Difference between revisions of "Psychite tea"
PigeonGuru (talk | contribs) |
(Readded bottom nav.) |
||
Line 35: | Line 35: | ||
It is significantly less addictive than other varieties of psychite with only 2% chance to be addicted per drink, and it is rather safe, too; a colonist can drink one every 1 days and 8 hours without getting addicted. | It is significantly less addictive than other varieties of psychite with only 2% chance to be addicted per drink, and it is rather safe, too; a colonist can drink one every 1 days and 8 hours without getting addicted. | ||
+ | |||
+ | |||
+ | {{nav/drugs}} |
Revision as of 16:10, 10 January 2018
This article is a stub. You can help RimWorld Wiki by expanding it. Reason: Please add a reason . |
<ul><li>"chemical" is not in the list (Chemical, Gluttonous, Meditative, Social, Gaming_Dexterity, Gaming_Cerebral, Television, Telescope, Reading, HighCulture) of allowed values for the "Joy Kind" property.</li> <!--br--><li>"neolithic" is not in the list (Neolithic, Medieval, Industrial, Archotech, Spacer, Ultra) of allowed values for the "Tech Level" property.</li></ul>
Psychite tea
A fragrant tea infused with leaves of the psychoid plant. Drinking it induces a subtle psychite euphoria. This tea is easy to produce at cooking facilities, but can produce psychite addiction if consumed too often.
Many tribes use psychoid tea, both as a daily energizer and as part of social and religious rituals.
- Type
- Drug – Social Drug
- Stack Limit
- 150
Base Stats
Stat Modifiers
Psychoid pekoe is a drug made using psychoid leaves. It provides a simple +12 mood buff as well as slightly reduces pain and tiredness.
Crafting
It is made with 4 psychoid leaves at a crafting spot. It requires the Psychoid brewing research.
Comparison
It is not as cost-efficient as flake, which requires the same materials to make but is more potent. However, its minor research requirement makes it good for starting off, especially for tribes.
It is significantly less addictive than other varieties of psychite with only 2% chance to be addicted per drink, and it is rather safe, too; a colonist can drink one every 1 days and 8 hours without getting addicted.