Difference between revisions of "Long-range mineral scanner"

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(→‎Resources: Changed data to tabular form.)
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== Resources ==
 
== Resources ==
  
All minerals, as well as [[component]]s, can be discovered with the scanner.
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All minerals, as well as [[component]]s, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many pack animals to send to various discovered lumps.
  
*Steel is found in medium-sized lumps of approximately 50 tiles; you can get at least 1000 steel from a single lump.
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{| class="wikitable"
*Plasteel is found in small lumps of around 10 - 15 tiles, netting 300 - 500 plasteel.
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|-
*Components are found in large lumps, that can amount to more than 100 components once mining is finished.
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! Resource !! Number of Tiles !! Total Yield !! Total Mass (kg)
*Silver is found in massive lumps, and one can easily get upwards of 3000 silver from a single lump.
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|-
*Gold is found in small lumps of 10 or so tiles of ore.
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| [[Steel]] || 55 - 60 || 2200 - 2400 || 1100 - 1200
*Uranium is found in small lumps of 15 - 20 tiles of ore.
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|-
*Jade is found in medium-sized lumps of around 20 - 25 tiles.
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| [[Plasteel]] || 10 - 15 || 400 - 600 || 100 - 150
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|-
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| [[Component]]s || 30 - 40 || 60 - 80 || 36 - 48
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|-
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| [[Silver]] || 60 - 80 || 2400 - 3200 || 16.8 - 22.4
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|-
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| [[Gold]] || 8 - 12 || 320 - 480 || 2.5 - 3.8
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|-
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| [[Uranium]] || 15 - 20 || 600 - 800 || 600 - 800
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|-
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| [[Jade]] || 20 - 25 || 700 - 875 || 350 - 438
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|}
  
 
== Version history ==
 
== Version history ==

Revision as of 22:00, 5 June 2020

Long-range mineral scanner

Long-range mineral scanner

A lateral sensor unit used by researchers to detect a specific type of mineral across the planet. The chance to find a resource depends on the operator's research ability. This sensor can be tuned to target a specific resource type. It consumes a lot of electricity. If you find a resource, you'll need to travel to collect it.

Base Stats

Type
MiscellaneousResources
Beauty
-8
HP
250
Flammability
50%
Path Cost
25 (34%)

Building

Size
3 × 3
Placeable
Yes
Cover Effectiveness
40%
Power
- 700 W

Creation

Deconstruct yield
Steel 150 + Component 5 + Advanced component 1

The long-range mineral scanner can detect mineral deposits in the nearby areas outside your colony when manned by a researcher. It can be tuned to different minerals, such that it will only find deposits of a certain kind.

The scanner spawns mineral lumps mini-maps in the world map and triggers its respective world event which always has an expiry date of 30 days. They can either be unguarded (60% chance), guarded by pirates or surrounded by a manhunter pack. Once the area is clear of hostiles, you have 10 days to mine everything before the caravan leaves.

  • Pirate defenders will surround the lump with a rudimentary base and possibly turrets.
  • Manhunter packs will charge at your colonists. Some are slow allowing evasion and kiting, while others are fast and require a defensive stance.

The amount of time taken is random, though better researchers increase the chances that a mineral deposit may be found. At its baseline, it finds lumps with a mean time between of 9.2 days and will guarantee a lump after 8 days of work. The mean time between finding deposits can be altered by research speed of the user, though how this is done remains unknown.

While scanning, a pawn will gain Intellectual skill, but only at about half the rate they would while working at a research bench.

Although not explicitly mentioned in the item description, the long-range mineral scanner is not usable if there is a roof over it. (Similar to the ground-penetrating scanner.)

Resources

All minerals, as well as components, can be discovered with the scanner. The expected yield and mass from a lump can be found in the table below; this is useful for knowing how many pack animals to send to various discovered lumps.

Resource Number of Tiles Total Yield Total Mass (kg)
Steel 55 - 60 2200 - 2400 1100 - 1200
Plasteel 10 - 15 400 - 600 100 - 150
Components 30 - 40 60 - 80 36 - 48
Silver 60 - 80 2400 - 3200 16.8 - 22.4
Gold 8 - 12 320 - 480 2.5 - 3.8
Uranium 15 - 20 600 - 800 600 - 800
Jade 20 - 25 700 - 875 350 - 438

Version history

It received a rework in Beta 19. Prior to that:

  • It can only find gold or jade, and cannot be tuned.
  • It did not require a colonist to operate.
  • The lumps did not expire.
  • Only one scanner is effective in the same map- building more did nothing.

In 1.1 its power cost was increased, and the time between finding ore veins is displayed.