Difference between revisions of "Fence"

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In combination with the above mentioned structures, the fence is used to enclose a pen. Be aware that predatorial animals can enter pens by jumping over.
 
In combination with the above mentioned structures, the fence is used to enclose a pen. Be aware that predatorial animals can enter pens by jumping over.
 
==Analysis==
 
==Analysis==
Fences provide a cheaper and more accessible way of creating a pen (colonists can walk over to do what they need to do, unlike walls), but have the weakness of enabling predators to eat your farm animals, if the predator happens to wander into the pen.
+
Fences provide a cheaper and more accessible way of creating a pen (colonists can walk over to do what they need to do, unlike walls), but have the weakness of enabling predators to eat your farm animals, if the predator happens to wander* into the pen.
 +
: (* This can be a confusing mechanic; predators will not detect an animal on the other side of a fence and so will not "hunt" them. However, predators, while wandering a map, are ''not'' blocked by that fence, and can, randomly, cross over to the same side as your animals - and then they ''can'' detect, hunt and kill them. If there are [[timber wolf|wolves]]/[[warg]]s/[[bear]]s/[[cougar]]s or other predators on your map, keep an eye on them, or (better?) hunt and kill them first.)
  
 
Fences slow movement and cannot be stood on. This can be useful for slowing the enemy without providing much cover, and for blocking one side of [[wall]]s, [[barricade]]s or [[sandbags]] to deny their usage to the enemy. However, fences are not durable* and can be easily destroyed during firefights.
 
Fences slow movement and cannot be stood on. This can be useful for slowing the enemy without providing much cover, and for blocking one side of [[wall]]s, [[barricade]]s or [[sandbags]] to deny their usage to the enemy. However, fences are not durable* and can be easily destroyed during firefights.
: (* Wooden fences have about 1/8 the hit points of a wooden barricade, 1/12 of cloth sandbags, and stone fences are only about twice that.)
+
: (* Wooden fences have about 1/8 the hit points of a wooden barricade, 1/12 of cloth sandbags; stone fences are only about twice that value.)
  
 
{{Building Material Table|{{PAGENAME}}||Terrain Affordance}}
 
{{Building Material Table|{{PAGENAME}}||Terrain Affordance}}

Revision as of 18:31, 31 March 2022

Fence

Fence

A fence made of posts joined by crossbars used for building pens for certain kinds of animals. Some kinds of animals can get past fences. Predators will not hunt creatures on the other side of a fence, but may still wander inside.

Base Stats

Type
BuildingStructure
HP
40
Flammability
100%
Path Cost
80

Building

Size
1 × 1
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
25%
Blocks Wind
False
Terrain Affordance
Depends on materials

Creation

Work To Make
70 ticks (1.17 secs)
Stuff Tags
Metallic, Woody, Stony
Resources to make
Stuff 1
Deconstruct yield
Stuff 0 - 1
Destroy yield
nothing

Fences are structures that are passable by all pawns except farm animals, and can be used in combination with walls, doors, and fence gates to enclose a pen.

Acquisition

The fence constructed out of Stuff 1 Stuff (Metallic/Woody/Stony, 10 for SMVs).

Summary

In combination with the above mentioned structures, the fence is used to enclose a pen. Be aware that predatorial animals can enter pens by jumping over.

Analysis

Fences provide a cheaper and more accessible way of creating a pen (colonists can walk over to do what they need to do, unlike walls), but have the weakness of enabling predators to eat your farm animals, if the predator happens to wander* into the pen.

(* This can be a confusing mechanic; predators will not detect an animal on the other side of a fence and so will not "hunt" them. However, predators, while wandering a map, are not blocked by that fence, and can, randomly, cross over to the same side as your animals - and then they can detect, hunt and kill them. If there are wolves/wargs/bears/cougars or other predators on your map, keep an eye on them, or (better?) hunt and kill them first.)

Fences slow movement and cannot be stood on. This can be useful for slowing the enemy without providing much cover, and for blocking one side of walls, barricades or sandbags to deny their usage to the enemy. However, fences are not durable* and can be easily destroyed during firefights.

(* Wooden fences have about 1/8 the hit points of a wooden barricade, 1/12 of cloth sandbags; stone fences are only about twice that value.)

Stats table

  • Fence Fence Beauty Work to Build HP Flamma­bility Market
    Value
    Material
    Bioferrite Bioferrite Content added by the Anomaly DLC 0 000,175 ticks (2.92 secs) 80 75% 1.35 Silver
    Gold Gold 20 000,063 ticks (1.05 secs) 24 40% 100 Silver
    Granite blocks Granite blocks 0 000,560 ticks (9.33 secs) 68 0% 2.9 Silver
    Limestone blocks Limestone blocks 0 000,560 ticks (9.33 secs) 62 0% 2.9 Silver
    Marble blocks Marble blocks 1 000,525 ticks (8.75 secs) 48 0% 2.8 Silver
    Plasteel Plasteel 0 000,154 ticks (2.57 secs) 112 0% 9.6 Silver
    Sandstone blocks Sandstone blocks 0 000,490 ticks (8.17 secs) 56 0% 2.7 Silver
    Silver Silver 6 000,070 ticks (1.17 secs) 28 40% 10 Silver
    Slate blocks Slate blocks 0 000,560 ticks (9.33 secs) 52 0% 2.9 Silver
    Steel Steel 0 000,070 ticks (1.17 secs) 40 40% 2.2 Silver
    Jade Jade 10 000,350 ticks (5.83 secs) 20 0% 6.3 Silver
    Uranium Uranium 0 000,133 ticks (2.22 secs) 100 0% 6.5 Silver
    Wood Wood 0 000,049 ticks (0.82 secs) 26 100% 1.4 Silver
  • Version History