Difference between revisions of "Constructoid"
(added stats) |
|||
Line 14: | Line 14: | ||
| max comfortable temperature = 250 | | max comfortable temperature = 250 | ||
| bodysize = 0.7 | | bodysize = 0.7 | ||
− | | healthscale = | + | | healthscale = ? |
− | + | | lifespan = 2500 | |
− | | lifespan = | + | | attack1dmg = 15 |
− | | attack1dmg = | + | | attack1type = Blunt |
− | | attack1type = | + | | attack1cool = 2.9 |
− | | attack1cool = | + | | attack1part = Torso |
− | | attack1part = | ||
− | |||
| page verified for version = 1.4.3525 | | page verified for version = 1.4.3525 | ||
}} | }} | ||
Line 32: | Line 30: | ||
Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a [[Construction Speed]] of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human. | Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a [[Construction Speed]] of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human. | ||
+ | |||
+ | ===Combat=== | ||
+ | Constructoids come equipped with the [[slugthrower]], which can deal {{Q|Slugthrower|Damage}} damage per hit and a range of over {{Q|Slugthrower|Range}} tiles. | ||
+ | |||
+ | Constructoids have a [[shooting accuracy]] of 96%, equivalent to a pawn with a [[Shooting]] skill of 8. They have a [[melee hit chance]] of 62%, equivalent to a pawn with a [[Melee]] skill of 4. | ||
+ | |||
+ | === Ranged DPS === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! {{Hover title|link=no|dotted=yes|DPS taking into account both weapon accuracy and pawn/turret accuracy|True DPS}} over Range | ||
+ | |- | ||
+ | | {{Weapon Iterated DPS Chart|Slugthrower|Normal|0.96}} | ||
+ | |} | ||
+ | |||
+ | === Armor === | ||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! Armor | ||
+ | |- | ||
+ | | {{Apparel Protection Chart|set1name= {{P|Name}} {Sharp) | set1armor1={{P|Armor - Sharp}} | set2name= {{P|Name}} {Blunt) | set2armor1={{P|Armor - Blunt}} }} | ||
+ | |} | ||
+ | |||
== Analysis == | == Analysis == |
Revision as of 05:16, 25 October 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
Constructoid
A small mechanoid designed to perform construction tasks. It is equipped with a small slug gun for light defense. It can also perform blunt melee attacks if necessary.
Base Stats
- Type
- Mechanoid
- Flammability
- 0%
Armor
- Armor - Sharp
- 20%
- Armor - Blunt
- 10%
- Armor - Heat
- 200%
Pawn Stats
- Move Speed
- 3.4 c/s
- Health Scale
- Expression error: Unrecognized punctuation character "?".% HP
- Body Size
- 0.7
- Mass
- 42 kg
- Pack Capacity
- 24.5 kg
- Carrying Capacity
- 53 kg
- Filth Rate
- 1
- Life Expectancy
- 2500 years
- Comfortable Temp Range
- -100 °C – 250 °C (-148 °F – 482 °F)
Melee Combat
- Attack
- Torso
15 dmg (Blunt)
22 % AP
2.9 second cooldown - Average DPS
- 3.21
A constructoid is a mechanoid added by the Biotech DLC.
Summary
Constructoids are light mechanoids. They are created from a standard mech gestator with 1 basic subcore and 50 steel, taking up 1 bandwidth from a mechanitor. They recharge in a mech recharger (50% power/day), creating 5 wastepacks whenever the recharger's waste is filled up.
As mechanoids, they do not need to eat, sleep, or recreate, but must use power. They use 10% power/day while actively working and 3% power/day when idle. Constructoids are equipped with a slugthrower for defense. Mechs do not count as a pawn for determining raid points, but still contribute towards wealth.
Constructoids will do tasks associated with the Construction tab; they can't be manually controlled, except when drafted. They have an effective Construction skill of 10, but a Construction Speed of 25%. Constructoids will also move items to start working on a blueprint, moving at 3.4 cells/s, which is slower than a human.
Combat
Constructoids come equipped with the slugthrower, which can deal damage per hit and a range of over 19.9 tiles.
Constructoids have a shooting accuracy of 96%, equivalent to a pawn with a Shooting skill of 8. They have a melee hit chance of 62%, equivalent to a pawn with a Melee skill of 4.
Ranged DPS
True DPS over Range |
---|
Armor
Armor |
---|
Analysis
Due to the construction speed of 25%, constructoids are inferior to a skilled pawn. However, they have the advantages of being a mech, without the need for food, recreation, or rest, and being able to be built en-masse.
With a skill of 10, they can build almost any skill-locked building, and a healthy constructoid's Construct Success Chance will be at 100% (so can't fail). Unless you don't have a colonist with a better Construction skill, constructoids are useful for building a lot of things without quality, such as walls and floors. Urgent buildings should still be left for humans. In order to control where they build, you can set a zone for them.
Health
Specify body type when known.
Version history
- Biotech DLC Release - Added.