Difference between revisions of "Electric smithy"
(Added a sortable list of craftable weapons with material cost, work amount and base value.) |
(Fixed description parameter.) |
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|name = Smithing bench | |name = Smithing bench | ||
|image = TableSmithing.png{{!}}192px|Smithing bench | |image = TableSmithing.png{{!}}192px|Smithing bench | ||
− | | | + | |description = A workbench equipped for weapons and tools production. |
|type = Production | |type = Production | ||
|type2 = Weapons | |type2 = Weapons |
Revision as of 00:47, 18 November 2015
Smithing bench
A workbench equipped for weapons and tools production.
Base Stats
- Type
- Production – Weapons
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- - 210 W
A smithing bench is used by colonists with the smithing skill to create weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.
Item | Material needed | Work to make | Base Value |
---|---|---|---|
Gladius | 50 | 334 | 180 |
Long Sword | 120 | 667 | 400 |
Knife | 70 | 100 | 104 |
Shiv | 10 | 5 | 21.2 |
Spear | 90 | 417 | 280 |
Mace | 75 | 250 | 210 |
Club | 40 | 9 | 82 |
Short Bow | 40 | 20 | 60 |
Pila | 120 | 24 | 90 |
Great Bow | 180 | 29 | 180 |
Material | Agility | Blunt | Sharp |
---|---|---|---|
Sandstone | 0.6 | 1.00 | 0.50 |
Granite | 0.6 | 1.00 | 0.65 |
Limestone | 0.6 | 1.00 | 0.60 |
Slate | 0.6 | 1.00 | 0.60 |
Marble | 0.6 | 1.00 | 0.60 |
Silver | 1.0 | 1.10 | 0.50 |
Gold | 0.9 | 1.15 | 0.30 |
Steel | 1.0 | 1.00 | 1.00 |
Plasteel | 1.35 | 1.00 | 1.20 |
Wood | 1.15 | 0.90 | 0.2 |
Uranium | 0.6 | 1.40 | 1.10 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.40 |
Shoddy | 0.70 |
Poor | 0.85 |
Normal | 1.00 |
Good | 1.10 |
Superior | 1.30 |
Excellent | 1.50 |
Masterwork | 1.70 |
Legendary | 2.1 |
If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.