Difference between revisions of "Smokeleaf joint"

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{{Define|Drug
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<includeonly>''Main Article: [[Smokeleaf joint]]''</includeonly>
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<noinclude>{{Define|Drug
 
| always haulable = true
 
| always haulable = true
 
| def name = SmokeleafJoint
 
| def name = SmokeleafJoint
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| ticker type =  
 
| ticker type =  
 
| use hit points = true
 
| use hit points = true
| work to make base = 4
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| work to make base = 6
 
<!--
 
<!--
 
- Drug Parameters -->
 
- Drug Parameters -->
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}}
 
}}
 
{{Info|Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Smokeleaf is produced at a [[crafting spot]].}}
 
{{Info|Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Smokeleaf is produced at a [[crafting spot]].}}
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</noinclude>
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<includeonly>
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{|class = "wikitable c03"
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|-
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!colspan="2" scope="col" style="text-align: left" | Drug info
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|-
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|Addictiveness ||  {{#show: Smokeleaf joint | ?addictiveness | link=none }}%
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|-
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|Market value || ${{#show: Smokeleaf joint | ?Market Value Base | link=none }}.00
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|-
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|Hit points || {{#show: Smokeleaf joint | ?Max Hit Points Base | link=none }}
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|-
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|Work to make || {{#show: Smokeleaf joint | ?Work To Make Base | link=none }}
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|}
  
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{|class = "wikitable c03"
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|-
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!colspan="2" scope="col" style="text-align: left" | Drug effects
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|-
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|Consciousness || {{#expr:100*{{#show: Smokeleaf joint | ?Consciousness Offset | link=none }}}}%
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|-
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|Joy || {{#expr:100*{{#show: Smokeleaf joint | ?Joy Offset | link=none }}}}%
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|-
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|Hunger rate || {{#expr:100*{{#show: Smokeleaf joint | ?Hunger Factor | link=none }}}}%
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|-
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|Movement || {{#expr:100*{{#show: Smokeleaf joint | ?Moving Offset | link=none }}}}%
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|-
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|Pain || {{#expr:100*{{#show: Smokeleaf joint | ?Pain Factor | link=none }}}}%
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|-
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|Rest || {{#expr:100*{{#show: Smokeleaf joint | ?Rest Offset | link=none }}}}%
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|}
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</includeonly>
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 +
<noinclude>
 
==Gameplay Overview==
 
==Gameplay Overview==
 
Due to the fact that Smokeleaf can be quickly mass-produced due to not needing research like the other drugs, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.
 
Due to the fact that Smokeleaf can be quickly mass-produced due to not needing research like the other drugs, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.
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{{nav/drugs}}
 
{{nav/drugs}}
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</noinclude>

Revision as of 11:44, 15 March 2017

<ul><li>"social" is not in the list (None, Medical, Social, Hard, Any) of allowed values for the "Drug Category" property.</li> <!--br--><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>

Smokeleaf joint

Joint c.png

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus and slows movement. Smokeleaf use can produce a dependency.
Joints can be produced at a crafting spot without equipment, and are a fixture in many traditional low-industriousness cultures.


Type
DrugSocial Drug
Stack Limit
150

Base Stats

Deterioration Rate
6
Flammability
1.3
Market Value
11
Mass
0.05
Max Hit Points
50
... further results

Stat Modifiers

... further results

Smokeleaf leaves prepared in small rolls for smoking. The drug improves mood, but also increases appetite, reduces focus, and slows movement. Smokeleaf use can produce a dependency. Smokeleaf is produced at a crafting spot.



Gameplay Overview

Due to the fact that Smokeleaf can be quickly mass-produced due to not needing research like the other drugs, and its relatively low addiction rate, it is good for producing for either selling or for use by your colonists.

As of Alpha 15, due to the calculation method of tolerance and addiction, taking one smokeleaf joint every three days will not cause any problems for the pawn, as long as they do not have any Chemical interest traits. This may not be true as of Alpha 16 as drug addictiveness have been increased.