Difference between revisions of "Flu"
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=== Extremely vulnerable === | === Extremely vulnerable === | ||
− | For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes old people | + | For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a [[hospital bed]] with [[vitals monitor]] connected. This includes old people aged 114 or above, and some people with kidney and liver damage (physical or chemical). |
To save the colonist you can do the following: | To save the colonist you can do the following: |
Revision as of 13:15, 20 November 2018
The flu is a disease easy to beat for normal people, requiring only a modest (healthy) doctor with ordinary, or even herbal medicine; it is however frequently fatal to those with severely weakened immune systems.
Flu immunizes slightly faster than it develops, taking only 3.92 days to develop immunity, assuming the patient is rested in an ordinary bed for the whole time and has 100% immune gain rate. However, the base rate is still slightly faster than the immunity gain rate; if left completely ignored and the pawn is deprived of sufficient rest or food, there is a chance that normal pawns can still die from it.
If left untreated, the flu can kill vulnerable people in 4.01 days from discovery. Good treatment will slow the disease up to the point where it takes 5.83 days to kill.
While seemingly innocuous towards most people, flu proves a grave threat to people without a fully functioning immune system, such as those age above 50, or with kidney damage. As good treatment does not slow disease progression by much, those either extremely old or with little blood filtration remaining have little chance to survive even with the best facilities and healthcare, and you will have to resort to healer mech serum, luciferium or modded bionics to keep them alive.
General symptoms include impaired consciousness, manipulation, breathing, and eventually vomiting.
Advanced symptoms include frequent vomiting, a small amount of pain, and eventually death - along with the general symptoms.
Treatment
As with any other disease: Make sure that the patient is rested, well-fed, and treated whenever possible.
Treatment is administered once every 12 hours.
Normal people
Technically people with normal immunity do not need to be treated, as long as they are constantly rested, but this is not recommended.
For those with a base immunity gain rate of 88.5% or less, flu cannot be survived without treatment, even if the pawn is constantly resting in a bed.
Extremely vulnerable
For those with a base immunity gain rate of 58% or less, there is no chance that they will be able to survive the flu normally, even with 100% treatment quality for all treatments and rest in a hospital bed with vitals monitor connected. This includes old people aged 114 or above, and some people with kidney and liver damage (physical or chemical).
To save the colonist you can do the following:
- Administer healer mech serum- instantly treats the disease
- Administer luciferium- if pawn has 34% or more immunity gain speed remaining initially, this gives pawn a chance to survive
Stages
Minor - Severity: 0 - 0.665
- -5% Consciousness
- -5% Manipulation
- -10% Breathing
Major - Severity: 0.666 - 0.832
- Vomiting every 1.5 days (36 hours) on average
- -10% Consciousness
- -10% Manipulation
- -15% Breathing
Extreme - Severity: 0.833 - 0.999
- +5% Pain
- Vomiting every 0.75 days (18 hours) on average
- -15% Consciousness
- -20% Manipulation
- -20% Breathing
Extreme - Severity: 1
- Death
Progression
- When not immune, severity increases by 0.2488 per day.
- When immune, severity decreases by 0.4947 per day.
- Immunity increases by 0.2388 per day when sick.
- Treatment slows progression by a maximum of 0.0773 per day.
- This mean the severity will increase at 0.1715 per day at this rate.
Animals
Besides humans, animals can also catch their own version of the flu. The stages are the same, but immunity rate and treatment effectiveness is increased; for animals with normal immunity, immunity progress is faster than disease progress, allowing them to survive even without treatment.
Treatment is administered every 48 hours (2 days).
Progression
- When not immune, severity increases by 0.2488 per day.
- When immune, severity decreases by 0.4947 per day.
- Immunity increases by 0.2614 per day when sick.
- Treatment slows progression by a maximum of 0.1105 per day.
- This mean the severity will increase at 0.1383 per day at this rate.