Difference between revisions of "IED trap"

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Pawns or enemies won't run away from it once its triggered.  
 
Pawns or enemies won't run away from it once its triggered.  
  
When exploded the damage is dealt as explosive blunt, which may strike any body part. The actual damage inflicted varies, up to its max damage, and has a fair chance to do enough damage to incapicitate a pawn but has a small chance to kill a pawn. Colonists and friendlies are aware of placed traps and will walk around them, but only if another short route is available. Pawns will not be able to avoid traps placed in a long continuous line, or in chokepoints like a narrow hallway. A trap is less likely to be triggered by a colonist or friendly
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When exploded the damage is dealt as explosive blunt, which may strike any body part. The actual damage inflicted varies, up to its max damage, and has a fair chance to do enough damage to incapicitate a pawn but has a small chance to kill a pawn. Colonists and friendlies are aware of placed traps and will walk around them, but only if another short route is available. Pawns will not be able to avoid traps placed in a long continuous line, or in chokepoints like a narrow hallway. A trap is less likely to be triggered by a colonist or friendly.
 
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Revision as of 05:36, 18 March 2017

IED trap

IED trap

An artillery shell connected to a homemade trigger. When someone disturbs the trigger, the shell explodes. The improvised trigger has a random delay that might allow a nimble enemy to escape.

Base Stats

Type
Security
Beauty
-10
HP
40

Building

Size
1
Placeable
Y

Detonates when an enemy enters a ? block diameter. Explodes in a 5-tile radius around it.

In terms of defenses its only useful when placed in a position where the enemies will be stuck for a couple of seconds. it has a random delay to explode which makes it unrecommendable to place out in the open, because animals could trigger it and there is a (good) chance the enemy will have ran past its explosion area. And because of its expensive nature ( 1 component each ) that would be a waste. Its much more recomended to place it near a spot where enemies would find cover. since they will be on that position for enough time for you too be sure it will explode with them in the blast raduis. it can also be placed in chokepoints but because of its random delay its more recommended to use the IED incendiary trap since it will trigger directly.

When tripped, the trap will start emitting a hissing sound similar to those of exploding turrets. Pawns or enemies won't run away from it once its triggered.

When exploded the damage is dealt as explosive blunt, which may strike any body part. The actual damage inflicted varies, up to its max damage, and has a fair chance to do enough damage to incapicitate a pawn but has a small chance to kill a pawn. Colonists and friendlies are aware of placed traps and will walk around them, but only if another short route is available. Pawns will not be able to avoid traps placed in a long continuous line, or in chokepoints like a narrow hallway. A trap is less likely to be triggered by a colonist or friendly.