Difference between revisions of "Subcore ripscanner"
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{{Ingredient List|High subcore|noCollapse=1}} | {{Ingredient List|High subcore|noCollapse=1}} | ||
− | A high subcore requires | + | A high subcore requires 50 [[steel]] and 4 [[components]] to create. Then, a [[human]] must sit in the scanner for {{ticks|7500}}. The human then dies unless some [[AI storyteller]] settings are set and you use a colonist. |
== Analysis == | == Analysis == |
Revision as of 08:00, 12 November 2022
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General. Attempt parity with other Subcore buildings (most important) and other production buildings (mid important). |
Subcore ripscanner
A pod with thousands of tissue probe injectors and an ultra-high-power vaporizing brain scanner. Once a person is inserted, the device will insert the probes into their body through the skin while the ripscanner chews through the brain, reading the reflected radiation and destroying the brain in the process. Ripscanning the mind generates a neuro-psychic pattern that the scanner can analog-transfer to a new high-tier mechanoid subcore.
Subcores are mechanoid brains and producing any mechanoid requires one. High-tier subcores produced by this ripscanner can only power high-tier mechanoids.
Base Stats
Building
- Size
- 3 × 2
- Minifiable
- False
- Passability
- PassThroughOnly
- Cover Effectiveness
- 30%
- Blocks Wind
- False
- Terrain Affordance
- Light
- Power
- -150 W
Creation
- Required Research
- High mechtech
- Skill Required
- Construction 6
- Work To Make
- 1,200 ticks (20 secs)
The subcore ripscanner is a building added by the Biotech DLC that allows for the creation of high subcores by ripscanning human pawns.
Acquisition
Subcore ripscanner can be constructed once the High mechtech research project has been completed. They require 200 Steel, 150 Plasteel, 6 Components, 1,200 ticks (20 secs) of work, and a Construction skill of 6.
Summary
The subcore ripscanner takes 150 W of power. Its only purpose is to form a high subcore, an ingredient used for the gestation of the following mechanoids:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Centipede blaster | 255 + 355 + 8 + 1 | Mechanoid |
Centipede burner | 255 + 255 + 8 + 1 | Mechanoid |
Centipede gunner | 255 + 255 + 8 + 1 | Mechanoid |
Centurion | 300 + 200 + 2 + 1 + 1 | Mechanoid |
Diabolus | 300 + 300 + 2 + 1 | Mechanoid |
Fabricor | 100 + 1 | Mechanoid |
Legionary | 100 + 6 + 1 | Mechanoid |
Paramedic | 100 + 1 | Mechanoid |
Tesseron | 110 + 7 + 1 | Mechanoid |
War queen | 600 + 300 + 3 + 1 + 1 | Mechanoid |
A high subcore requires 50 steel and 4 components to create. Then, a human must sit in the scanner for 7,500 ticks (2.08 mins). The human then dies unless some AI storyteller settings are set and you use a colonist.
Analysis
?
Version history
- Biotech DLC Release - Added.