Difference between revisions of "Electric smithy"

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(Cleaned up remnants left over from renaming.)
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{{infobox main|production|
 
{{infobox main|production|
 
|name = Electric smithy
 
|name = Electric smithy
|image = TableSmithing.png{{!}}192px|Electric smithy
+
|image = TableSmithing.png|Electric smithy
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|imagesize = 192px
 
|description = A workbench equipped for weapons and tools production.
 
|description = A workbench equipped for weapons and tools production.
 
|type = Production
 
|type = Production
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|sell = 35 wood 60 steel
 
|sell = 35 wood 60 steel
 
}}</onlyinclude>
 
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{{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create neolithic weapons.
 
{{Info|An '''electric smithy''' is used by [[Menus#Smith|smiths]] to create neolithic weapons.
 
Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]].
 
Weapons are producing using Bills. Weapons can be made out of most [[material]]. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See [[Quality]].

Revision as of 03:43, 22 August 2016

Electric smithy

Electric smithy

A workbench equipped for weapons and tools production.

Base Stats

Type
ProductionWeapons
HP
180

Building

Size
1
Placeable
Y
Power
- 210 W

An electric smithy is used by smiths to create neolithic weapons. Weapons are producing using Bills. Weapons can be made out of most material. Different materials provide certain modifiers that may improve or worsen the weapon's damage. The weapon's damage is also modified by its quality. Better quality items are produced by colonists with a higher smithing skill. See Quality. If a smithing job is interrupted for any reason the crafter will drop the piece on the workbench, and it will be in an unfinished state until the crafter finishes it. A crafter cannot work on another crafter's piece. The inspect pane indicates the name of the piece's crafter and how much work is remaining. The stockpile filter includes an entry for unfinished weapons (under >Items >Unfinished) which allows the player to control where they are stored.

Item Material needed Work to make Base Value Value/Work Value/Material
Gladius 50 334 180 ~0.539 3.6
Long Sword 120 667 400 ~0.599 3.333
Knife 70 100 104 1.04 1.486
Shiv 10 5 21.2 3.8 2.12
Spear 90 417 280 0.671 3.111
Mace 75 250 210 0.84 2.8
Club 40 9 82 9.111... 2.05
Short Bow 40 20 60 3 1.5
Pila 120 24 90 3.75 0.75
Great Bow 180 29 180 ~ 6.207 1

Weapon Modifiers

Material Agility Blunt Sharp
Sandstone 0.6 1.00 0.50
Granite 0.6 1.00 0.65
Limestone 0.6 1.00 0.60
Slate 0.6 1.00 0.60
Marble 0.6 1.00 0.60
Silver 1.0 1.10 0.50
Gold 0.9 1.15 0.30
Steel 1.0 1.00 1.00
Plasteel 1.35 1.00 1.20
Wood 1.15 0.90 0.2
Uranium 0.6 1.40 1.10
Quality Base Damage Modifier
Awful 0.40
Shoddy 0.70
Poor 0.85
Normal 1.00
Good 1.10
Superior 1.30
Excellent 1.50
Masterwork 1.70
Legendary 2.1