Difference between revisions of "Flu"

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<includeonly>''Main article: [[flu]]''</includeonly>
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<noinclude>{{TOCright}}</noinclude>
<noinclude>
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<includeonly>''Main article: [[flu]]''</includeonly><noinclude>
=Overview=
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The '''flu''' is a [[disease]] easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.
The flu is a [[disease]] in RimWorld that can be caught by your colonists. General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms. The disease occurs at 33.3% progress towards death, but also 34.7% immunity in a young, healthy individual. The Flu is a somewhat easy disease to beat; requiring only a modest (healthy) doctor with ordinary, or even herbal medicine.
 
  
As the Flu immunises faster than it develops, it's extremely easy to take care of. It only proves a major threat to those above the age of 40, but even then you don't need a very skilled doctor - or very good medicine to dispatch of the disease.
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==Overview==
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General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually [[Death|death]].
  
If left untreated, the flu can kill ''vulnerable'' people in 4.018 days. <br>
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If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary [[bed]] for the whole time and has 100% [[Immunity Gain Speed]]. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with [[herbal medicine]] should treat this disease quite easily. Animals become immune even faster than humans.
It takes 3.431 days to develop immunity to the flu, assuming the patient is rested in an ordinary bed for the whole time, and under the age of 40.
 
  
=Stages=
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While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged [[kidney]]).
====Minor (Hidden) - Severity: 0 - 0.332====
 
*No effect on the affected colonist.
 
*Buildup to the initial 33.3% disease head start that the flu has.
 
  
====Minor - Severity: 0.333 - 0.665====
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== Stages ==
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====Minor====
 
*-5% Consciousness
 
*-5% Consciousness
 
*-5% Manipulation
 
*-5% Manipulation
 
*-10% Breathing
 
*-10% Breathing
  
====Major - Severity: 0.666 - 0.832====
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====Major====
 
*Vomiting every 1.5 days (36 hours) on average
 
*Vomiting every 1.5 days (36 hours) on average
 
*-10% Consciousness
 
*-10% Consciousness
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*-15% Breathing
 
*-15% Breathing
  
====Extreme - Severity: 0.833 - 1====
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====Extreme====
 
*+5% Pain
 
*+5% Pain
 
*Vomiting every 0.75 days (18 hours) on average
 
*Vomiting every 0.75 days (18 hours) on average
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*-20% Manipulation
 
*-20% Manipulation
 
*-20% Breathing
 
*-20% Breathing
*Death
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*[[Death]] at 1 Severity
</noinclude>
 
  
=Overcoming the Flu=
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==Progression==
As the flu's a somewhat trivial disease as it immunises quicker than it deteriorates, you don't really need to be terribly mindful of treatment of those below 40. The following will apply to 80+ year old victims affected by the flu...
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===Stages===
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This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.
 +
*Minor - Severity: 0 - 0.665
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*Major - Severity: 0.666 - 0.832
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*Extreme - Severity: 0.833 - 0.999
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*Death - Severity: 1
  
As with any patient, you'll want to make sure the people affected by the flu are in bed at all times, well-fed, and treated when necessary. You need to provide at least 30% treatment quality in order for 80+ year old patients to survive the flu - as long as their blood filtration levels are normal. You'll generally want to aim higher than this though, as 30% quality is the bare minimum needed to survive, and may not always work.
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===Humans===
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*When not immune, severity increases by 0.2488 per day.
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*When immune, severity decreases by 0.4947 per day.
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*Immunity increases by 0.2388 per day when sick.
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*Treatment slows progression by a maximum of 0.0773 per day.
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**This mean the severity will increase at 0.1715 per day at 100% treatment.
  
