Difference between revisions of "Mech assembler"
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* [[Version/1.1.2624|1.1.2624]] - Mechs created by the mech assembler mechs now defend the cluster instead of attacking. Mech assembler now shuts down after spawning 4 mechs - previously it would produce mechs indefinitely. | * [[Version/1.1.2624|1.1.2624]] - Mechs created by the mech assembler mechs now defend the cluster instead of attacking. Mech assembler now shuts down after spawning 4 mechs - previously it would produce mechs indefinitely. | ||
− | {{nav|mechanoid}} | + | {{nav|mechanoid|wide}} |
Revision as of 06:35, 24 October 2022
This article relates to content added by Royalty (DLC). Please note that it will not be present without the DLC enabled. |
Mech assembler
An automated mechanoid factory. It periodically assembles and deploys new mechanoids.
Base Stats
- Type
- Building – Mechanoid cluster
- Beauty
- -20
- HP
- 260
- Flammability
- 0%
- Path Cost
- 50 (21%)
Building
- Size
- 3 × 3
- Placeable
- False
- Passability
- pass through only
- Cover Effectiveness
- 75%
- Blocks Wind
- True
Creation
Mech assemblers are mechanoid cluster buildings added by the Royalty DLC. A mech assembler will spawn a mechanoid of its set type at a rate of one per day until it has produced a total of four mechanoids, or is destroyed. The mechanoids that can assembled are scythers, lancers, centipedes, or pikemen.
Trivia
Like all mech cluster buildings, they not only have a Flammability of 0%, but also take no damage from attacks with the Flame damage type. This is in contrast to, for example, a stone wall which will not be ignited by molotov cocktails but will take the 10 flame damage from the initial attack.
Version history
- 1.1.2624 - Mechs created by the mech assembler mechs now defend the cluster instead of attacking. Mech assembler now shuts down after spawning 4 mechs - previously it would produce mechs indefinitely.