Difference between revisions of "Cryptosleep casket"

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<onlyinclude>
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{{infobox main|misc|
{{infobox main|ship|
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| name = Cryptosleep casket
|name = Cryptosleep casket
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| image = ShipCryptosleepCasket.png
|image = ShipCryptosleepCasket.png|
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| imagesize = 192px
|description = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
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| description = A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.
|type = Misc
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| type = Building
|placeable = Yes
+
| type2 = Misc
|size = 2|1
+
| placeable = true
|hp = 250
+
| marketvalue = 710
|flammability = 1
+
| path cost = 42
|cover = 0.5
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| passability = pass through only
|buy = 180{{Icon Small|steel}} + 5{{Icon Small|uranium}} + 8{{Icon Small|component}}
+
| blockswind = true
|sell = 135{{Icon Small|steel}} + 3.75{{Icon Small|uranium}} + 6{{Icon Small|component}}
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| cover = 0.5
}}</onlyinclude>
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| minifiable = false
A '''cryptosleep casket''' main use is to keep a humanoid or animal in a state of suspended animation. It can be constructed from the [[Misc]] menu after it has been [[research]]ed.
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| size = 1 ˣ 2
 +
| flammability = 0.5
 +
| hp = 250
 +
| terrain affordance = medium
 +
| research = cryptosleep casket
 +
| skill 1 = Construction
 +
| skill 1 level = 8
 +
| work to make = 3200
 +
| resource 1 = Steel
 +
| resource 1 amount = 180
 +
| resource 2 = Uranium
 +
| resource 2 amount = 5
 +
| resource 3 = Component
 +
| resource 3 amount = 4
 +
| resource 4 = Advanced component
 +
| resource 4 amount = 1
 +
}}
 +
The '''cryptosleep casket''' is used to contain a humanoid or animal in a state of suspended animation.
  
During cryptosleep, occupants will not age biologically but only chronologically. This device can help relieve a colony during a crisis such as an intense psychic wave or medicine shortage by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will still progress through withdrawals during stasis, making the casket a handy way of curing addictions without risk of mental break. After waking from cryptosleep, a humanoid will have [[Ailments#Cryptosleep Sickness|cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
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== Acquisition ==
 +
{{Acquisition}}
  
Cryptosleep caskets may also be found inside an [[ancient shrine]]. These cryptosleep caskets prefixed "ancient", are almost always occupied and occasionally guarded by [[mechanoid]]s, however the information panel will only show the contents as 'unknown' without any specification. If disturbed, each of the caskets will release their occupants which are often, but not always hostile. An empty cryptosleep casket may be [[claim]]ed and used by the colony as its own.
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== Summary ==
 +
A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, and disease are suspended. However, social standing and time-sensitive [[mood]] effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining [[raid points]]. This means that pawns ''do'' count for determining raid size, just for less.
  
Cryptosleep caskets are visually and functionally identical to the [[ship cryptosleep casket]] except ship cryptosleep caskets can eject their occupants without an outside pawn opening it.
+
For colonists, simply select the colonist, right click the casket, and select "Enter cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant {{RoyaltyIcon}}, they can also be [[EMP]]ed to cause [[brain shock]] to quickly and cheaply down them.
{|
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! !! style="text-align: left;" | Placement !! style="text-align: left;" | Opening
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After waking from cryptosleep, a humanoid will have [[cryptosleep sickness]] for a short time, which reduces consciousness and manipulation and causes vomiting.
 +
 
 +
In order to exit a cryptosleep casket, another pawn must be directed to open it. If no controllable pawn is available to open a casket, you are unable to do anything until a [[raider]] or another random event happens to destroy it.
 +
 
 +
When a cryptosleep casket is severely damaged{{Check Tag|How damaged?}} it will begin to spark and emit a hissing sound for ??{{Check Tag|How long?}} before exploding, dealing 10 [[Flame]] damage in a 2.66-tile radius and potentially igniting [[Flammability|flammable]] pawns, buildings, and flooring in the area. For a full list of effects, see [[Flame]].
 +
 
 +
== Analysis==
 +
This device can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved.  Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a [[Luciferium]]-user, or decrease total demand over time.
 +
 
 +
With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await [[trade|sale]], [[human resources|harvesting]] or, if the [[Royalty DLC]] is installed, exchanged for [[Title|Honor]]. It is also useful to save prisoners, animals or [[entities]] {{AnomalyIcon}} for later such as for [[Mental_inspiration|inspirations]] for animals with high wildness and prisoners with high resistance or to make suitable containment cells for entities prone to easily breaking out.
 +
 
