Difference between revisions of "Reliquary"
(Added minor info about another way to order relic installation; added info about the bonus to Convert power) |
(→Analysis: Did some math based on displayed values for the Convert power, determined the bonus to Convert is multiplicative.) |
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==Analysis== | ==Analysis== | ||
− | Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary). | + | Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's [[Ideoligion#Moral_Guides|Convert]] power for that ideoligion (when the power is used on the same map as the reliquary). |
{{Building Material Table}} | {{Building Material Table}} | ||
Revision as of 21:22, 1 August 2022
This article relates to content added by Ideology (DLC). Please note that it will not be present without the DLC enabled. |
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Reliquary
A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions.
Base Stats
Building
- Size
- 3 × 2
- Minifiable
- False
- Placeable
- True
- Passability
- pass through only
- Cover Effectiveness
- 40%
- Terrain Affordance
- Light
Creation
- Work To Make
- 40,000 ticks (11.11 mins)
- Stuff Tags
- Metallic, Stony
A Reliquary is a building added by the Ideology DLC. It is used to house a relic.
Acquisition
The reliquary is constructed using 300 Stuff (Metallic/Stony, 3000 for SMVs), 75 Gold.
Summary
If your colony has an available relic it can be installed by selecting a pawn that can reach both the relic and the reliquary, then right clicking on the reliquary or on the relic itself.
Analysis
Once a relic is installed the reliquary provides a mood bonus of 3 for any rituals performed in the same room as the reliquary, and gives +10% multiplicative bonus strength to the Moral Guide's Convert power for that ideoligion (when the power is used on the same map as the reliquary).
Stats table
Reliquary | Beauty | Work to Build | HP | Flammability | Market Value |
---|---|---|---|---|---|
Material | |||||
Bioferrite | 0 | 100,000 ticks (27.78 mins) | 700 | 75% | 1,335 |
Gold | 20 | ticks (10 mins) | 36,000210 | 40% | 30,880 |
Granite blocks | 0 | 240,140 ticks (66.71 mins) | 595 | 0% | 1,885 |
Limestone blocks | 0 | 240,140 ticks (66.71 mins) | 543 | 0% | 1,885 |
Marble blocks | 1 | 220,140 ticks (61.15 mins) | 420 | 0% | 1,810 |
Plasteel | 0 | ticks (24.44 mins) | 88,000980 | 0% | 3,765 |
Sandstone blocks | 0 | 200,140 ticks (55.59 mins) | 490 | 0% | 1,740 |
Silver | 6 | ticks (11.11 mins) | 40,000245 | 40% | 3,895 |
Slate blocks | 0 | 240,140 ticks (66.71 mins) | 455 | 0% | 1,885 |
Steel | 0 | ticks (11.11 mins) | 40,000350 | 40% | 1,465 |
Jade | 10 | 200,000 ticks (55.56 mins) | 175 | 0% | 2,970 |
Uranium | 0 | ticks (21.11 mins) | 76,000875 | 0% | 2,825 |
Version history
- Ideology DLC Release - Added.
- 1.3.3387 - Decription updated from 'A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by believers of a specific ideoligion." -> "A ceremonial building that protects and displays a relic. Relics are ancient objects venerated by some cultures, belief systems, or religions."