Difference between revisions of "Template:Acquisition"
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− | {{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }} | + | <includeonly>{{#vardefine:name | {{{ 1 | {{PAGENAME}}}}} }}{{PAGENAME}} can be {{#ifeq:{{Q|{{#var: name}}|Type}}|Building|constructed|crafted at a [[{{Q|{{#var: name}}|Production Facility 1}}]]}} once the [[Research#{{Q|{{#var: name}}|Required Research}}|{{Q|{{#var: name}}|Required Research}}]] research project has been completed. They require {{Required Resources|{{#var: name}} }}{{#if: {{Q|{{#var: name}}|Skill 1}}|,| and}} {{Ticks|{{Q|{{#var: name}}|Work To Make}}}} of work{{#if: {{Q|{{#var: name}}|Skill 1}}|, and a [[{{Q|{{#var: name}}|Skill 1}}]] of {{Q|{{#var: name}}|Skill 1 Level}}}}. |
− | + | </includeonly><noinclude>{{Documentation}}</noinclude> | |
− | {{PAGENAME}} can be {{#ifeq:{{Q|{{#var: name}}|Type}}|Building|constructed|crafted at a [[{{Q|{{#var: name}}|Production Facility 1}}]]}} once the [[Research#{{Q|{{#var: name}}|Required Research}}|{{Q|{{#var: name}}|Required Research}}]] research project has been completed. They require {{Required Resources|{{#var: name}} }}{{#if: {{Q|{{#var: name}}|Skill 1}}|,| and}} {{Ticks|{{Q|{{#var: name}}|Work To Make}}}} of work{{#if: {{Q|{{#var: name}}|Skill 1}}|, and a [[{{Q|{{#var: name}}|Skill 1}}]] of {{Q|{{#var: name}}|Skill 1 Level}}}}. |
Revision as of 13:34, 20 March 2022
This page has been suggested for recoding. Reason: 1) Ideology requirements 3) mech resurrection 4) The tradeTags check has been disabled, at least for now - just because something has trade tags, doesn't mean that it can actually be purchased from traders. E.g. Psylink neuroformer, antigrain warhead, Clawer 5) Should we mention crafting spot doubling crafting time?. You can help RimWorld Wiki by improving it. |
Usage
Goal is to be able to automate the initial paragraph of acquisition. Not finished.
- Whether it can be build or crafted.
- Handle things that can be mined
- Handle things that can't be made by the player
- Workbench/es
- Research
- Up to three
- If it requires a mech commander chip(hardcoded list)
- Which?(hardcoded list)
- If is Anomaly research (hardcoded list)
- Techprint (hardcoded list)
- Number of techprints (hardcoded list)
- Required resources
- Crafting time
- Note which stats modify the crafting/construction time (defaults to general labor speed)
- Minimum skill
- Gestation cycles
- Ideoligion requirements (requires infobox update)
- Note when it can't be minified.
- Whether it can be bought from traders. / (a lot of pages are missing the Property:TradeTags though, and not every thing with TradeTags is actually purchasable)
- Which traders it can be bought from
- Mech resurrection? ?
Examples
Flak vest
Acquisition can be crafted at a Machining table once the Flak armor research project has been completed. They require 60 Steel, 30 Cloth, 1 Component, 9,000 ticks (2.5 mins) of work, and a Crafting of 4.
Machining table
Acquisition can be constructed once the Machining research project has been completed. They require 150 Steel, 5 Components, 3,000 ticks (50 secs) of work, and a Construction of 4.
War mask
Acquisition can be crafted at a Crafting spot once the [[Research#|]] research project has been completed. They require 25 Stuff (Woody)and 3,000 ticks (50 secs) of work.
Stool
Acquisition can be constructed once the [[Research#|]] research project has been completed. They require 25 Stuff (Metallic/Woody/Stony, 250 for SMVs)and 450 ticks (7.5 secs) of work.
Cataphract armor
Acquisition can be crafted at a Fabrication bench once the Cataphract armor research project has been completed. They require 150 Plasteel, 50 Uranium, 6 Advanced components, 75,000 ticks (20.83 mins) of work, and a Crafting of 8.
Incinerator
Acquisition can be crafted at a Bioferrite shaper once the Bioferrite weaponry research project has been completed. They require 75 Steel, 6 Components, 30 Bioferriteand 48,000 ticks (13.33 mins) of work.
Bandwidth pack
Acquisition can be crafted at a Machining table once the Standard mechtech research project has been completed. They require 50 Steel, 8 Components, 2 Signal chips, 3,200 ticks (53.33 secs) of work, and a Crafting of 4.
Centurion
Acquisition can be crafted at a Large mech gestator once the Ultra mechtech research project has been completed. They require 300 Steel, 200 Plasteel, 2 Advanced components, 1 Powerfocus chip, 1 High subcoreand Expression error: Unexpected < operator. of work.
Totemic stone tile
Acquisition can be crafted at a [[]] once the Stonecutting research project has been completed. They require 20 Stuff (Stony), 5,000 ticks (1.39 mins) of work, and a Construction of 6.
Berserk pulse
Acquisition can be crafted at a [[]] once the [[Research#|]] research project has been completed. They require and Expression error: Unexpected < operator. of work.
The above documentation is transcluded from Template:Acquisition/doc. (edit | history) Editors can experiment in this template's sandbox (create | mirror) and testcases (create) pages. Please add categories to the /doc subpage. Subpages of this template. |