 +
Researching cryptosleep caskets is required to build a [[ship]] to the stars. Ancient cryptosleep caskets, from an [[ancient shrine]], can be used before you have research; see below for details.
 +
 
 +
=== Comparisons to other caskets ===
 +
There are three types of cryptosleep casket:
 +
<div><li style="display: inline-table;">
 +
{| {{STDT| sortable c_01 text-center}}
 +
! Casket !! Acquisition !! Placement !! Opening !! Resource Cost
 
|-
 
|-
! style="text-align: left;" | Cryptosleep casket:
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| [[Cryptosleep casket]] || Built || Anywhere || Can only be opened by a [[Work#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || {{Required Resources|Cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}
| built anywhere || can only be opened by a [[Menus#Haul|hauler]], using the 'Open' designator
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|-
|- style="text-align: left;"
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| [[Ship cryptosleep casket]] || Built || Must Connect to [[Ship structural beam|Ship Beam]] || Colonist may eject self || {{Required Resources|Ship cryptosleep casket|sep=<nowiki> </nowiki>+|simple=1}}<br>(+{{Required Resources|Ship structural beam|sep=<nowiki> </nowiki>+|simple=1}}<br>per 8 caskets)
! style="text-align: left; width: 162px;" | Ship cryptosleep casket:
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|-
| style="width: 140px;" | connects to ship only || colonist may eject self
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| [[Ancient cryptosleep casket]] || Found in [[Ancient shrine]]s || Where found || Can only be opened by a [[Work#Haul|hauler]], using the '[[Orders#Open|Open]]' designator || None
 
|}
 
|}
 +
</li><div>
  
 +
Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, they can not be built or uninstalled, which can make them very inconvenient to walk to or defend. You are also required to empty out a potentially dangerous [[ancient shrine]], along with its [[Ancients|current inhabitants]]. Cryptosleep caskets can be built anywhere.
  
When a cryptosleep casket is severely damaged it will spark briefly then explode. Nearby flammables may catch fire.
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Ship caskets are more expensive and require significantly more research (10,800 pts more) than standard caskets, and also require a [[ship structural beam]] to attach to, increasing the cost again. However, not only are they required to build a [[ship]], they also allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.
 
 
 
 
==Entering a Cryptosleep Casket==
 
  
To have a colonist enter a cryptosleep casket, simply select the colonist, then right-click a cryptosleep casket, and choose "Enter cryptosleep casket".
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== Version history ==
 +
* [[Version/0.8.657|0.8.657]] - Ancient cryptosleep shrines now generate on the map.
 +
* [[Version/0.9.722|0.9.722]] - Cryptosleep sickness added.
 +
* [[Version/0.12.906|0.12.906]] - ‘Open’ designator added
 +
* Sprite was updated in in A14
 +
* Sprite was updated again at some point.
  
Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. This can be done by applying anesthesia followed by manually directing a colonist to carry them inside.
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<gallery>
 +
Ship cryptosleep casket south.png|Second Sprite
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</gallery>
  
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== See Also ==
 +
* [[Ship cryptosleep casket]]
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* [[Ancient cryptosleep casket]]
  
 +
<noinclude>
 
{{nav|misc|wide}}
 
{{nav|misc|wide}}
 
[[Category:Miscellaneous]]
 
[[Category:Miscellaneous]]
 +
</noinclude>

Latest revision as of 11:54, 27 September 2024

Cryptosleep casket

Cryptosleep casket

A self-powered sarcophagus designed to keep a person in a state of suspended animation for many years.

Base Stats

Type
BuildingMisc
Market Value
710 Silver
HP
250
Flammability
50%
Path Cost
42 (24%)

Building

Size
1 × 2
Minifiable
False
Placeable
True
Passability
pass through only
Cover Effectiveness
50%
Blocks Wind
True
Terrain Affordance
Medium

Creation

Required Research
Cryptosleep casket
Skill Required
Construction 8
Work To Make
3,200 ticks (53.33 secs)
Resources to make
Steel 180 + Uranium 5 + Component 4 + Advanced component 1
Deconstruct yield
Steel 90 + Uranium 2 - 3 + Component 2 + Advanced component 0 - 1
Destroy yield
Steel 45 + Uranium 1 - 2 + Component 1 + Advanced component 0 - 1

The cryptosleep casket is used to contain a humanoid or animal in a state of suspended animation.

