Difference between revisions of "Security"
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(Added B18 new traps. Corrected values in table.) |
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| {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]] | | {{#var:cellsize}} | [[File:IED trap.png|86px|link=IED trap]] | ||
| {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]] | | {{#var:cellsize}} | [[File:IED incendiary trap.png|86px|link=IED incendiary trap]] | ||
+ | | {{#var:cellsize}} | [[File:IED EMP trap.png|86px|link=IED EMP trap]] | ||
+ | | {{#var:cellsize}} | [[File:IED firefoam trap.png|86px|link=IED firefoam trap]] | ||
+ | | {{#var:cellsize}} | [[File:IED antigrain warhead trap.png|86px|link=IED anitgrain warhead trap]] | ||
|- style="font-size: 95%;" | |- style="font-size: 95%;" | ||
| [[Sandbags]] | | [[Sandbags]] | ||
Line 26: | Line 29: | ||
| [[IED trap]] | | [[IED trap]] | ||
| [[IED incendiary trap]] | | [[IED incendiary trap]] | ||
+ | | [[IED EMP trap]] | ||
+ | | [[IED firefoam trap]] | ||
+ | | [[IED antigrain warhead trap]] | ||
|} | |} | ||
Line 43: | Line 49: | ||
{| {{STDT| sortable c_06 text-center}} | {| {{STDT| sortable c_06 text-center}} | ||
− | ! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable | + | ! Name !! HP !! Work to Make !! Metal Cost !! Power Consumption !! Flammable !! Path Cost !! Manned !! Beauty !! Has Gun !! Range !! Accuracy !! Req. Research |
|- | |- | ||
! [[Sandbags]] | ! [[Sandbags]] | ||
− | | 300 | + | | 300 || 3 || 3 || - || 0% || 40 || - || -10 || - || - || - || - |
|- | |- | ||
! [[Improvised turret|Steel<br/>improvised turret]] * | ! [[Improvised turret|Steel<br/>improvised turret]] * | ||
− | | | + | | 100 || 42 || 160 || 350 || 20% || 50 || No || -60 || [[Improvised turret gun]] || 25.9 || 3 || Gun turrets |
|- | |- | ||
! [[Mortar|Steel mortar]] * | ! [[Mortar|Steel mortar]] * | ||
− | | 180 || 45 || 150 || - || | + | | 180 || 45 || 150 || - || 20% || 50 || Yes || -60 || [[Mortar]] || 500 || 0.06-0.79 || Mortars |
|- | |- | ||
! [[Deadfall trap|Steel deadfall<br/>trap]] * | ! [[Deadfall trap|Steel deadfall<br/>trap]] * | ||
− | | 40 || 50 || 50 || - | + | | 40 || 50 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || - |
|- | |- | ||
! [[IED trap]] | ! [[IED trap]] | ||
− | | 40 || 84 || 50 || - | + | | 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs |
|- | |- | ||
! [[IED incendiary trap]] | ! [[IED incendiary trap]] | ||
− | | 40 || 84 || 50 || - || | + | | 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || Incendiary IEDs |
+ | |- | ||
+ | ! [[IED EMP trap]] | ||
+ | | 40 || 34 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs | ||
+ | |- | ||
+ | ! [[IED firefoam trap]] | ||
+ | | 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs | ||
+ | |- | ||
+ | ! [[IED antigrain warhead trap]] | ||
+ | | 40 || 84 || 50 || - || 0% || 40 || No || -4 || - || 0 || - || IEDs | ||
|} | |} | ||
* <small>Values given only for steel structures but can be made of other materials with different properties.</small> | * <small>Values given only for steel structures but can be made of other materials with different properties.</small> |
Revision as of 06:49, 4 January 2018
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For strategies on building defenses, see Defense structures.
Colonists can build the following security structures to help protect the colony from harm:
Sandbags | Improvised turret | Mortar | Deadfall trap | IED trap | IED incendiary trap | IED EMP trap | IED firefoam trap | IED antigrain warhead trap |
Security Constructions
A security construction is a building your colonists can build that helps protect your colony.
Types of security structures:
- Sandbags - Provide good cover, excellent for defensive firing positions.
- Improvised turret - Medium-range automatic machine gun. Best when placed to cover common entry points, but requires power.
- Mortars - Long-range and very damaging but require ammunition, have long warmup and cooldown times, and are highly inaccurate.
- Traps - Passive structures that inflict a one-time injury. Some can be rearmed, others are single-use. Colonists and friendlies will try to avoid them, and enemies can avoid a trap once their faction has learned of its position. Friendlies have a 0.4% chance of triggering traps.
Notes:
- Turrets and mortars can be reinstalled directly to a new location or can be uninstalled and become a minified item. Once minified, they can be hauled, sold, or installed in a new location. They are categorized as furniture; in stockpile zones they are configured as Items > Furniture.
Name | HP | Work to Make | Metal Cost | Power Consumption | Flammable | Path Cost | Manned | Beauty | Has Gun | Range | Accuracy | Req. Research |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Sandbags | 300 | 3 | 3 | - | 0% | 40 | - | -10 | - | - | - | - |
Steel improvised turret * |
100 | 42 | 160 | 350 | 20% | 50 | No | -60 | Improvised turret gun | 25.9 | 3 | Gun turrets |
Steel mortar * | 180 | 45 | 150 | - | 20% | 50 | Yes | -60 | Mortar | 500 | 0.06-0.79 | Mortars |
Steel deadfall trap * |
40 | 50 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | - |
IED trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED incendiary trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | Incendiary IEDs |
IED EMP trap | 40 | 34 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED firefoam trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
IED antigrain warhead trap | 40 | 84 | 50 | - | 0% | 40 | No | -4 | - | 0 | - | IEDs |
* Values given only for steel structures but can be made of other materials with different properties.