Difference between revisions of "Fabricor"

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| description = A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense.
 
| description = A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense.
 
| type = Mechanoid
 
| type = Mechanoid
| movespeed =  
+
| movespeed = 3.4
| flammability =  
+
| flammability = 0
| marketvalue =  
+
| marketvalue = 800
| armorblunt =  
+
| armorblunt = 10
| armorsharp =  
+
| armorsharp = 20
| armorheat =  
+
| armorheat = 200
| min comfortable temperature =  
+
| min comfortable temperature = -100
| max comfortable temperature =  
+
| max comfortable temperature = 250
| bodysize =  
+
| bodysize = 0.7
 
| healthscale =  
 
| healthscale =  
 
| hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details -->
 
| hungerrate = <!-- May not be applicable, or may need custom implementation, if unsure, tag page with {{Stub}} and any known details -->

Revision as of 20:50, 24 October 2022

Fabricor

Fabricor

A small work mechanoid designed to craft all manner of manufactured objects. It is equipped with a small slug gun for light defense.

Base Stats

Type
Mechanoid
Market Value
800 Silver
Flammability
0%

Armor

Armor - Sharp
20%
Armor - Blunt
10%
Armor - Heat
200%

Pawn Stats

Move Speed
3.4 c/s
Body Size
0.7
Mass
42 kg
Pack Capacity
24.5 kg
Carrying Capacity
53 kg
Filth Rate
1
Comfortable Temp Range
-100 °C – 250 °C (-148 °F – 482 °F)

A fabricor is a mechanoid added by the Biotech DLC.

Summary

Fabricors are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger (50% power/day), creating 5 wastepacks whenever the recharger's waste is filled up.

As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Fabricors are equipped with a slugthrower for defense.

Fabricors will do most tasks associated with Crafting, Tailoring, and Smithing. They have an effective Crafting and Intellectual skill of 10, but a Global Work Speed modifier of 50%, producing items 50% slower. If forced to haul, Fabricors are slower than humans, moving at 3.4 cells/s.

Analysis

Fabricors are best at all sorts of menial crafting tasks, such as fabricating components and advanced components, creating drugs, or carving up stone blocks. Colonies may have dedicated crafters with 10+ skill by the time Fabricors are created - they can be reserved for creating weapons, apparel, and other items where quality matters.

Health

Specify body type when known.


Body part Health
Head 25
Skull 25
Brain 10
Nose 10
Neck 25
Jaw 20
Eye [1]
(left, right)
10
Ear
(left, right)
10
Body 40
Kidney[2]
(left, right)
15
Lung[2]
(left, right)
15
Liver[2] 20
Heart[2] 15
Spine[2] 25
Stomach[2] 20
Limbs
(left, right, fore, hind)
30
Appendage
(left, right, fore, hind)
20
  1. Located inside of Head.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 Located inside of Body.

Version history