Difference between revisions of "Electric smithy"
Theaetetus (talk | contribs) m (Theaetetus moved page Smithing bench to Electric smithy: This workbench was renamed some time ago) |
Hostergaard (talk | contribs) (Added a value/work column to make it easier to figure out the most efficient item to produce for trade. Tilte (~) for approximate value and ... for repeating number.) |
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{| {{STDT|sortable c_06 text-center}} | {| {{STDT|sortable c_06 text-center}} | ||
− | !Item !! Material needed !! Work to make !! Base Value | + | !Item !! Material needed !! Work to make !! Base Value !! Value/Work |
|- | |- | ||
![[Gladius]] | ![[Gladius]] | ||
− | |50 ||334|| 180 | + | |50 ||334|| 180 || ~0.539 |
|- | |- | ||
![[Long Sword]] | ![[Long Sword]] | ||
− | |120 ||667|| 400 | + | |120 ||667|| 400 || ~0.599 |
|- | |- | ||
![[Knife]] | ![[Knife]] | ||
− | |70 ||100|| 104 | + | |70 ||100|| 104 || 1.04 |
|- | |- | ||
![[Shiv]] | ![[Shiv]] | ||
− | |10 ||5|| 21.2 | + | |10 ||5|| 21.2 || 3.8 |
|- | |- | ||
![[Spear]] | ![[Spear]] | ||
− | |90 ||417|| 280 | + | |90 ||417|| 280 || 0.671 |
|- | |- | ||
![[Mace]] | ![[Mace]] | ||
− | |75 ||250|| 210 | + | |75 ||250|| 210 || 0.84 |
|- | |- | ||
![[Club]] | ![[Club]] | ||
− | |40 ||9|| 82 | + | |40 ||9|| 82 || 9.111... |
|- | |- | ||
![[Short_Bow|Short Bow]] | ![[Short_Bow|Short Bow]] | ||
− | |40||20|| 60 | + | |40||20|| 60 || 3 |
|- | |- | ||
![[Pila]] | ![[Pila]] | ||
− | |120||24|| 90 | + | |120||24|| 90 || 3.75 |
|- | |- | ||
![[Great_Bow|Great Bow]] | ![[Great_Bow|Great Bow]] | ||
− | |180||29|| 180 | + | |180||29|| 180 || ~ 6.207 |
|- | |- | ||
|} | |} |
Revision as of 13:09, 8 August 2016
Smithing bench
A workbench equipped for weapons and tools production.
Base Stats
- Type
- Production – Weapons
- HP
- 180
Building
- Size
- 1
- Placeable
- Y
- Power
- - 210 W
A smithing bench is used by colonists with the smithing skill to create weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality.
Item | Material needed | Work to make | Base Value | Value/Work |
---|---|---|---|---|
Gladius | 50 | 334 | 180 | ~0.539 |
Long Sword | 120 | 667 | 400 | ~0.599 |
Knife | 70 | 100 | 104 | 1.04 |
Shiv | 10 | 5 | 21.2 | 3.8 |
Spear | 90 | 417 | 280 | 0.671 |
Mace | 75 | 250 | 210 | 0.84 |
Club | 40 | 9 | 82 | 9.111... |
Short Bow | 40 | 20 | 60 | 3 |
Pila | 120 | 24 | 90 | 3.75 |
Great Bow | 180 | 29 | 180 | ~ 6.207 |
Material | Agility | Blunt | Sharp |
---|---|---|---|
Sandstone | 0.6 | 1.00 | 0.50 |
Granite | 0.6 | 1.00 | 0.65 |
Limestone | 0.6 | 1.00 | 0.60 |
Slate | 0.6 | 1.00 | 0.60 |
Marble | 0.6 | 1.00 | 0.60 |
Silver | 1.0 | 1.10 | 0.50 |
Gold | 0.9 | 1.15 | 0.30 |
Steel | 1.0 | 1.00 | 1.00 |
Plasteel | 1.35 | 1.00 | 1.20 |
Wood | 1.15 | 0.90 | 0.2 |
Uranium | 0.6 | 1.40 | 1.10 |
Quality | Base Damage Modifier |
---|---|
Awful | 0.40 |
Shoddy | 0.70 |
Poor | 0.85 |
Normal | 1.00 |
Good | 1.10 |
Superior | 1.30 |
Excellent | 1.50 |
Masterwork | 1.70 |
Legendary | 2.1 |
If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.