Difference between revisions of "Autocannon turret"

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{{stub}}
 
{{stub}}
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{{infobox main|security|
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|name = Autocannon turret
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|image = Autocannon.png|Autocannon turret
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|description = A long-ranged heavy automatic turret. Its large-caliber shells do heavy damage over long ranges, but it requires frequent and expensive barrel changes. It cannot fire at close-up targets, and may explode when damaged.
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|type = Security
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|placeable = Yes
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|size = 1|1
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|hp = 100
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|cooldown = 210
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|mass base = 100
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|power = -160
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|buy = {{icon|metal|300}} + {{icon|buildingmat|200}} + {{icon|component|5}}
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|sell = {{icon|metal|225}} + {{icon|buildingmat|150}} + {{icon|component|3.75}}
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|beauty = -260
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}}
  
 
The autocannon turret is a defense structure that fires high damage bullets. It has a maximum range of 36.9 tiles, but cannot hit enemies within a 10.9 tile radius.
 
The autocannon turret is a defense structure that fires high damage bullets. It has a maximum range of 36.9 tiles, but cannot hit enemies within a 10.9 tile radius.
  
 
After firing 100 rounds it requires a barrel change, costing 200 steel.
 
After firing 100 rounds it requires a barrel change, costing 200 steel.
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== Usage ==
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Its use is not cost-effective except against large-sized enemies, such as [[centipede]]s or manhunting large animals. Its shots are rather expensive, averaging 2 steel each. In addition, despite its long range, its low accuracy makes it unable to hit most enemies at such a range.
  
 
{{nav|security|wide}}
 
{{nav|security|wide}}
 
[[Category:Security]]
 
[[Category:Security]]

Revision as of 07:00, 27 June 2018

Autocannon turret

Autocannon turret

A long-ranged heavy automatic turret. Its large-caliber shells do heavy damage over long ranges, but it requires frequent and expensive barrel changes. It cannot fire at close-up targets, and may explode when damaged.

Base Stats

Type
Security
Mass
100 kg
Beauty
-260
HP
100

Building

Size
1
Placeable
Yes
Power
-160 W

Ranged Combat

Cooldown
210 ticks (3.5 secs)

The autocannon turret is a defense structure that fires high damage bullets. It has a maximum range of 36.9 tiles, but cannot hit enemies within a 10.9 tile radius.

After firing 100 rounds it requires a barrel change, costing 200 steel.

Usage

Its use is not cost-effective except against large-sized enemies, such as centipedes or manhunting large animals. Its shots are rather expensive, averaging 2 steel each. In addition, despite its long range, its low accuracy makes it unable to hit most enemies at such a range.