Difference between revisions of "Template:Heal Option Table"
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m (→Healing method table: Changed to remove the question mark from the biosculpter pod column of Food poisoning. Whoops.) |
m (→Healing method table: Changed the Bionics column of the Food poisoning row to show a cross. Stomach bionics and implants do negate the chance for a pawn to get food poisoning, but installing a bionic stomach does not get rid of the food poisoning if it is already present. Food poisoning affects the whole body and not the stomach, which is why you can't remove it via bionics, unlike an artery blockage in the heart.) |
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![[Food poisoning]] | ![[Food poisoning]] | ||
− | | {{Cross}} || | + | | {{Cross}} || {{Cross}} || ? {{Check Tag|Check|Does it cure Food Poisoning?}} || ? {{Check Tag|Check|Does it cure Food Poisoning?}} || {{Cross}} |
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![[Trauma savant]] | ![[Trauma savant]] |
Revision as of 02:25, 16 August 2022
Healing method table
Some injuries and health conditions will not naturally heal or cannot be immediately cured by treatment. In these cases, transplantation, artificial body parts, healer mech sera, luciferium or biosculpter pods may help, but each has its own unique list of what it can and cannot cure.
The full comparison table between healing methods is collapsed due to length. Expand to view.
Condition | Transplant | Bionics | Healer mech serum | Luciferium | Biosculpter pod |
---|---|---|---|---|---|
Alzheimer's | |||||
Artery blockage | |||||
Dementia | |||||
Carcinoma | |||||
Chemical damage - Kidney |
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Chemical damage - Other |
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Cirrhosis | |||||
Frail | |||||
Cataracts | [One] | [Both] | |||
Bad back | |||||
Hearing loss | [One] | [Both] | |||
Asthma | [One] | [Both] | |||
Toxic buildup | |||||
Food poisoning | ? [Check] | ? [Check] | |||
Trauma savant | |||||
Resurrection psychosis | |||||
Blindness | [One] | [Both] | ? [Check] | ||
Sterilized | ? [Check] | ? [Check] | |||
Damaged - Heart |
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Damaged - Kidney/Liver/Lung |
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Damaged - Digits/Eyes/Ears/Tongue |
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Damaged - Jaw |
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Damaged - Limbs/Stomach/Spine |
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Damaged - Nose |
/ |
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Scars - Brain/Neck/Torso |
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Scars - Limbs/Eyes |
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Luciferium need | |||||
Addictions | |||||
Malaria | [IGS] | ||||
Sleeping sickness | [IGS] | ||||
Flu | [IGS] | ||||
Plague | [IGS] | ||||
Gut worms | |||||
Muscle parasites | |||||
Infection - Limbs/Eyes |
[IGS] | ||||
Infection - Other |
[IGS] | ||||
Fibrous mechanites | |||||
Sensory mechanites | |||||
Paralytic abasia | |||||
Scaria | |||||
Blood rot |
- ^Both Heals both relevant organs if condition is present in both.
- ^One Heals only one organ, even if condition is present in both.
- ^Prev This option prevents the acquisition of new cases of this condition, independent of whether or not it cures existing cases.
- ^IGS While luciferium does not outright cure these diseases, the increase to Immunity Gain Speed can hasten their healing and/or help prevent fatal cases.