Difference between revisions of "Twisted meat"
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== Acquisition == | == Acquisition == | ||
− | + | Twisted meat is produced when a [[Skills#Cooking|cook]] butchers any [[entities|entity]] at a [[butcher table]] or [[butcher spot]]. The amount obtained depends on the [[Meat Amount]] of the butchered entity, as well as the [[Butchery Efficiency]] of the butcher and a number of other factors. {{Check Tag|Detail Needed|What's the base yield of various entities?}} | |
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== Summary == | == Summary == |
Revision as of 10:58, 22 April 2024
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Twisted meat
Pieces of twisted muscle and gristle, bloated with tumorous growths. These bizarre shreds of flesh must have come from a horrific creature.
Base Stats
- Mass
- 0.03 kg
- Beauty
- -6
- HP
- 60
- Deterioration Rate
- 6
- Flammability
- 50%
- Days To Start Rot
- 2
Ingestion
- Nutrition
- 0.05
- Taste
- Raw
- Food Poison Chance
- 2%
Creation
Twisted meat is a type of meat obtained from butchering entities. It is acts as any other meat, but most humans dislike eating it even when cooked into meals.
Acquisition
Twisted meat is produced when a cook butchers any entity at a butcher table or butcher spot. The amount obtained depends on the Meat Amount of the butchered entity, as well as the Butchery Efficiency of the butcher and a number of other factors. [Detail Needed]
Summary
SUMMARY TEXT
Analysis
ANALYSIS TEXT
Comes with substantial mood debuff when consumed by colonists in any form; can be fed to ghouls and harbinger trees. [Detail Needed]
-10 Cooked or Uncooked for 24 hours. (No Raw Food debuff?) (Ascetic Pawn Unaffected)