Property:Meat Yield
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+ | {{Move|reason=Detail should be moved to its own properly formatted Stat page [[Leather Yield]] so its more accessible. Property page itself should obv be maintained}} | ||
+ | {{Property with Page | ||
+ | | page = Meat | ||
+ | | type = Number | ||
+ | }} | ||
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The formula for meat yield is 140*bodysize, with the following post-process curve: | The formula for meat yield is 140*bodysize, with the following post-process curve: | ||
* (0,0) | * (0,0) | ||
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* (100000,100000) | * (100000,100000) | ||
− | {{GraphChart|width=400|height=100|xAxisTitle=Body Size|yAxisTitle=Meat Yield|type=line|x=0, {{#expr:5/140}}, {{#expr:40/140}}, {{#expr:10000/140}}|y2=0, 14, 40, 10000|x2=0, 1|y1=0, 5, 40, 10000|yType=number|yAxisMax=140|xAxisMax=1|linewidth=1|colors=red, | + | {| class="wikitable" |
+ | |- | ||
+ | ! Leather Yield by Body Size | ||
+ | |- | ||
+ | | {{GraphChart|width=400|height=100|xAxisTitle=Body Size|yAxisTitle=Meat Yield|type=line|x=0, {{#expr:5/140}}, {{#expr:40/140}}, {{#expr:10000/140}}|y2=0, 14, 40, 10000|x2=0, 1|y1=0, 5, 40, 10000|yType=number|yAxisMax=140|xAxisMax=1|linewidth=1|colors=red, black}} | ||
+ | |} | ||
Meat yield is further multiplied by: | Meat yield is further multiplied by: | ||
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The actual meat gained from butchering is then further multiplied by the butcher's [[Butchery Efficiency]]. | The actual meat gained from butchering is then further multiplied by the butcher's [[Butchery Efficiency]]. | ||
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Revision as of 11:47, 25 September 2021
This page is suggested to be moved. Destination: Please suggest a target page. Reason: Detail should be moved to its own properly formatted Stat page Leather Yield so its more accessible. Property page itself should obv be maintained. |
See Meat.
The formula for meat yield is 140*bodysize, with the following post-process curve:
- (0,0)
- (5,14)
- (40,40)
- (100000,100000)
Leather Yield by Body Size |
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Meat yield is further multiplied by:
- Remaining body parts
- Not carefully slaughtered: x0.66
- Butcher yield from difficulty
- Malnutrition: 100% malnutrition is x0.4, scales linearly
The actual meat gained from butchering is then further multiplied by the butcher's Butchery Efficiency.