Difference between revisions of "Electric inhibitor"
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| work to uninstall = 4 | | work to uninstall = 4 | ||
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| resource 1 = component | | resource 1 = component | ||
| resource 2 = steel | | resource 2 = steel | ||
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== Acquisition == | == Acquisition == | ||
− | + | {{Acquisition}} | |
== Summary == | == Summary == |
Revision as of 13:15, 30 April 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
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Electric inhibitor
A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.
Base Stats
Building
- Size
- 1 × 2
- Minifiable
- True
- Cover Effectiveness
- 75%
- Terrain Affordance
- Light
- Power
- - 70 W
Creation
- Skill Required
- Construction 4
- Work To Make
- 100 ticks (1.67 secs)
Containment
- Containment Offset
- +10
INTRO TEXT
Acquisition
Electric inhibitors can be constructed once the entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires 2 Components, 25 Steel, 100 ticks (1.67 secs) of work modified by the construction speed of the builder, and a construction skill of 4.
Summary
SUMMARY TEXT
Analysis
ANALYSIS TEXT
Version history
- Anomaly DLC Release - Added