The following combinations of medicine skill and medicine types will be able to provide 30% treatment quality (assuming the doctor is healthy and unmodified):
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=== Animals ===
*Level 1 Medicine and [[Glitterworld Medicine]]
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Animals can face the same disease, but their immunity increases faster, and treatment is more effective.
*Level 2 Medicine and ordinary [[Medicine]]
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*When not immune, severity increases by 0.2488 per day.
*Level 2 Medicine and [[Herbal Medicine]]
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*When immune, severity decreases by 0.4947 per day.
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*Immunity increases by 0.2614 per day when sick.
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*Treatment slows progression by a maximum of 0.1105 per day.
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**This mean the severity will increase at 0.1383 per day at 100% treatment.
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== Treatment ==
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As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.
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A well-fed pawn with 100% [[Immunity Gain Speed]] that constantly rests on a proper [[bed]] can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 [[Immunity Gain Speed|InfectionLuck]] factor. And if they get up for a snack, for example, then the disease will progress quicker.
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=== Vulnerable ===
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For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes old people aged 114 or above, and some people with kidney and liver damage (physical or chemical).
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To save the colonist you can do the following:
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*Administer [[healer mech serum]]- instantly treats the disease
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*Administer [[luciferium]]- if pawn has 34% or more immunity gain speed remaining initially, this gives pawn a chance to survive
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*Use the medic cycle of the [[Biosculpter pod]]{{IdeologyIcon}} - if used early enough, the pawns can bring themselves to it
  
 
<noinclude>{{Nav/disease}}</noinclude>
 
<noinclude>{{Nav/disease}}</noinclude>
[[Category: Disease]]
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[[Category:Disease]]

Latest revision as of 05:08, 4 February 2024

The flu is a disease easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.

Overview[edit]

General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting. Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death.

If left untreated, the flu can kill in 4.01 days from discovery. However, in humans, the flu immunizes slightly faster than it develops. This assumes the patient rests in an ordinary bed for the whole time and has 100% Immunity Gain Speed. Good treatment will slow the disease up to the point where it takes 5.83 days to kill. Even a modest doctor with herbal medicine should treat this disease quite easily. Animals become immune even faster than humans.

While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system (such as babies, those over 50, or those with a damaged kidney).

Stages[edit]

Minor[edit]

  • -5% Consciousness
  • -5% Manipulation
  • -10% Breathing

Major[edit]

  • Vomiting every 1.5 days (36 hours) on average
  • -10% Consciousness
  • -10% Manipulation
  • -15% Breathing

Extreme[edit]

  • +5% Pain
  • Vomiting every 0.75 days (18 hours) on average
  • -15% Consciousness
  • -20% Manipulation
  • -20% Breathing
  • Death at 1 Severity

Progression[edit]

Stages[edit]

This disease is detected immediately. Severity goes up over time, and is slowed by treatment until immunity is reached.

  • Minor - Severity: 0 - 0.665
  • Major - Severity: 0.666 - 0.832
  • Extreme - Severity: 0.833 - 0.999
  • Death - Severity: 1

Humans[edit]

  • When not immune, severity increases by 0.2488 per day.
  • When immune, severity decreases by 0.4947 per day.
  • Immunity increases by 0.2388 per day when sick.
  • Treatment slows progression by a maximum of 0.0773 per day.
    • This mean the severity will increase at 0.1715 per day at 100% treatment.

Animals[edit]

Animals can face the same disease, but their immunity increases faster, and treatment is more effective.

  • When not immune, severity increases by 0.2488 per day.
  • When immune, severity decreases by 0.4947 per day.
  • Immunity increases by 0.2614 per day when sick.
  • Treatment slows progression by a maximum of 0.1105 per day.
    • This mean the severity will increase at 0.1383 per day at 100% treatment.

Treatment[edit]

As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible. Treatment is administered once every 12 hours for humans, and every 48 hours for animals.

A well-fed pawn with 100% Immunity Gain Speed that constantly rests on a proper bed can survive without being treated. This isn't recommended, since this colonist can still die because of the x0.8 - x1.2 InfectionLuck factor. And if they get up for a snack, for example, then the disease will progress quicker.

Vulnerable[edit]

For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. This includes old people aged 114 or above, and some people with kidney and liver damage (physical or chemical).

To save the colonist you can do the following:

  • Administer healer mech serum- instantly treats the disease
  • Administer luciferium- if pawn has 34% or more immunity gain speed remaining initially, this gives pawn a chance to survive
  • Use the medic cycle of the Biosculpter podContent added by the Ideology DLC - if used early enough, the pawns can bring themselves to it