Acquisition[edit]

Cryptosleep caskets can be constructed once the cryptosleep casket research project has been completed. Each requires Steel 180 Steel, Uranium 5 Uranium, Component 4 Components, Advanced component 1 Advanced component, 3,200 ticks (53.33 secs) of work modified by the construction speed of the builder, and a construction skill of 8.

Once constructed, they cannot be re-installed, they can only be deconstructed.

Summary[edit]

A pawn can enter or be carried into a cryptosleep casket to activate cryptosleep. Inside, the occupants biological functions are suspended; they will not age biologically, and most needs and health conditions like hunger, drug addiction, and disease are suspended. However, social standing and time-sensitive mood effects do tick down while in cryptosleep. While in a casket, a colony's pawn counts as 100% of their actual wealth, but only count as 30% of a colonist when determining raid points. This means that pawns do count for determining raid size, just for less.

For colonists, simply select the colonist, right click the casket, and select "Enter cryptosleep casket". Other colonists can drag downed pawns by right clicking the pawn in question. Animals or prisoners can be put into cryptosleep caskets, but they need to be downed first. You can set an operation to apply anesthesia, which requires a unit of medicine. Alternatively, you can use violence, or, if they have a brain implant Content added by the Royalty DLC, they can also be EMPed to cause brain shock to quickly and cheaply down them.

After waking from cryptosleep, a humanoid will have cryptosleep sickness for a short time, which reduces consciousness and manipulation and causes vomiting.

In order to exit a cryptosleep casket, another pawn must be directed to open it. If no controllable pawn is available to open a casket, you are unable to do anything until a raider or another random event happens to destroy it.

When a cryptosleep casket is severely damaged[How damaged?] it will begin to spark and emit a hissing sound for ??[How long?] before exploding, dealing 10 Flame damage in a 2.66-tile radius and potentially igniting flammable pawns, buildings, and flooring in the area. For a full list of effects, see Flame.

Analysis[edit]

This device can help relieve a colony during a crisis, such as an intense psychic wave or medicine shortage, by safely storing pawns until the problem is resolved. Additionally, pawns addicted to a drug will not progress through withdrawal during stasis, making the casket a handy way of saving the life of a Luciferium-user, or decrease total demand over time.

With the use of anesthetic, prisoners can also be stored temporarily to lessen the drain on colony resources while they await sale, harvesting or, if the Royalty DLC is installed, exchanged for Honor. It is also useful to save prisoners, animals or entities Content added by the Anomaly DLC for later such as for inspirations for animals with high wildness and prisoners with high resistance or to make suitable containment cells for entities prone to easily breaking out.

Researching cryptosleep caskets is required to build a ship to the stars. Ancient cryptosleep caskets, from an ancient shrine, can be used before you have research; see below for details.

Comparisons to other caskets[edit]

There are three types of cryptosleep casket:

  • Casket Acquisition Placement Opening Resource Cost
    Cryptosleep casket Built Anywhere Can only be opened by a hauler, using the 'Open' designator Steel 180 + Uranium 5 + Component 4 + Advanced component 1
    Ship cryptosleep casket Built Must Connect to Ship Beam Colonist may eject self Steel 120 + Uranium 14 + Component 3 + Advanced component 3
    (+Steel 200 + Plasteel 40 + Component 3 + Advanced component 1
    per 8 caskets)
    Ancient cryptosleep casket Found in Ancient shrines Where found Can only be opened by a hauler, using the 'Open' designator None
  • Ancient cryptosleep caskets have the massive advantage of not requiring research or materials. However, they can not be built or uninstalled, which can make them very inconvenient to walk to or defend. You are also required to empty out a potentially dangerous ancient shrine, along with its current inhabitants. Cryptosleep caskets can be built anywhere.

    Ship caskets are more expensive and require significantly more research (10,800 pts more) than standard caskets, and also require a ship structural beam to attach to, increasing the cost again. However, not only are they required to build a ship, they also allow the pawn to eject themselves. This can be vital when the pawn is alone, or when there is nobody alive and mobile to release them. It also allows players to release enemies or animals at will, without pawn intervention.

    Version history[edit]

    • 0.8.657 - Ancient cryptosleep shrines now generate on the map.
    • 0.9.722 - Cryptosleep sickness added.
    • 0.12.906 - ‘Open’ designator added
    • Sprite was updated in in A14
    • Sprite was updated again at some point.

    See Also[edit]