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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Slave Suppression Fall Rate + (1) Finish explaining factors / offsets 2) inadequate description of actual mechanical effect.)
- Ancient terminal + (1) General & Specific mechanics 2) This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details)
- Shard + (1) General 2) Categories)
- Powerfocus chip + (1) General stub - missing details in every section, including infobox (e.g. type?) 2) Study time/xp/other details 3) Confirm that feral queens (player created ones gone uncontrolled) don't drop chips.)
- Nano structuring chip + (1) General stub - missing details in every section, including infobox 2) Study time/xp/other details)
- Auto mortar + (1) General, analysis specifically. Strategy, threat etc. Targeting behavior for summary would also be useful<br>2) Moved from Royalty->Core, but where does it spawn? Does it only spawn if Royalty or Odyssey are enabled?)
- Psychic Sensitivity + (Section:Far from complete 2) table should display in %)
- Fishing Speed + (1) How it translates to actual fish 2) Interlinking)
- Fishing Yield + (1) How it translates to actual fish 2) Interlinking)
- Piloting Ability + (1) How it translates to grav ship outcomes 2) passenger shuttle? 3) Interlinking)
- Ancient enemy terminal + (1) How much hacking is required. 2) What kind of enemies are summoned)
- Ancient mining charge + (1) Infobox incomplete - not just the vars … 1) Infobox incomplete - not just the vars that are there, but others that sre relevant will need to be added 2) Mechanical details for summary and analysis 3) This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details in development. See that page for details)
- Ancient explosives crate + (1) Infobox incomplete - not just the vars … 1) Infobox incomplete - not just the vars that are there, but others that sre relevant will need to be added 2) Mechanical details for summary and analysis 3) This page is included in the [[RimWorld_Wiki:To-do#Large projects|Ruins project]] - a standardized format is needed for these pages, and is in development. See that page for details in development. See that page for details)
- Gravship shield generator + (1) Infobox incomplete 2) Summary not yet u … 1) Infobox incomplete 2) Summary not yet up to standard - see [[mech high shield]] and [[mech low shield]] for examples 3) Activation mechanics 4) Specify if HP damage, EMP, and running out of time all trigger full cooldown time 5) Analysis not up to spec. 6) Non DLC, non maintenance Categoriesec. 6) Non DLC, non maintenance Categories)
- Food Poison Chance (Food Stat) + (1) Integrate with relevant pages 2) Two-way links 3) Version history)
- Containment Strength + (1) Only lists offsets not all factors and has no mechanical detail. 2) integrate with [[Containment]] and [[Cold containment bonus]] 3) StatWorker_ContainmentStrength)
- Reading Speed + (1) Order of operations 2) Doesn't adequately describe what this stat affects 3) Integration - this page needs to be linked to by all the other pages that should mention it)
- Injury Healing Factor + (1) Order of operations 2) Version history 3) Two-way links)
- Energy Usage Multiplier + (1) Possibly obsolete)
- Max Power Output + (1) StatWorker 2) Two-way links 3) Version history 4) explain wind turbine exception to description)
- Body Size + (1) Stats 2) [[Children#Stats]] - not just what is there, but how it applies in the order of operations.)
- Armor - Blunt + (1) Two-way links)
- Insulation - Heat + (1) Two-way links)
- Mech Remote Repair Distance + (1) Two-way links)
- Accuracy Factor (Long) + (1) Two-way links)
- Armor - Heat + (1) Two-way links)
- Accuracy Factor (Close) + (1) Two-way links)
- Insulation - Heat (Material Factor) + (1) Two-way links)
- Melee Cooldown + (1) Two-way links)
- Genetic Complexity Increase + (1) Two-way links)
- Accuracy Factor (Short) + (1) Two-way links)
- Mech Control Groups + (1) Two-way links)
- Honor Value + (1) Two-way links)
- Shooting Accuracy Indoors Lit + (1) Two-way links)
- Armor - Heat (Material Factor) + (1) Two-way links)
- Melee Dodge Chance Indoors Lit + (1) Two-way links)