Difference between revisions of "Sandbags"

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| Cloth || Sandbags || -10 || 300 || 57% || 0% || 3 || 5 || Light
 
| Cloth || Sandbags || -10 || 300 || 57% || 0% || 3 || 5 || Light
 
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| Synththread || Sandbags || -10 || 390 || 57% || 0% || 3 || 5 || Light
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| Synthread || Sandbags || -10 || 390 || 57% || 0% || 3 || 5 || Light
 
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| Devilstrand || Sandbags || -10 || 390 || 57% || 0% || 3 || 5 || Light
 
| Devilstrand || Sandbags || -10 || 390 || 57% || 0% || 3 || 5 || Light

Revision as of 06:00, 9 April 2020

Sandbags

Sandbags

Bags of locally-sourced dirt or sand, stacked for use as cover. Sandbags are ugly, but provide better cover than other low objects.

Base Stats

Type
Security
Beauty
-10
HP
350

Building

Size
1
Placeable
Yes
Cover Effectiveness
57%

Sandbags can be placed to cover your colonists from gunfire, but not melee attacks, thrown projectiles, or explosions. Sandbags take damage from bullets and explosions. Raiders can also use sandbags as cover, so place them in a way so enemy units cannot take advantage of them.

Sandbags provide 57% cover effectiveness, meaning that bullets aimed at targets behind sandbags have a 57% chance to hit the bags, and a 43% chance to cross over. Sandbags slow down pawns walking over them.

Material Table

As Barricades and Sandbags are largely interchangeable except for their aesthetics and material properties, both are included in the following table for convenience.

Material Type Beauty HP Cover Effectiveness Flammability Work to Build Material Cost Terrain Requirement
Cloth Sandbags -10 300 57% 0% 3 5 Light
Synthread Sandbags -10 390 57% 0% 3 5 Light
Devilstrand Sandbags -10 390 57% 0% 3 5 Light
Hyperweave Sandbags -10 720 57% 0% 3 5 Light
Megasloth wool Sandbags -10 300 57% 0% 3 5 Light
Muffalo wool Sandbags -10 300 57% 0% 3 5 Light
Alpaca wool Sandbags -10 300 57% 0% 3 5 Light
Bison wool Sandbags -10 300 57% 0% 3 5 Light
Sheep wool Sandbags -10 300 57% 0% 3 5 Light
Plainleather Sandbags -10 390 57% 0% 0 5 Light
Dog leather Sandbags -10 390 57% 0% 3 5 Light
Wolfskin Sandbags -10 390 57% 0% 3 5 Light
Panthera fur Sandbags -10 390 57% 0% 3 5 Light
Camelhide Sandbags -10 390 57% 0% 3 5 Light
Bluefur Sandbags -10 390 57% 0% 3 5 Light
Bearskin Sandbags -10 390 57% 0% 3 5 Light
Guinea pig fur Sandbags -10 180 57% 0% 3 5 Light
Human leather Sandbags -10 390 57% 0% 0 5 Light
Pigskin Sandbags -10 390 57% 0% 3 5 Light
Lightleather Sandbags -10 300 57% 0% 3 5 Light
Birdskin Sandbags -10 300 57% 0% 0 5 Light
Chinchilla Sandbags -10 300 57% 0% 0 5 Light
Foxfur Sandbags -10 300 57% 0% 3 5 Light
Lizardskin Sandbags -10 300 57% 0% 3 5 Light
Elephant leather Sandbags -10 450 57% 0% 3 5 Light
Heavy fur Sandbags -10 450 57% 0% 3 5 Light
Rhinoceros leather Sandbags -10 450 57% 0% 3 5 Light
Thrumbofur Sandbags -10 600 57% 0% 3 5 Light
Patchleather Sandbags -10 300 57% 0% 3 5 Light
Wooden Barricade -3 195 57% 100% 4 5 Light
Steel Barricade -3 300 57% 40% 6 5 Medium
Plasteel Barricade -3 840 57% 20% 12 5 Medium
Uranium Barricade -3 750 57% 0% 11 5 Medium
Sandstone Barricade -3 420 57% 0% 29 5 Heavy
Granite Barricade -3 510 57% 0% 35 5 Heavy
Limestone Barricade -3 465 57% 0% 35 5 Heavy
Slate Barricade -3 390 57% 0% 35 5 Heavy
Marble Barricade -2 360 57% 0% 32 5 Heavy
Silver Barricade 3 210 57% 40% 6 50 Medium
Gold Barricade 17 180 57% 40% 5 50 Medium
Jade Barricade 7 150 57% 0% 27 5 Heavy

Version history

In earlier versions (Alpha 16/17?) it used to have 70% cover rating.

In Beta 19 it received a new, extended description and a retexture, and its cost was reduced from 6 steel to 5.

In 1.1 its crafting recipe was changed to use cloth rather than steel, and its health was nerfed (450 -> 300), along with its cover value (65 --> 57%).

See also