Difference between revisions of "Auto charge turret"
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== Analysis == | == Analysis == | ||
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+ | == Graphs == | ||
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+ | ! {{Hover title|link=no|dotted=yes|DPS taking into account both weapon accuracy and pawn/turret accuracy|True DPS}} over Range | ||
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+ | | {{Weapon Iterated DPS Chart|light charge blaster|Normal|0.96}} | ||
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Revision as of 05:14, 1 May 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Auto charge turret
A self-powered turret mounted with a charge blaster. It cannot sense targets at very short ranges.
Base Stats
- Type
- Building – Mechanoid cluster
- Mass
- 100 kg
- Beauty
- -20
- HP
- 180
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
An auto charge turret is a large turret that appears in mech clusters.
Acquisition
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Summary
Auto charge turrets are equipped with a light charge blaster. This weapon is used in the same manner as a pawn would use a ranged weapon. For this purpose, the turret has as a Shooting Accuracy of 96%, equivalent to a Shooting skill of 8.
When damaged beyond ?%[Detail needed] of its health, the auto charge turret has a 50% chance to explode. An exploding turret will spark and emit a hissing sound before exploding 240 ticks (4 secs) later, dealing 50 Bomb damage in a 5.9 tile radius around itself. See the Damage Types page for a list of multipliers applied to this damage when applied to different targets.
Like all mech cluster buildings, auto charge turrets not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Auto charge turrets must be destroyed for the mech cluster to be defeated.
Analysis
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Graphs
True DPS over Range |
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