Difference between revisions of "Bulbfreak"

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| name = Bulbfreak
 
| name = Bulbfreak
 
| image = Bulbfreak.png
 
| image = Bulbfreak.png
| description = A horrid oozing amalgamation of many smaller fleshbeasts, all controlled by a linked nervous system. It has two large claws which it uses to tear through its victims. Bulbfreaks are often smelled before they are seen, giving off an overwhelming odor of rancid meat. They are relatively slow and easy to kill, but once they die, they explode into a horde of smaller fleshbeasts.|
+
| description = A horrid oozing amalgamation of many smaller fleshbeasts, all controlled by a linked nervous system. It has two large claws which it uses to tear through its victims. Bulbfreaks are often smelled before they are seen, giving off an overwhelming odor of rancid meat. They are relatively slow and easy to kill, but once they die, they explode into a horde of smaller fleshbeasts.
 
<!-- Base Stats -->
 
<!-- Base Stats -->
 
| type = Entity
 
| type = Entity
 +
| type2 = Basic
 
| flammability = 1.25
 
| flammability = 1.25
 
<!-- Containment -->
 
<!-- Containment -->
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== Analysis ==
 
== Analysis ==
Bulbfreaks are a highly valuable addition to any containment facility, due to their advanced anomaly research opportunities, as well as a whopping 7 [[bioferrite]] per day by attaching a [[bioferrite harvester]] to their containment. However, bulbfreaks are very fragile; even a colonist's mere punch could kill one and release a swarm of fleshbeasts. If wanting to capture one, a source of psychic shock, such as a [[psychic shock lance]], is recommended. This fragility also makes attaching an [[Electroharvester]] to a contained Bulbfreak unwise; not only do they perish more rapidly than more robust specimens due to eventual buildup of brain scarring from the harvester's random shocks, destroying a valuable study and [[bioferrite]] source, but their death will also fill their containment cell with unrestrained angry fleshbeasts.
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Bulbfreaks are a highly valuable addition to any containment facility, due to their advanced anomaly research opportunities, as well as a whopping 7 [[bioferrite]] per day by attaching a [[bioferrite harvester]] to their containment. However, bulbfreaks are very fragile; even a colonist's mere punch could kill one and release a swarm of fleshbeasts. If wanting to capture one, a source of psychic shock, such as a [[psychic shock lance]], is recommended. This fragility also makes attaching an [[Electroharvester]] to a contained Bulbfreak unwise; not only do they perish more rapidly than more robust specimens due to eventual buildup of brain scarring from the harvester's random shocks, destroying a valuable study and [[bioferrite]] source, but their death will also fill their containment cell with unrestrained angry fleshbeasts. Note that Bulbreaks unleash more fleshbeasts upon death than [[trispike]]s and unlike them can even release [[toughspike]]s, which is why Bulbfreaks are not to be underestimated.
  
 
== Version history ==  
 
== Version history ==  

Latest revision as of 14:47, 27 September 2024

Bulbfreak

Bulbfreak

A horrid oozing amalgamation of many smaller fleshbeasts, all controlled by a linked nervous system. It has two large claws which it uses to tear through its victims. Bulbfreaks are often smelled before they are seen, giving off an overwhelming odor of rancid meat. They are relatively slow and easy to kill, but once they die, they explode into a horde of smaller fleshbeasts.

Base Stats

Type
EntityBasic
Flammability
125%

Pawn Stats

Combat Power
360
Move Speed
3.8 c/s
Health Scale
30% HP
Body Size
3.5
Mass
210 kg
Filth Rate
1
Diet
none
Life Expectancy
15 years
Trainable Intelligence
None
Toxic Resistance
50%
Comfortable Temp Range
-40 °C – 60 °C (-40 °F – 140 °F)

Melee Combat

Attack 1
Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 2
Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 3
Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 4
Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 5
Tentacle
7 dmg (Blunt)
10 % AP
2 second cooldown
Attack 6
Head
3 dmg (Blunt)
4 % AP
2 second cooldown
Average DPS
1.96

Containment

Min Containment Strength
75
Knowledge Gain
2.5 Advanced
Study Interval
120,000 ticks (2 in-game days)
Bioferrite Generation
Bioferrite 7/day
Gets Cold Bonus
true
Min Monolith Level For Study
1
Held on Platform
true
Escape Interval
MTB 60 days
Technical
defName
Bulbfreak


Bulbfreaks are entities, and type of fleshbeast, added by the Anomaly DLC.

Occurrence[edit]

Bulbfreaks, the largest possible capturable type of fleshbeast, seem to be mostly associated with the pit gate anomaly. They can emerge from pit gates in fleshbeast attacks originating from them, and can be found inside the undercaves. When a dreadmeld is killed, they will release one bulbfreak from their body.

Summary[edit]

Bulbfreaks deal high melee damage, but are slow and are very easy to kill. However, once a bulbfreak is killed, they will release many smaller fleshbeasts from their body.

Analysis[edit]

Bulbfreaks are a highly valuable addition to any containment facility, due to their advanced anomaly research opportunities, as well as a whopping 7 bioferrite per day by attaching a bioferrite harvester to their containment. However, bulbfreaks are very fragile; even a colonist's mere punch could kill one and release a swarm of fleshbeasts. If wanting to capture one, a source of psychic shock, such as a psychic shock lance, is recommended. This fragility also makes attaching an Electroharvester to a contained Bulbfreak unwise; not only do they perish more rapidly than more robust specimens due to eventual buildup of brain scarring from the harvester's random shocks, destroying a valuable study and bioferrite source, but their death will also fill their containment cell with unrestrained angry fleshbeasts. Note that Bulbreaks unleash more fleshbeasts upon death than trispikes and unlike them can even release toughspikes, which is why Bulbfreaks are not to be underestimated.

Version history[edit]