Difference between revisions of "Basic subcore"
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− | {{ | + | {{Biotech}} |
+ | {{Stub|reason=Missing type of item}} | ||
+ | {{Infobox main|production | ||
| name = Basic subcore | | name = Basic subcore | ||
| image = SubcoreBasic.png | | image = SubcoreBasic.png | ||
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| type = | | type = | ||
| hp = 100 | | hp = 100 | ||
− | |||
| marketvalue = 200 | | marketvalue = 200 | ||
| mass base = 1 | | mass base = 1 | ||
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| skill 1 level = | | skill 1 level = | ||
| work to make = 3000 | | work to make = 3000 | ||
+ | | work speed stat = Subcore Encoding Speed | ||
| production facility 1 = Subcore encoder | | production facility 1 = Subcore encoder | ||
| resource 1 = Steel | | resource 1 = Steel | ||
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| ticker type = | | ticker type = | ||
| use hit points = | | use hit points = | ||
+ | | page verified for version = 1.4.3613 | ||
}} | }} | ||
− | A '''basic subcore''' is a | + | |
+ | A '''basic subcore''' is a crafting ingredient used in the gestation of mechanoid workers. They are added by the [[Biotech DLC]]. | ||
== Acquisition == | == Acquisition == | ||
− | + | Basic subcores can be created in the [[subcore encoder]] once [[Research#{{P|Required Research}}|{{P|Required Research}}]] has been researched. Each basic subcore requires {{Required Resources}} and {{Ticks|{{P|Work To Make}}}} of work. Unlike the [[standard subcore|other]] [[high subcore|subcores]], creating a basic subcore is just an ordinary work bill. | |
+ | |||
+ | In addition, [[Scenario system#The Mechanitor|The Mechanitor]] starting [[scenario]] begins with 5 basic subcores. | ||
+ | |||
+ | Basic subcores can be obtained whenever disassembling a friendly mechanoid. The subcore will always be retrieved, along with some of the mech's original cost. | ||
+ | |||
== Usage == | == Usage == | ||
Basic subcores are used in the following crafting recipes: | Basic subcores are used in the following crafting recipes: | ||
− | |||
− | Nav | + | {{Ingredient List|noCollapse=true}} |
+ | |||
+ | == Version history == | ||
+ | * [[Biotech DLC]] Release - Added. | ||
+ | |||
+ | {{Nav|mechanoid|wide}} | ||
+ | [[Category:Crafted Resource]] |
Latest revision as of 23:54, 16 February 2024
This article relates to content added by Biotech (DLC). Please note that it will not be present without the DLC enabled. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Missing type of item. |
Basic subcore
The simplest possible mechanoid brain, this is a tiny psychodynamic substrate unit housing a dull subpersona. Since this is only a basic-tier subcore, it can only drive the simplest of mechanoids. Like all mechanoid subcores, it contains a subpersona with a psychic presence, albeit a very faint one.
Base Stats
Creation
- Required Research
- Basic mechtech
- Work To Make
- 3,000 ticks (50 secs)
- Work Speed Stat
- Subcore Encoding Speed
- thingCategories
- Manufactured
- techHediffsTags
- SubcoreBasic
A basic subcore is a crafting ingredient used in the gestation of mechanoid workers. They are added by the Biotech DLC.
Acquisition[edit]
Basic subcores can be created in the subcore encoder once Basic mechtech has been researched. Each basic subcore requires 50 Steel, 2 Components and 3,000 ticks (50 secs) of work. Unlike the other subcores, creating a basic subcore is just an ordinary work bill.
In addition, The Mechanitor starting scenario begins with 5 basic subcores.
Basic subcores can be obtained whenever disassembling a friendly mechanoid. The subcore will always be retrieved, along with some of the mech's original cost.
Usage[edit]
Basic subcores are used in the following crafting recipes:
Product | Ingredients | Type [ExpandCollapse] |
---|---|---|
Agrihand | 50 + 1 | Mechanoid |
Cleansweeper | 50 + 1 | Mechanoid |
Constructoid | 50 + 1 | Mechanoid |
Lifter | 50 + 1 | Mechanoid |
Militor | 50 + 1 | Mechanoid |
Version history[edit]
- Biotech DLC Release - Added.