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Metalhorror implantation via entity attack

3
Vilobion (talkcontribs)

The other day I spent a few hours in dev mode doing various tests to see what would spread metalhorror implantation- things like surgery, tending, feeding meals, sharing a barracks, etc.

I suspect but would likely need someone to check the source to confirm that attacks from entities such as Fingerspikes, Noctols, and Ghouls do not actually spawn new metalhorror implantations- I believe that a separate event (visible in dev mode as MetalHorrorImplantation) fires and then checks back through what has happened to pawns and if one has a qualifying event, they will be chosen as the first victim of a new metalhorror implantation.

If you wish to test in dev mode, I suggest doing the following:

  • Ensure that you are shown hidden hediffs
  • Try the MetalHorrorImplantation event with a fresh batch of colonists. It should fail silently with none gaining the corresponding hediff.
  • Spawn a fingerspike and allow it to wound a colonist. Colonist probably won't receive the metalhorror implantation hediff.
  • Try the MetalHorrorImplantation event again. The attacked colonist should receive the metalhorror implantation hediff listing a fingerspike attack as the source.

I am pretty sure wanderers who join, and creepjoiners who have joined your colony and don't have the metalhorror downside are valid recipients with the implanted before arrival at the colony source.

Scion of yog-sothoth (talkcontribs)

I have checked the source code and can confirm this is true. I tried to update the article accordingly, but it has been stuck in moderation for over a week now.

Harakoni (talkcontribs)

Apologies for the delay Scion. Merging multiple edit conflicts at once is an involved process and I've been stuck doing 95% of my moderating/editing on a phone.

Been pushed to the page now, with some other merged edits.

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