Difference between revisions of "Warped obelisk"
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{{Anomaly}} | {{Anomaly}} | ||
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{{Spoiler}} | {{Spoiler}} | ||
− | {{Infobox main | + | {{Stub|reason=General page stub.}} |
+ | {{Infobox main|entity | ||
| name = Warped obelisk | | name = Warped obelisk | ||
+ | | image = Warped obelisk.png | ||
+ | | description = A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.<br />You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.<br />You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena. | ||
+ | <!-- Base Stats --> | ||
+ | | type = Entity | ||
+ | | type2 = Advanced | ||
+ | | hp = 3000 | ||
+ | | flammability = 0 | ||
+ | <!-- Meditation --> | ||
+ | | meditation psyfocus bonus = 0.24 | ||
+ | | focus type = Void | ||
+ | <!-- Activity --> | ||
+ | | starting range = 0.2~0.4 | ||
+ | | change per day base = 0.2 | ||
+ | | change per damage = 0.001 | ||
+ | | warning = 0.9 | ||
+ | | activity worker class = ObeliskActivityWorker | ||
+ | | activity research factor curve = (0, 0.5), (0.5, 1), (0.99, 2) | ||
+ | <!-- Containment - Studiable --> | ||
+ | | anomaly knowledge = 2 | ||
+ | | knowledge category = Advanced | ||
+ | | study interval = 120000 | ||
+ | | min monolith level for study = 1 | ||
+ | | study enabled by default = false | ||
+ | | show toggle gizmo = true | ||
+ | | can be activity deactivated = true | ||
+ | <!-- Building --> | ||
+ | | size = 3 × 3 | ||
+ | | passability = impassable | ||
+ | | paintable = false | ||
+ | | deconstructible = false | ||
+ | | claimable = false | ||
+ | | destroyyield = {{Icon Small|Shard|24|1}} | ||
+ | | cover = 1 | ||
+ | <!-- Technical --> | ||
+ | | defName = WarpedObelisk_Abductor | ||
+ | | label = warped obelisk | ||
}} | }} | ||
− | The Warped Obelisk <small>(also referred to as the "Abductor")</small> is one three potential | + | The '''Warped Obelisk''' <small>(also referred to as the "Abductor")</small> is one three potential [[Obelisk]]s that may arrive at your colony. The '''Warped Obelisk''' will kidnap creatures and colonists on activation, sending them to an alternate dimension called [[The Labyrinth]]. |
− | == | + | == Occurrence == |
− | The | + | {{Stub|section=1|reason=Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three [[obelisk]] page - consider templatization if necessary}} |
+ | The warped obelisk can spawn in the map as a Major Threat. | ||
== Summary == | == Summary == | ||
− | + | Like all Obelisks, the Warped Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk teleports the interacting colonist to the Labyrinth. The chance of this event occurring is on average, once every 24 hours of either suppression or study. | |
− | * When | + | * When it reaches 100% Activity Level the Warped Obelisk will explode, drop a [[Shard]], and teleport random pawns on the map into '''The Labyrinth'''. Colonists, prisoners, and animals all can be teleported. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside. Do note that the obelisk's explosion is extremely deadly within 1 tile.{{Check Tag|How deadly?|Damage type and amount would be a good starting point but any detail is good}} |
− | * | + | * After 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown) |
− | |||
− | |||
* Inside the '''The Labyrinth''' you can find gray boxes and corpses with food, organs, and weapons. | * Inside the '''The Labyrinth''' you can find gray boxes and corpses with food, organs, and weapons. | ||
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* Once you have found the warped obelisk inside of '''The Labyrinth''' you can interact with it to be teleported back to your base, however alongside some of its content, which may be flesh beasts, or a lot of corpses that will come alive during the next death pall. When you return the obelisk will be gone. | * Once you have found the warped obelisk inside of '''The Labyrinth''' you can interact with it to be teleported back to your base, however alongside some of its content, which may be flesh beasts, or a lot of corpses that will come alive during the next death pall. When you return the obelisk will be gone. | ||
− | * | + | * Unlike other obelisks, the warped obelisk cannot be deactivated. |
== Analysis == | == Analysis == | ||
− | + | === Brute-force destruction === | |
+ | Like other obelisks, this one is also vulnerable to [[obelisk#brute-force destruction|brute-force destruction]]. | ||
== Version history == | == Version history == | ||
* [[Anomaly DLC]] Release - Added. | * [[Anomaly DLC]] Release - Added. | ||
− | + | {{Nav|entity|wide}} | |
+ | [[Category: Entities]] |
Latest revision as of 19:45, 11 November 2024
This article relates to content added by Anomaly (DLC). Please note that it will not be present without the DLC enabled. |
Spoiler warning: This page may contain details about the gameplay that might be considered spoilers. If you wish to enjoy the content first hand, you probably shouldn't continue reading beyond this point. |
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: General page stub.. |
Warped obelisk
A large metallic pillar that emanates a putrid psychic energy. The pillar hums ominously and appears to be increasing in activity. It's not clear what will happen when it reaches its full capacity.
You can send colonists to suppress the obelisk to prevent it from activating. You can also mark the obelisk for study to try to learn its purpose and perhaps make use of it.
You can attack the obelisk to destroy it, but doing so may unleash unnatural and dangerous phenomena.
Base Stats
Building
Containment
- Knowledge Gain
- 2 Advanced
- Study Interval
- 120,000 ticks (2 in-game days)
- Min Monolith Level For Study
- 1
- defName
- WarpedObelisk_Abductor
The Warped Obelisk (also referred to as the "Abductor") is one three potential Obelisks that may arrive at your colony. The Warped Obelisk will kidnap creatures and colonists on activation, sending them to an alternate dimension called The Labyrinth.
Occurrence[edit]
This section is a stub. You can help RimWorld Wiki by expanding it. Reason: Detail as to when they can spawn as a major threat, what that means etc. Ensure parity between this page and all three obelisk page - consider templatization if necessary. |
The warped obelisk can spawn in the map as a Major Threat.
Summary[edit]
Like all Obelisks, the Warped Obelisk can be studied for advanced anomaly research, and must be regularly suppressed to prevent its full activation. While being studied or suppressed, there is a chance the Obelisk teleports the interacting colonist to the Labyrinth. The chance of this event occurring is on average, once every 24 hours of either suppression or study.
- When it reaches 100% Activity Level the Warped Obelisk will explode, drop a Shard, and teleport random pawns on the map into The Labyrinth. Colonists, prisoners, and animals all can be teleported. If you attack the obelisk with multiple colonists, it can send more than one to the Labyrinth. They will arrive at different places, but on the same map, speeding up your exploration and giving you more firepower to defend against the threats inside. Do note that the obelisk's explosion is extremely deadly within 1 tile.[How deadly?]
- After 10 Anomaly research points from studying the obelisk a teleport button will appear. (15-80 day cooldown)
- Inside the The Labyrinth you can find gray boxes and corpses with food, organs, and weapons.
- Once you have found the warped obelisk inside of The Labyrinth you can interact with it to be teleported back to your base, however alongside some of its content, which may be flesh beasts, or a lot of corpses that will come alive during the next death pall. When you return the obelisk will be gone.
- Unlike other obelisks, the warped obelisk cannot be deactivated.
Analysis[edit]
Brute-force destruction[edit]
Like other obelisks, this one is also vulnerable to brute-force destruction.
Version history[edit]
- Anomaly DLC Release - Added.