Difference between revisions of "Electric inhibitor"

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{{Anomaly}}
 
{{Anomaly}}
{{Spoiler}}
 
{{Stub|reason=General}}
 
 
{{Infobox main<!-- Add infobox category here -->
 
{{Infobox main<!-- Add infobox category here -->
 
| name = Electric inhibitor  
 
| name = Electric inhibitor  
 
| image = ElectricInhibitor east.png
 
| image = ElectricInhibitor east.png
 
| description = A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.
 
| description = A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.
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| type = Building
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| type2 = Anomaly (Buildings)
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| mass base = 20
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| hp = 100
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| flammability = 0.7
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<!-- Building -->
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| size = 1 * 2
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| minifiable = true
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| paintable = false
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| marketvalue = 133
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| cover = 0.9
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| terrain affordance = light
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| power = - 70
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| sell price factor = 0.7
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<!-- Creation -->
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| work to make = 100
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| work to uninstall = 4
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<!-- Miscellaneous -->
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| research = Entity containment
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| resource 1 = component
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| resource 2 = steel
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| resource 1 amount = 2
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| resource 2 amount = 25
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| skill 1 = construction
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| skill 1 level = 4
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<!-- Containment -->
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| containment offset = 10
 
}}
 
}}
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'''Electric inhibitors''' are buildings added by [[Anomaly DLC]] that improve the [[containment]] of [[holding platform]].
  
INTRO TEXT
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== Acquisition ==
 
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{{Acquisition}}
== Acquistion ==
 
ACQUISTION TEXT
 
  
 
== Summary ==  
 
== Summary ==  
SUMMARY TEXT
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{{Image wanted|section=1|reason=Positioning}}
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{{Stub|section=1|reason=Detail, Positioning, order of operation for containment etc}}
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Each electric inhibitors increases [[containment]] of a [[holding platform]] by {{+|10}} up to a maximum of {{+|60}}{{Check Tag|Verify}} with 6 inhibitors. 
  
 
== Analysis ==
 
== Analysis ==
ANALYSIS TEXT
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{{Stub|section=1|reason=Largely missing anaylsis}}
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Takes up a ton of space, reserve for powerful entities like revenants that can cause major trouble if they escape.
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== Version history ==
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* [[Anomaly DLC]] Release - Added
  
CATEGORIES GO HERE
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{{Nav|anomaly|wide}}
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[[Category:Anomaly (Buildings)]]

Revision as of 00:31, 28 July 2024

Electric inhibitor

Electric inhibitor

A device that emits a specially tuned electromagnetic field which numbs the neural activity of captured entities. As long as it is powered, it improves the containment strength of any holding platform that it is pointed at. The electric field does not affect humans or normal animals.

Base Stats

Type
BuildingAnomaly (Buildings)
Market Value
133 Silver
Mass
20 kg
HP
100
Flammability
70%

Building

Size
1 × 2
Minifiable
True
Cover Effectiveness
75%
Terrain Affordance
Light
Power
- 70 W

Creation

Required Research
Entity containment
Skill Required
Construction 4
Work To Make
100 ticks (1.67 secs)
Resources to make
Component 2 + Steel 25
Deconstruct yield
Component 1 + Steel 12 - 13
Destroy yield
Component 0 - 1 + Steel 6 - 7

Electric inhibitors are buildings added by Anomaly DLC that improve the containment of holding platform.

Acquisition

Electric inhibitors can be constructed once the entity containment research project has been completed. Note that this research requires dark study to unlock. Each requires Component 2 Components, Steel 25 Steel, 100 ticks (1.67 secs) of work modified by the construction speed of the builder, and a construction skill of 4.

Summary

Each electric inhibitors increases containment of a holding platform by +10 up to a maximum of +60[Verify] with 6 inhibitors.

Analysis

Takes up a ton of space, reserve for powerful entities like revenants that can cause major trouble if they escape.

Version history