nav/Core/Drugs  + (Pink is unreadable on darkmode)
    • Template:Xenotype genes table  + (Roll out to relevant pages such as [[genetics]], [[xenotypes]] and [[genes]])