Difference between revisions of "Mortar"
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Revision as of 03:00, 18 August 2016
Mortar
"Mortar launcher. Lobs bombs over walls. Very inaccurate but long-ranged."
Base Stats
Building
- Size
- 2
Ranged Combat
-
"Single-shot" is not in the list (Melee, Single-Shot, Single Thrown, Single-Use, Burst) of allowed values for the "Mode" property.
- Mode
- Single-shot
- Damage
- 50 dmg
- Warm-Up
- 500 ticks (8.33 secs)
- Cooldown
- 2,040 ticks (34 secs)
- Range
- 500 tile(s)
- Minimum Range
- 30 tiles
- Accuracy
- 79% - 42% - 18% - 6%
- Velocity
- 41 (m/s)
- Burst Count
- 1 (per burst)
- Miss Radius
- 16 tile(s)
- Blast Radius
- 3.5
- DPS
- 1.18
The mortar is a stationary defense mechanism which, when manned, launches artillery shells at any enemy pawns which enter its firing range. It will target any raiders, mechanoids, and psychotic animals which enter within a 500-tile radius around the mortar. It will not fire at enemies within 30 tiles.
The mortar is a 1-round artillery weapon with a moderate warm-up time and very lengthy reload. When a mortar is severely damaged, it will explode. Upon impact, it will cause an explosion with a 3.5-tile radius and deal 50 damage.
There is no way to increase mortar accuracy. Reliable shelling is very expensive and usually requires multiple manned mortars. Do not forget to unassign pawns from mortars, or they will become exhausted, starve, and potentially suffer a mental break.
Mortars may also be built in incendiary mortar and EMP mortar varieties. All mortar varieties must be placed in an unroofed area to fire.